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Internship Mobile Game Developer Jobs in Colorado

... Web Developer, Mobile Application Developer, Embedded Software Engineer, Cloud Software Engineer, DevOps Engineer, QA Engineer, Test Automation Engineer, Game Developer, Data Engineer, Machine ...

... Game Development, ect. ALTERNATE EXPERIENCE General comment on degrees: Most contracts allow ... Experience in developing mobile applications PLUG IN to CYMERTEK - And design your future... YOUR ...

Senior Blockchain Engineer

Almont, CO · On-site +1

$157K - $178K/yr

... crypto platforms, mobile applications, and scalable web solutions. UseBlocky combines deep ... gaming, DeFi, and emerging technologies. The company is committed to innovation, continuous ...

... on-demand programming, smart home installation services, mobile plans and products. Today, our ... game-changing ideas with creative solutions to complex problems. Team members have the unique ...

QA Analyst

Englewood, CO · On-site

$70K - $76K/yr

... TVs, gaming consoles, Ring doorbells, smart plugs, and mobile devices) * Document, track, and ... engineering or testing experience, specifically focusing on hardware/software integration

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Internship Mobile Game Developer information

What are the key skills and qualifications needed to thrive as an Internship Mobile Game Developer, and why are they important?

To thrive as an Internship Mobile Game Developer, you need a solid grasp of programming languages like C# or Java, basic game design principles, and familiarity with mobile platforms, often supported by coursework or personal projects. Experience with game engines such as Unity or Unreal Engine and version control systems like Git is typically expected. Creativity, problem-solving, and effective teamwork set standout candidates apart in collaborative development environments. These skills ensure interns can contribute meaningfully to game projects, learn quickly, and adapt to industry workflows.

What does an Internship Mobile Game Developer do?

An Internship Mobile Game Developer assists in designing, coding, testing, and debugging mobile games under the guidance of senior developers. Interns often work with popular game engines like Unity or Unreal Engine to create engaging gameplay features, fix bugs, and optimize performance. They also collaborate with artists, designers, and other team members to bring game concepts to life while learning industry best practices. This role is a valuable opportunity to gain hands-on experience in mobile game development and build a professional portfolio.

What kinds of projects or tasks can an Internship Mobile Game Developer expect to work on during their placement?

As an Internship Mobile Game Developer, you’ll typically be involved in a variety of tasks such as prototyping new game features, debugging and optimizing code, assisting with user interface implementation, and collaborating closely with designers and artists. Interns often contribute to both ongoing projects and internal game jams, allowing them to gain hands-on experience across the development cycle. You’ll likely use industry-standard tools and frameworks, and receive mentorship from experienced developers, which helps build both technical and teamwork skills for future career growth.
What are the most commonly searched types of Mobile Game Developer jobs in Colorado? The most popular types of Mobile Game Developer jobs in Colorado are:
What job categories do people searching Internship Mobile Game Developer jobs in Colorado look for? The top searched job categories for Internship Mobile Game Developer jobs in Colorado are:
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 18 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.