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Flexible Remote Unity Game Developer Jobs (NOW HIRING)

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time ...

The opportunity We are looking for a Principal Mobile App Developer to architect and lead the ... This app will serve as a premier destination for players to discover new games, track their ...

Develop and execute strategic account plans targeting game developers, publishers, engines, and ... Deep working knowledge of game development pipelines, tools, and platforms (Unreal, Unity ...

Manager, Software Engineering

Seattle, WA ยท On-site +1

$172K - $258K/yr

... developer workflows for Unity users to unlock the unique features of this platform, and leading ... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ...

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... Unity). You have a strong working knowledge of game engine systems. You can partner with engineers ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Partner closely with Unity's Product, Marketing, and Partner Engineering teams to help shape future ... U] is the world's leading game engine, powering play for more than 3 billion consumers each month.

We're an independent video game developer and publisher, known for first-person shooters like Red ... Flexible Hours * Employee & Family Team Building Events * Volunteer Days REMOTE (Please note: you ...

Gameplay Engineer

$105K - $133K/yr

Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the ...

We're an independent video game developer and publisher, known for first-person shooters like Red ... Flexible Hours * Employee & Family Team Building Events * Volunteer Days REMOTE (Please note: you ...

Gameplay Engineer

Los Angeles, CA ยท Remote

$105K - $133K/yr

Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the ...

Showing results 21-40

Flexible Remote Unity Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do flexible remote unity game developer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for flexible remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Flexible Remote Unity Game Developer vs Remote Mobile Game Developer?

AspectFlexible Remote Unity Game DeveloperRemote Mobile Game Developer
Required SkillsUnity, C#, 3D/2D game development, scriptingUnity, C#, mobile SDKs (iOS/Android), UI design
Work EnvironmentRemote, collaborative teams, project-basedRemote, mobile app stores, cross-platform testing
Industry UsageGame studios, indie developers, VR/AR projectsMobile gaming companies, app developers

The Flexible Remote Unity Game Developer focuses on creating games using Unity across various platforms, including PC and VR, with an emphasis on flexibility and diverse project types. In contrast, the Remote Mobile Game Developer specializes in developing games specifically for mobile devices, requiring knowledge of mobile SDKs and app store deployment. Both roles often work remotely and require Unity expertise, but their target platforms and specific skills differ.

Are flexible remote Unity game developer jobs in demand?

Flexible remote Unity game developer jobs are in high demand due to the growth of the gaming industry and increased remote work opportunities. Employers seek developers skilled in Unity, C#, and 3D modeling, with many companies offering flexible schedules to attract talent. The demand is expected to continue as remote work becomes more common in the tech and gaming sectors.

What cities are hiring for Flexible Remote Unity Game Developer jobs?

Cities with the most Flexible Remote Unity Game Developer job openings:

What are the most commonly searched types of Remote Unity Game Developer jobs?

The most popular types of Remote Unity Game Developer jobs are:

What states have the most Flexible Remote Unity Game Developer jobs?

States with the most job openings for Flexible Remote Unity Game Developer jobs include:

What are popular job titles related to Flexible Remote Unity Game Developer jobs?

For Flexible Remote Unity Game Developer jobs, the most frequently searched job titles are:

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข On-site, Remote

$55 - $70/hr

Contractor

Posted 25 days ago


Job description

Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, rรฉsumรฉ, and a link to your art portfolio to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/