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Internship Remote Pc Game Tester Jobs (NOW HIRING)

... game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we ... testing * Flexible hours that fit around your studies or other commitments * Work remotely from ...

... PC with Google Pay set up . * Be comfortable completing a real subscription payment as part of a testing assignment. * Have access to a reliable computer and internet connection for remote testing.

New

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... testing. Who you are: * Game systems architect: You design through dynamic rules, not linear ...

Product Data Analyst

New York, NY · Remote

$145K - $175K/yr

Our platform works across thousands of PC games, ensuring that great games are accessible to ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

Product Data Analyst

Chicago, IL · Remote

$145K - $175K/yr

Our platform works across thousands of PC games, ensuring that great games are accessible to ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

Product Data Analyst

Salt Lake City, UT · Remote

$145K - $175K/yr

Our platform works across thousands of PC games, ensuring that great games are accessible to ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

Product Data Analyst

San Francisco, CA · Remote

$145K - $175K/yr

Our platform works across thousands of PC games, ensuring that great games are accessible to ... Experimentation chops -- hypothesis testing, sample sizing, and the judgment to tell a p-value from ...

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How much do internship remote pc game tester jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for internship remote pc game tester in the United States is $18.29, according to ZipRecruiter salary data. Most workers in this role earn between $16.35 and $19.95 per hour, depending on experience, location, and employer.

What is an internship remote PC game tester?

Internship Remote PC Game Testers are individuals, often students or recent graduates, who work remotely to test PC video games before they are released to the public. Their primary responsibilities include playing games to identify bugs, glitches, or usability issues, and providing detailed feedback to the development team. This internship offers hands-on experience in the gaming industry, helps develop technical and analytical skills, and can be a stepping stone to other roles in game development or quality assurance. Interns usually collaborate online with other testers and developers, making communication and attention to detail essential skills for the position.

What are the key skills and qualifications needed to thrive as an internship remote PC game tester?

To thrive as an Internship Remote PC Game Tester, you need a strong attention to detail, analytical skills, and a basic understanding of gaming platforms and software testing principles. Familiarity with bug tracking tools like JIRA, version control systems, and various PC operating systems is often expected. Excellent written communication, problem-solving abilities, and a collaborative mindset help you stand out in this role. These skills ensure accurate bug reporting, effective teamwork, and contribute to delivering a high-quality gaming experience.

What are some common challenges faced in a remote PC game tester internship, and how can I prepare for them?

One common challenge in a remote PC game tester internship is effective communication with developers and other testers, since you won’t be in the same physical space. Clear, detailed bug reporting and regular participation in virtual meetings are essential. Additionally, managing your time independently and staying organized with multiple testing assignments can be demanding. To prepare, familiarize yourself with bug tracking tools, practice concise written communication, and develop strong self-management habits to ensure deadlines are met.

What is the difference between Internship Remote Pc Game Tester vs Remote Pc Game Tester?

AspectInternship Remote Pc Game TesterRemote Pc Game Tester
CredentialsTypically students or entry-level applicants, may require basic gaming knowledgeUsually experienced testers with knowledge of game testing processes
Work EnvironmentRemote, often part-time or temporaryRemote, full-time or freelance roles
Employer & Industry UsageGame development companies, testing agencies, internships for skill developmentGame studios, testing firms, freelance platforms

Internship Remote Pc Game Testers are usually students or entry-level individuals gaining experience, often part-time and temporary. Remote Pc Game Testers are experienced professionals or freelancers performing ongoing testing tasks. Both roles are remote and industry-specific, but differ mainly in experience level and employment status.

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Cities with the most Internship Remote Pc Game Tester job openings:

What are the most commonly searched types of Remote Pc Game Tester jobs?

The most popular types of Remote Pc Game Tester jobs are:

What states have the most Internship Remote Pc Game Tester jobs?

States with the most job openings for Internship Remote Pc Game Tester jobs include:

Infographic showing various Internship Remote Pc Game Tester job openings in the United States as of August 2026, with employment types broken down into 13% Internship, 25% Full Time, 25% Part Time, 13% Temporary, and 24% Contract. Highlights an 100% Remote job distribution, with an average salary of $38,039 per year, or $18.3 per hour.

Full-time

Re-posted 5 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see