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Internship Remote Unity Game Developer Jobs (NOW HIRING)

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We're looking for a senior engineer to help build and scale the games powering Evermore Arcade ... Remote Company Description Play Games, Win Cash!

Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep understanding of the technical ...

Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep understanding of the technical ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

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Web Design Internship Remote If you're studying design and want to see how it actually works inside ... The Mannix Marketing design intern will work directly with our Sr. Web Developer & Design Lead and ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure ... remote, distributed teams. Bonus points: * Experience working on game engines (Unity, Unreal, or ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

... developer * Experience building and maintaining CI/CD pipelines * Experience building and maintaining automations with GitHub Actions or other automation platforms * Experience with the Unity Game ...

Integrate Unity-based game experiences using Unity as a Library, ensuring smooth embedding, process ... Benefits: * 100 percent remote-first global working environment. * Competitive compensation package ...

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Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

Working with top-class industry talent, this role is perfect for the seasoned game developer ... This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ...

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Internship Remote Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do internship remote unity game developer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for internship remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What does a remote Unity game developer intern do?

A remote Unity game developer intern assists in designing, developing, and testing video games or interactive experiences using the Unity engine, all while working offsite. Their tasks often include coding in C#, creating or modifying game assets, debugging, and collaborating with team members via online tools. They may also participate in meetings, contribute ideas, and learn industry-standard workflows to gain practical experience. The internship offers hands-on opportunities to apply programming knowledge and creative problem-solving in a real-world game development environment.

What types of projects and responsibilities can a remote Unity Game Developer intern expect to work on?

As a remote Unity Game Developer intern, you can expect to contribute to a variety of tasks, such as developing game features, debugging code, creating prototypes, and assisting with level design or UI implementation. Interns often work closely with senior developers, artists, and designers through virtual meetings and collaborative tools. You may also be tasked with optimizing game performance or integrating third-party assets. This hands-on experience is valuable for building your portfolio and gaining practical knowledge in game development workflows.

What are the key skills and qualifications needed to thrive as an Internship Remote Unity Game Developer, and why are they important?

To thrive as an Internship Remote Unity Game Developer, you need a solid grasp of C# programming, familiarity with Unity engine fundamentals, and a basic understanding of game development principles, often supported by coursework or personal projects. Experience with version control systems like Git and exposure to Unity's asset management, animation, and physics tools are commonly expected. Strong problem-solving skills, effective communication, and the ability to work independently in a remote setting help interns stand out. These skills and qualities are crucial for producing quality work, collaborating with distributed teams, and adapting to the fast-paced nature of game development.

What is the difference between Internship Remote Unity Game Developer vs Remote Unity Game Developer?

AspectInternship Remote Unity Game DeveloperRemote Unity Game Developer
Experience LevelEntry-level, internship-focusedMid to senior-level, professional
CredentialsLimited or no professional experience, often students or recent graduatesProven experience, portfolio, relevant certifications
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance
ResponsibilitiesAssisting in game development tasks, learning, supporting teamDesign, develop, optimize Unity games, lead projects

In summary, an Internship Remote Unity Game Developer is an entry-level position aimed at gaining experience, while a Remote Unity Game Developer is a more experienced professional responsible for developing and managing Unity projects independently.

More about Internship Remote Unity Game Developer jobs
What cities are hiring for Internship Remote Unity Game Developer jobs? Cities with the most Internship Remote Unity Game Developer job openings:
What are the most commonly searched types of Remote Unity Game Developer jobs? The most popular types of Remote Unity Game Developer jobs are:
What states have the most Internship Remote Unity Game Developer jobs? States with the most job openings for Internship Remote Unity Game Developer jobs include:
What job categories do people searching Internship Remote Unity Game Developer jobs look for? The top searched job categories for Internship Remote Unity Game Developer jobs are:
Infographic showing various Internship Remote Unity Game Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Senior Unity & Backend Engineer

Senior Unity & Backend Engineer

Evermore Games

Oyster Bay, NY • Remote

$100K - $160K/yr

Part-time

Medical, Dental, Vision, PTO

Posted 15 days ago

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Job description

We're looking for a senior engineer to help build and scale the games powering Evermore Arcade — our live mobile skill-gaming platform on iOS and Android, where players compete for real money. You'll be one of our first dedicated engineering hires as we build out the team in-house, and the internal technical counterpart to our external dev team: building the games on the Unity client and owning the backend and pipeline that run them. The product is live and actively evolving — we're still shaping exactly how players compete and win — so you'll design and ship real-money systems that react to live player behavior and watch them play out at scale. We want someone who cares how a game feels , not just how the systems work, and who's just as at home in the services behind it.

Responsibilities

· Build the games. Architect and implement core mechanics, game loops, and player-facing features across our growing catalog — gameplay, physics, and animation that feel great on a phone.

· Bring the UI to life. Implement UI/UX in Unity in close collaboration with our Lead Designer, bridging design intent and technical execution.

· Own performance and stability. Profile and fix crashes, memory, and frame-rate issues across a wide device range — including the low-end Android phones where it's hardest.

· Own how we ship. Set up a real release pipeline — branch strategy, protected branches, environment separation, and gated deploys — so we stop shipping from stale branches and releases become predictable.

· Build and own the backend. Design, write, and operate the Node / Firebase services that power the games — payouts, scoring, leaderboards, and the game modes players compete in — where correctness and data integrity are non-negotiable because real money moves through them.

· Set the standard. Serve as the internal technical counterpart to our external dev team — reviewing work, setting standards, and keeping it aligned with product goals — and lead code reviews and technical planning across the team.

Qualifications

Game Craft

· 5+ years in mobile game development, with shipped titles on iOS and/or Android.

· Strong Unity & C# — you've built and maintained production mobile games.

· Hands-on with gameplay systems, core-loop implementation, physics, and animation in the context of casual games.

· Comfortable implementing UI/UX in Unity and partnering closely with designers.

Backend & Platform

· Genuine backend ability , not just dabbling: strong Node.js plus a serverless / cloud platform (Firebase / GCP ideal; AWS or Azure transfers) — you've built and operated production APIs and services, modeled data in a NoSQL store, and handled auth and security fundamentals.

· A real feel for correctness in money- and data-sensitive code — idempotency, race conditions, and never trusting what the client sends.

· Hands-on CI/CD : a real Git branching strategy, build automation (fastlane / Unity Cloud Build or similar), and app-store release management.

Bonus Points

· Free-to-play or ad-monetized game architecture

· AppLovin MAX or AppsFlyer mediation

· Real-money / skill-gaming or another regulated domain · App Store Connect & Google Play release

· Anti-cheat / app integrity · a working sense for fraud and abuse. Casual or skill-based game experience is a plus, not a requirement.

Ideal Traits

  • Player-aware — you think about feel and experience, not just functionality.
  • Thrive in a lean environment where you move fast and wear multiple hats.
  • Collaborative and communicative across internal and external teams.
  • Take ownership without needing a lot of hand-holding.
  • Drawn to the intersection of casual games, live ops, and real-cash competition.


Benefits:

  • 401(k)
  • Dental insurance
  • Health insurance
  • Paid time off

Work Location: Remote

Company Description

Play Games, Win Cash!