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Flexible Remote Unity Game Developer Jobs (NOW HIRING)

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D ... and flexible, scalable architectures. Requirements Key Responsibilities * Design, develop, and ...

Remote Senior Audio Unity Engineer

Manhattan, NY · Remote

$115.20K - $158.20K/yr

... Audio Unity Developer to join their remote team. The successful candidate will focus on the design, development, and integration of audio systems within gaming titles, requiring strong skills in ...

New

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to ... What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ...

Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your ... We are unlocking its potential beyond games to transform digital markets into real-world economies ...

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Familiarity with popular game engines (Godot, Unity, Unreal) * Experience optimizing performance of ...

Limit Break is a pioneering company in mobile gaming aiming to transform digital markets and create vibrant communities. They are seeking a Staff Unity Engineer to lead the development of a cutting ...

... developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal ... Full-time salaried employees are immediately entitled to flexible time off. See more details about ...

... developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal ... Full-time salaried employees are immediately entitled to flexible time off. See more details about ...

Remote Freelance: Senior Game Localization Expert (Chinese/English to French) Paris, France Job ... Experience with Leading Chinese game developers, interest in ACG, scifi/fantasy, history/mythology ...

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Flexible Remote Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do flexible remote unity game developer jobs pay per year?

As of May 30, 2026, the average yearly pay for flexible remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Flexible Remote Unity Game Developer vs Remote Mobile Game Developer?

AspectFlexible Remote Unity Game DeveloperRemote Mobile Game Developer
Required SkillsUnity, C#, 3D/2D game development, scriptingUnity, C#, mobile SDKs (iOS/Android), UI design
Work EnvironmentRemote, collaborative teams, project-basedRemote, mobile app stores, cross-platform testing
Industry UsageGame studios, indie developers, VR/AR projectsMobile gaming companies, app developers

The Flexible Remote Unity Game Developer focuses on creating games using Unity across various platforms, including PC and VR, with an emphasis on flexibility and diverse project types. In contrast, the Remote Mobile Game Developer specializes in developing games specifically for mobile devices, requiring knowledge of mobile SDKs and app store deployment. Both roles often work remotely and require Unity expertise, but their target platforms and specific skills differ.

What cities are hiring for Flexible Remote Unity Game Developer jobs? Cities with the most Flexible Remote Unity Game Developer job openings:
What are the most commonly searched types of Remote Unity Game Developer jobs? The most popular types of Remote Unity Game Developer jobs are:
What states have the most Flexible Remote Unity Game Developer jobs? States with the most job openings for Flexible Remote Unity Game Developer jobs include:

Contractor

Posted 12 days ago


Job description

This role is for one of our clients
$50 - $120/hourpay
Job Type: Contract
Location: Remote
Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine supported by the Linux Foundation to craft innovative entertainment experiences using industry-leading technology and flexible, scalable architectures.
Requirements
Key Responsibilities
  1. Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua.
  2. Develop sophisticated 3D rendering pipelines and visual effects to deliver AAA-level graphical quality.
  3. Customize, extend, and integrate O3DE modules to meet specific project requirements and support dynamic, multiplayer-compatible environments.
  4. Work closely with designers, artists, and fellow developers to create reliable and maintainable gameplay and engine features.
  5. Diagnose, profile, and solve complex performance issues across a variety of hardware setups.
  6. Participate in technical documentation and code reviews to encourage best practices and facilitate knowledge sharing.
  7. Contribute to agile development workflows by offering technical expertise and fostering innovation within the team.

Required Skills and Qualifications
  1. Hands-on professional experience with Open 3D Engine (O3DE) and in-depth understanding of its modular framework.
  2. Advanced proficiency in C++ programming and competence in Lua scripting for gameplay or engine enhancements.
  3. Demonstrated success in creating, optimizing, and debugging extensive real-time 3D environments.
  4. Comprehensive knowledge of rendering techniques, graphics pipelines, and multiplayer/networking architectures.
  5. Strong verbal and written communication skills, with an ability to collaborate effectively across multiple disciplines.
  6. Experience using open-source tools, build systems, and version control software.
  7. Excellent problem-solving abilities combined with a proactive and ownership-driven mindset.

Preferred Qualifications
  1. Participation in open-source 3D engine projects or active involvement within the O3DE community.
  2. Experience in deploying games or simulations across multiple platforms, including Linux.
  3. Background in releasing AAA titles or managing large-scale multiplayer environments.