Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
AR/VR/XR Visualization Research and Development Engineer
Reston, VA · On-site
$150 - $200/hr
... using game-engine-based synthetic environment frameworks* Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal)* Cloud deployment experience (AWS ...
AR/VR/XR Visualization Research and Development Engineer
Reston, VA · On-site
$150 - $200/hr
... using game-engine-based synthetic environment frameworks* Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal)* Cloud deployment experience (AWS ...
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
... using game-engine-based synthetic environment frameworks * Create tool workflows or visual ... Extended Reality (XR) application development (Unity/Unreal) * Cloud deployment experience (AWS ...
XR Developer
Mclean, VA · On-site +1
$62K - $141K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience with source control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
XR Developer
Mclean, VA · On-site +1
$62K - $141K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience with source control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
XR Developer
Mclean, VA · On-site
$62 - $141/hr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience with source control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
XR Developer
Mclean, VA · On-site
$62 - $141/hr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experience with source control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
XR Developer
$62K - $141K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experiencewithsource control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
XR Developer
$62K - $141K/yr
Experience with 3D game or simulation technologies, including Unity or Unreal Engine * Experiencewithsource control, including Plastic SCM, Git, or SVN * Ability to obtain a Secret clearance
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Senior Full Stack Software Engineer
Herndon, VA · On-site
$200 - $250/hr
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Senior Full Stack Software Engineer
Herndon, VA · On-site
$200 - $250/hr
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS). * Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS ...
Sr. Modeling & Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$180K - $210K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Sr. Modeling & Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$180K - $210K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
AFSIM Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...
AFSIM Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...
Software Simulation Developer with Security Clearance
Quantico, VA · On-site
$130K - $190K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Software Simulation Developer with Security Clearance
Quantico, VA · On-site
$130K - $190K/yr
... gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena • Familiarity with version control systems and collaborative software development ...
Software Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...
Software Simulation Developer (TS/SCI) with Security Clearance
Quantico, VA · On-site
$120K - $150K/yr
Experience with simulation platforms or gaming engines such as AFSIM, Next Generation Threat Simulation (NGTS), Unity, Unreal Engine, Simio, or Arena * Familiarity with version control systems and ...
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
$100 - $125/hr
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Simulation Developer
Quantico, VA · On-site
$100 - $125/hr
Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...
Internship Unity Game Engine information
What is an internship Unity Game Engine?
What types of projects and tasks can I expect to work on during a Unity Game Engine internship?
What are the key skills and qualifications needed to thrive as an internship Unity Game Engine developer, and why are they important?
What is the difference between Internship Unity Game Engine vs Internship Unreal Engine?
| Aspect | Internship Unity Game Engine | Internship Unreal Engine |
|---|---|---|
| Required Skills | Basic knowledge of Unity, C# scripting, 3D modeling | Basic knowledge of Unreal, C++/Blueprints, 3D modeling |
| Work Environment | Game development studios, indie projects, mobile apps | AAA game studios, VR/AR projects, high-end simulations |
| Industry Usage | Mobile games, indie games, AR/VR applications | High-end AAA games, cinematic experiences, simulations |
Both internships involve game development but differ in engine focus, skill requirements, and industry applications. Unity is more accessible for beginners and widely used in mobile and indie projects, while Unreal is preferred for high-end, AAA, and immersive experiences. Your choice depends on your career goals and preferred development environment.
What are the most commonly searched types of Unity Game Engine jobs in Washington?
The most popular types of Unity Game Engine jobs in Washington are:
What are popular job titles related to Internship Unity Game Engine jobs in Washington?
For Internship Unity Game Engine jobs in Washington, the most frequently searched job titles are:
What job categories do people searching Internship Unity Game Engine jobs in Washington look for?
The top searched job categories for Internship Unity Game Engine jobs in Washington are:
What cities in Washington are hiring for Internship Unity Game Engine jobs?
Cities in Washington with the most Internship Unity Game Engine job openings:

Real-Time 3D Asset Engineer with Security Clearance
Laurel, MD • On-site
Other
Medical, Dental, Vision, Life, Retirement, PTO
Re-posted 16 days ago
Job description
* You will build production-ready models, textures, and materials from reference photos, CAD, 3D scans, photogrammetry, engineering drawings, and other source material, with an emphasis on equipment, environments, facilities, and other hard-surface assets.
* You will optimize 3D assets for real-time performance, including polycount, draw calls, texture memory, levels of detail, colliders, materials, and scene organization.
* You will develop and maintain source-to-engine asset pipelines that help artists and engineers move content from reference material and 3D tools into Unity, Unreal, or other real-time engines.
* You will create tools, scripts, shaders, import/export workflows, and asset-processing utilities that streamline real-time content production.
* You will work with artists, engineers, and software developers to troubleshoot asset, rendering, shader, lighting, source control, and build issues across production pipelines.
* You will help shape practical technical art standards for reference gathering, asset quality, visual accuracy, optimization, source control, and repeatable workflows. Qualifications You meet our minimum qualifications for the job if you... * Have a bachelor's degree in game art, technical art, digital art, computer graphics, game development, engineering, architecture, a related field, or equivalent professional experience.
* Have 3+ years of professional experience creating real-time 3D art for games, AR/VR, training systems, engineering visualization, simulation, or other interactive applications.
* Have a portfolio, demo reel, or project examples that show finished 3D models, textures, materials, or scenes based on real-world source material.
* Have experience with 3D content tools and real-time engine workflows, such as Blender, Maya, 3ds Max, Houdini, Substance tools, Unity, Unreal Engine, proprietary game engines, or similar tools.
* Have used scripting, shader authoring, or programming to solve technical art problems, streamline workflows, improve materials, process assets, or support real-time content production.
* Are able to obtain an Interim Secret level security clearance by your start date and can ultimately obtain Secret level clearance. If selected, you will be subject to a government security clearance investigation and must meet the requirements for access to classified information. Eligibility requirements include U.S. citizenship. You'll go above and beyond our minimum requirements if you... * Have experience as a technical artist, environment artist, hard-surface artist, material artist, real-time 3D artist, or in a related capacity on shipped games, AAA productions, training systems, simulations, or real-time visualization products.
* Have experience writing shaders, tools, plugins, asset processors, or pipeline automation with HLSL, Slang, C++, C#, Python, Java, or similar languages.
* Have experience with or interest in, 3D reconstruction, scan cleanup, CAD conversion, computer vision, image processing, procedural workflows, or real-world asset capture.
* Have experience optimizing meshes, textures, materials, shaders, lighting, memory use, draw calls, load times, or frame rate for real-time applications.
* Have experience with Unity, Unreal Engine, Git, GitLab, PlasticSCM, or source-controlled art and build pipelines in a production environment. About Us Why Work at APL? The Johns Hopkins University Applied Physics Laboratory (APL) brings world-class expertise to our nation's most critical defense, security, space and science challenges. While we are dedicated to solving complex challenges and pioneering new technologies, what makes us truly outstanding is our culture. We offer a vibrant, welcoming atmosphere where you can bring your authentic self to work, continue to grow, and build strong connections with inspiring teammates. At APL, we celebrate our differences of perspectives and encourage creativity and bold, new ideas. Our employees enjoy generous benefits, including a robust education assistance program, unparalleled retirement contributions, and a healthy work/life balance. APL's campus is located in the Baltimore-Washington metro area. Learn more about our career opportunities at https://www.jhuapl.edu/careers. All qualified applicants will receive consideration for employment without regard to race, creed, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, physical or mental disability, genetic information, veteran status, occupation, marital or familial status, political opinion, personal appearance, or any other characteristic protected by applicable law. APL is committed to providing reasonable accommodation to individuals of all abilities, including those with disabilities. If you require a reasonable accommodation to participate in any part of the hiring process, please contact . The referenced pay range is based on JHU APL's good faith belief at the time of posting. Actual compensation may vary based on factors such as geographic location, work experience, market conditions, education/training and skill level with consideration for internal parity. For salaried employees scheduled to work less than 40 hours per week, annual salary will be prorated based on the number of hours worked. APL may offer bonuses or other forms of compensation per internal policy and/or contractual designation. Additional compensation may be provided in the form of a sign-on bonus, relocation benefits, locality allowance or discretionary payments for exceptional performance. APL provides eligible staff with a comprehensive benefits package including retirement plans, paid time off, medical, dental, vision, life insurance, short-term disability, long-term disability, flexible spending accounts, education assistance, and training and development. Applications are accepted on a rolling basis. Minimum Rate $100,000 Annually Maximum Rate $245,000 Annually
About Johns Hopkins University Applied Physics Laboratory
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing
Company size
5,001 - 10,000 Employees
Headquarters location
Laurel, MD, US
Year founded
1942