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Manager Mobile Game Developer Jobs in Colorado (NOW HIRING)

Technical Product Manager, Mobile Reporting to: Senior Director, Product Management Location ... Our Engineering team is AI-forward by culture and conviction--we build with AI and use AI to build ...

Technical Product Manager, Mobile Reporting to: Senior Director, Product Management Location ... Our Engineering team is AI-forward by culture and conviction-we build with AI and use AI to build ...

Technical Product Manager, Mobile

Denver, CO · On-site

$171K - $198K/yr

... with engineering leads on system design and architecture decisions; understand tradeoffs and ... Required : • 4-7 years of product management experience, with at least 2 years in a technical PM ...

Sr. Mobile Developer

Almont, CO · On-site

$180K - $220K/yr

Our engineering team builds and operates high-security mobile solutions for a highly visible ... Support Mobile Device Management integrations, including Samsung Knox and VMware AirWatch.

... Web Developer, Mobile Application Developer, Embedded Software Engineer, Cloud Software Engineer, DevOps Engineer, QA Engineer, Test Automation Engineer, Game Developer, Data Engineer, Machine ...

Mobile Product Manager

Basalt, CO · On-site

$93K - $130K/yr

Aspen One is deeply committed to providing unparalleled service, creative programming, community ... Position Summary The Mobile Product Manager will be a key leader on the Digital Product Team ...

Aspen One is deeply committed to providing unparalleled service, creative programming, community ... Position Summary The Mobile Product Manager will be a key leader on the Digital Product Team ...

Aspen One is deeply committed to providing unparalleled service, creative programming, community ... Position Summary The Mobile Product Manager will be a key leader on the Digital Product Team ...

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Manager Mobile Game Developer information

What is the difference between Manager Mobile Game Developer vs Mobile Game Developer?

AspectManager Mobile Game DeveloperMobile Game Developer
CredentialsBachelor's in Computer Science, experience in team leadershipBachelor's in Computer Science or related field, coding skills
Work EnvironmentLeads teams, manages project timelines, collaborates with stakeholdersFocuses on coding, designing game features, implementing gameplay
Employer & Industry UsageUsed in gaming companies, studios, and tech firms developing mobile gamesUsed in similar settings, often as entry to mid-level roles in game development

The main difference is that a Manager Mobile Game Developer oversees development teams and manages projects, while a Mobile Game Developer primarily focuses on coding and creating game features. The manager role involves leadership, planning, and coordination, whereas the developer role emphasizes technical skills and implementation.

What are the most commonly searched types of Mobile Game Developer jobs in Colorado? The most popular types of Mobile Game Developer jobs in Colorado are:
Unity Developer

Unity Developer

Excel Driver Services

Wheat Ridge, CO • On-site

Full-time

Posted 12 days ago


Job description

Salary:

We're looking for a Unity Developer (Rendering & Graphics) to join our simulation team at Excel Driver Services. You'll be contributing to a commercial vehicle training simulation platform running on multi-display simulators. This role is focused on rendering quality and visual fidelity: building the shader workflows, render pipeline features, and environmental systems that make our simulators feel real. This is a hands-on, in-person role where you'll collaborate daily with a tight-knit dev team shipping training technology to real customers.


KEY RESPONSIBILITIES

- Own the rendering and visual fidelity layer of the simulation platform
- Develop custom URP render features, shader workflows, and post-processing pipelines
- Build and maintain weather, lighting, and environmental systems that respond to scenario conditions
- Optimize rendering across wildly different targets 12-display simulators, Quest 3, desktop, and WebGL
- Collaborate with the physics and architecture team to integrate visual systems cleanly into the application
- Participate in team meetings, sprint planning, and code reviews
- Contribute to documentation and help establish visual quality standards for the platform


REQUIRED SKILLS & TECHNOLOGIES

- Unity (URP) - deep understanding of the render pipeline, not just surface-level ShaderGraph usage
- HLSL / ShaderLab - custom shader authoring beyond what ShaderGraph exposes
- URP Renderer Features - custom render passes, ScriptableRendererFeature, render targets
- Lighting - baked GI, real-time lighting tradeoffs, light probes, reflection probes in URP
- Performance profiling - GPU frame analysis, overdraw, draw call optimization, platform-specific constraints

- Unity Animation System (Mecanim) - state machine-driven animation using Animator Controllers, with blend trees for smooth parameter-driven transitions, Avatar rigging for humanoid characters

- Playables - API for code-driven, graph-based animation control with lower overhead

- C# for game programming

- Plastic - version control, branching, code reviews, collaborative workflows
- Ability to communicate technical tradeoffs clearly with the rest of the team


WHAT WE'RE LOOKING FOR

- Someone who thinks in terms of visual fidelity per performance budget, not just aesthetics
- Can articulate why something looks right, not just that it does
- Comfortable switching mindsets between high-end desktop rendering and mobile GPU constraints
- Reliable and accountable consistent effort and attitude in the workplace
- Reads existing architecture before writing new systems
- Works well both independently and within a team


NICE TO HAVE

- Experience with multi-display or multi-camera rendering setups
- Background in simulation, architectural visualization, or industrial software
- Familiarity with Quest 3 / Android GPU tile-based rendering constraints
- Exposure to procedural environment systems (weather, dynamic lighting, road surface conditions)
- Experience with CI/CD pipelines and multi-platform build targets


WORK ENVIRONMENT

This is a full-time, in-person position. You'll be on-site with the team, in the mix on real projects, and expected to engage.
To apply, send your resume and a brief introduction to the hiring team.