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Internship Simulation Engineer Jobs (NOW HIRING)

As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation ... Internship or research experience in robotics, gaming, or graphics EDUCATION and/or EXPERIENCE * BS ...

Simulation Integration: Interface the LLM-generated scenarios directly with the autonomous vehicle ... hour Our internship hourly rates are a standard pay determined based on the position and your ...

Simulation Integration: Interface the LLM-generated scenarios directly with the autonomous vehicle ... hour Our internship hourly rates are a standard pay determined based on the position and your ...

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Internship Simulation Engineer information

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How much do internship simulation engineer jobs pay per hour?

As of May 29, 2026, the average hourly pay for internship simulation engineer in the United States is $19.31, according to ZipRecruiter salary data. Most workers in this role earn between $16.11 and $20.91 per hour, depending on experience, location, and employer.
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What cities are hiring for Internship Simulation Engineer jobs? Cities with the most Internship Simulation Engineer job openings:
What are the most commonly searched types of Simulation Engineer jobs? The most popular types of Simulation Engineer jobs are:
What states have the most Internship Simulation Engineer jobs? States with the most job openings for Internship Simulation Engineer jobs include:
Infographic showing various Internship Simulation Engineer job openings in the United States as of May 2026, with employment types broken down into 2% Internship, 97% Full Time, and 1% Part Time. Highlights an 50% Physical, and 50% Remote job distribution, with an average salary of $40,174 per year, or $19.3 per hour.
Simulation Engineer

Other

Posted 10 days ago


Job description

JOB SUMMARY

Few teams get to shape how a humanoid robot learns to perceive, plan, and act - and even fewer let an early-career engineer touch every layer of that stack. As a Simulation Engineer on the Sim team, you'll contribute across dexterity, design simulation, robot description, and platform tooling, applying strong Python skills, a robotics-fundamentals foundation, and a builder's curiosity to make our simulation infrastructure faster, cleaner, and more useful every week.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Author evaluation scenes in Isaac Lab / Isaac Sim from specifications, shortening the loop from "we want to test X" to "X is being tested."
  • Run sim-to-real comparison experiments and produce comparison reports that highlight where simulation diverges from hardware.
  • Contribute to the CAD-to-simulation pipeline - kinematic graphs, collision geometry, mass and inertia properties - so the design org can iterate against simulation faster.
  • Maintain canonical robot models and the validation tooling that protects them from regressions across releases.
  • Improve developer experience on the simulation platform through examples, onboarding documentation, CI infrastructure, and user-issue triage.
  • Bring a fresh-eyes perspective to onboarding documentation so the next engineer joining the team gets productive in days, not weeks.

SKILLS AND REQUIREMENTS

Must-Have
  • 0-2 years of professional software engineering experience (strong internship or research project experience qualifies)
  • Strong Python skills
  • Solid fundamentals: rigid body dynamics, linear algebra, spatial math, programming
  • Coursework or project experience with robotics simulation, computational geometry, or computer graphics
  • Demonstrated curiosity and willingness to work across multiple domains rather than specializing immediately
Nice-to-Have
  • Hands-on experience with Isaac Sim, MuJoCo, Gazebo, or equivalent simulator (coursework or projects count)
  • Familiarity with USD, URDF, MJCF, or other robot/scene description formats
  • Exposure to mechanical engineering, robot hardware, or sim-to-real workflows
  • Some C++ exposure
  • Internship or research experience in robotics, gaming, or graphics

EDUCATION and/or EXPERIENCE

  • BS in Computer Science, Robotics, Mechanical Engineering, or related field. MS welcome but not

PHYSICAL REQUIREMENTS 

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate