1

Internship Computer Graphics Engineer Jobs in California

Required : • Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience). • 15+ overall years in graphics, GPU, or ...

In this position, you will have the opportunity to be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions ...

In this position, you will be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved ...

next page

Showing results 1-20

Internship Computer Graphics Engineer information

What is the difference between Internship Computer Graphics Engineer vs Junior 3D Artist?

AspectInternship Computer Graphics EngineerJunior 3D Artist
Required CredentialsEnrolled in or recent graduate of Computer Graphics, Animation, or related programsPortfolio showcasing 3D modeling and animation skills, often with relevant coursework
Work EnvironmentTech companies, gaming studios, animation firms, often in collaborative teamsCreative studios, gaming companies, advertising agencies, often in artistic settings
Employer & Industry UsageUsed in tech, gaming, and entertainment industries for developing graphics and visual effectsCommon in entertainment, gaming, and advertising industries for creating visual content

While both roles involve computer graphics, an Internship Computer Graphics Engineer focuses on technical development and programming, often in a collaborative tech environment, whereas a Junior 3D Artist emphasizes artistic skills in modeling and animation. The internship provides foundational experience, preparing for a full engineering role, while a Junior 3D Artist typically works on visual content creation.

What are the most commonly searched types of Computer Graphics Engineer jobs in California? The most popular types of Computer Graphics Engineer jobs in California are:
What are popular job titles related to Internship Computer Graphics Engineer jobs in California? For Internship Computer Graphics Engineer jobs in California, the most frequently searched job titles are:
What job categories do people searching Internship Computer Graphics Engineer jobs in California look for? The top searched job categories for Internship Computer Graphics Engineer jobs in California are:
What cities in California are hiring for Internship Computer Graphics Engineer jobs? Cities in California with the most Internship Computer Graphics Engineer job openings:
Infographic showing various Internship Computer Graphics Engineer job openings in California as of May 2026, with employment types broken down into 1% Internship, 48% Full Time, 27% Part Time, 19% Contract, and 5% Nights. Highlights an 58% Physical, 3% Hybrid, and 39% Remote job distribution.
Senior Systems Engineer, Neural Graphics

Senior Systems Engineer, Neural Graphics

NVIDIA Corporation

Santa Clara, CA

$163.10K - $201.60K/yr

Other

Posted 24 days ago


Job description

Computer graphics is undergoing its most significant transformation since the invention of the GPU. AI and traditional rendering are converging, opening unprecedented possibilities for real-time visual experiences. At NVIDIA, our Neural Graphics team is where ground breaking techniques meet production systems used by millions of developers and creators worldwide. Through technologies like AlpaDreams - our neural world simulation system delivering neural-reconstruction-level fidelity in open worlds - we're solving the hardest integration and performance challenges at the frontier of AI and graphics. This is systems work - understanding the full problem, making sharp design trade-offs, and building something that holds together end-to-end under real-world constraints.
We're looking for an outstanding engineer to be a driving force in this evolution. You'll bring deep expertise in graphics and AI to our production team, taking novel techniques and driving them through the hard last-mile engineering required to ship real products. You see research and engineering as the same work at different altitudes - and you're motivated by the systems optimization, integration challenges, and steadfast iteration that turn a promising idea into something millions of people use. If that sounds like you, this is an outstanding opportunity to shape the future of visual computing.
What You'll Be Doing:
  • Take innovative world simulation techniques - like AlpaDreams - and drive them into production-ready, real-time pipelines integrated with downstream stacks
  • Own the end-to-end path from prototype to shipping product - performance optimization, system integration, quality bar
  • Solve the hard systems challenges - latency, memory, throughput - that stand between a research demo and a product customers depend on
  • Make principled design trade-offs across the full stack - choosing the right level of complexity, identifying where a simpler approach wins, and understanding how decisions in one stage affect the rest of the pipeline
What We Need to See:
  • Degree in Computer Science, Computer Graphics, Machine Learning, or equivalent practical experience
  • 12+ years of experience with a sustained track record of shipping impactful products or technologies
  • Experience taking research concepts through the full lifecycle to production-quality systems
  • Systems-level thinking - you naturally reason about end-to-end behavior, cross-cutting concerns, and why a design works, not just that it works
Ways to Stand Out:
  • Hands-on work with world models, diffusion models, LLMs, neural radiance fields, differentiable rendering, or neural content generation in shipped products or production pipelines
  • Experience building scalable systems with AI agents
  • Non-traditional background bringing fresh, interdisciplinary approaches (e.g., computational physics, materials science, game engine development)
  • A track record of turning ambitious research into technology that actually works at scale
  • You think like a systems architect - you can articulate why a design decision was made, what alternatives were considered, and what trade-offs were accepted
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD for Level 5, and 272,000 USD - 431,250 USD for Level 6.
You will also be eligible for equity and benefits .
Applications for this job will be accepted at least until May 12, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993