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Flexible Remote Unity Game Developer Jobs (NOW HIRING)

Our partner is looking for a Mobile Game Unity Developer based in Netherlands. This role is focused ... Remote-first setup with flexible working schedule, supporting a digital nomad-friendly environment

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Senior Game Specialist (Houdini)

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... The output from your work will be compatible with popular 3D platforms like Unreal and Unity, or as ...

New

Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your ... We are unlocking its potential beyond games to transform digital markets into real-world economies ...

Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your ... We are unlocking its potential beyond games to transform digital markets into real-world economies ...

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Familiarity with popular game engines (Godot, Unity, Unreal) * Experience optimizing performance of ...

Unity Developer

San Antonio, TX ยท On-site +1

$55K - $126K/yr

Remote Work: Yes Job Number: R0242967 Location: San Antonio,TX,US Share job via: Share Unity ... Ability to work with game producers, artists, and designers and perform quality assurance * Ability ...

Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your ... We are unlocking its potential beyond games to transform digital markets into real-world economies ...

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Flexible Remote Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do flexible remote unity game developer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for flexible remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

How can I make $100,000 a year working from home?

A flexible remote Unity game developer can earn $100,000 annually by gaining advanced skills in Unity, C#, and 3D modeling, building a strong portfolio, and securing high-paying freelance or full-time positions. Increasing income may also involve working on multiple projects, specializing in profitable niches, and continuously updating skills with certifications or courses. Remote work allows for a broader client base and flexible scheduling, which can contribute to higher earnings over time.

How can I make $2000 a week working from home?

A flexible remote Unity game developer can earn $2000 a week by working on multiple freelance projects, developing and selling their own games, or securing high-paying contracts with clients. Building a strong portfolio, mastering relevant tools like Unity and C#, and maintaining a reliable remote work setup are essential for reaching this income level.

Will AI replace Unity developers?

AI is unlikely to fully replace Unity game developers, as their role involves creative problem-solving, design, and programming that require human oversight. AI tools can assist with tasks like coding, asset generation, and testing, but developers are needed to oversee projects, make creative decisions, and ensure quality in game development. Skills in Unity, C#, and understanding of game design remain essential for the role.

What is the difference between Flexible Remote Unity Game Developer vs Remote Mobile Game Developer?

AspectFlexible Remote Unity Game DeveloperRemote Mobile Game Developer
Required SkillsUnity, C#, 3D/2D game development, scriptingUnity, C#, mobile SDKs (iOS/Android), UI design
Work EnvironmentRemote, collaborative teams, project-basedRemote, mobile app stores, cross-platform testing
Industry UsageGame studios, indie developers, VR/AR projectsMobile gaming companies, app developers

The Flexible Remote Unity Game Developer focuses on creating games using Unity across various platforms, including PC and VR, with an emphasis on flexibility and diverse project types. In contrast, the Remote Mobile Game Developer specializes in developing games specifically for mobile devices, requiring knowledge of mobile SDKs and app store deployment. Both roles often work remotely and require Unity expertise, but their target platforms and specific skills differ.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating 2D and 3D games across multiple platforms. Its extensive asset store, user-friendly interface, and support for C# make it suitable for remote Unity game developers seeking versatile tools and community resources.
What cities are hiring for Flexible Remote Unity Game Developer jobs? Cities with the most Flexible Remote Unity Game Developer job openings:
What are the most commonly searched types of Remote Unity Game Developer jobs? The most popular types of Remote Unity Game Developer jobs are:
What states have the most Flexible Remote Unity Game Developer jobs? States with the most job openings for Flexible Remote Unity Game Developer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Re-posted 9 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/