Company Description *We're looking for a Lighting Artist in Canada for a fully remote role, with strong Unreal Engine skills. People Can Fly est l'un des principaux studios indépendants de ...
Quick apply
Company Description *We're looking for a Lighting Artist in Canada for a fully remote role, with strong Unreal Engine skills. People Can Fly est l'un des principaux studios indépendants de ...
Quick apply
Company Description *We're looking for a Lighting Artist in Canada for a fully remote role, with strong Unreal Engine skills. People Can Fly est l'un des principaux studios indépendants de ...
Montreal, QC · On-site +1
Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to ...
Montreal, QC · On-site +1
Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to ...
Montreal, QC · On-site +1
Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to ...
Montreal, QC · On-site +1
Devoted Studios is a globally remote development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to ...
$23K - $36K
16% of jobs
$41.7K is the 25th percentile. Wages below this are outliers.
$36K - $49K
21% of jobs
The median wage is $59.8K / yr.
$49K - $62K
16% of jobs
$62K - $75K
14% of jobs
$75K - $88K
8% of jobs
$88.5K is the 75th percentile. Wages above this are outliers.
$88K - $101K
6% of jobs
$101K - $114K
5% of jobs
$114K - $127K
4% of jobs
$127K - $140K
4% of jobs
$140K - $153K
3% of jobs
$153K - $166K
2% of jobs
$23K
$76.1K
$166K
As a remote illustrator, you work from home to design illustrations for a company or organization. You can find illustrator positions that design video game backgrounds, TV or film storyboards, textbook and magazine illustrations, marketing materials, and children's books. Your responsibilities involve creating 2D and 3D images to meet customer expectations. You can complete your duties with images drawn by hand, digital software, or a combination. You communicate with clients to assess their needs, develop drafts for their approval, and complete projects according to an agreed upon timeline. A remote illustrator may work as a full-time employee or as a freelancer.
| Aspect | Remote Illustrator | Remote Graphic Designer |
|---|---|---|
| Primary Focus | Creating original artwork, illustrations, and visual concepts | Designing visual content, layouts, and branding materials |
| Skills & Tools | Drawing, painting, Adobe Illustrator, Photoshop | Layout, typography, Adobe Photoshop, Illustrator, InDesign |
| Work Environment | Freelance or studio-based, often project-specific | Agency, in-house, or freelance, often collaborative |
| Industry Usage | Publishing, advertising, entertainment, product design | Marketing, branding, digital media, advertising |
Remote Illustrators focus on creating original artwork and visual concepts, often working on projects like book illustrations, character design, or concept art. Remote Graphic Designers handle a broader range of visual content, including layouts, branding, and marketing materials. While both roles require strong design skills and proficiency in Adobe tools, their primary responsibilities and outputs differ, making each suited to different creative needs.
The most popular types of Illustrator jobs in Quebec are:
For Remote Illustrator jobs in Quebec, the most frequently searched job titles are:
The top searched job categories for Remote Illustrator jobs in Quebec are:
Cities in Quebec with the most Remote Illustrator job openings:

Full-time
Dental, PTO
Posted 8 days ago
*We’re looking for a Lighting Artist in Canada for a fully remote role, with strong Unreal Engine skills.
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.
Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.
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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
Job DescriptionMaintenir la direction artistique et la qualité
Production/Delais
Retour d'information
Collaboration/Communication
Autres spécificités artistiques
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Job Description:
Maintain artistic direction and quality
Production/Deadline
Feedback
Collaboration/Communication
Other artistic specificity
Autres spécificités artistiques
Vous avez peut-être:
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Qualifications:
Nice to have:
CE QUE NOUS OFFRONS :
Au Canada
What we offer: