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Internship Computer Graphics Engineer Jobs in San Diego, CA

Graphics Software Engineer, Staff

San Diego, CA · On-site

$141.60 - $212.40/hr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the ... Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical ...

Graphics Software Engineer, Staff

San Diego, CA · On-site

$148K - $183K/yr

Qualcomm Graphics Software Engineers architect, design, implement, verify, and optimize the ... OR Master's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical ...

As a member of the Graphics team, the successful applicant will help develop new flows ... OR Master's degree in Computer Engineering, Computer Science, Electrical Engineering, or related ...

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Internship Computer Graphics Engineer information

See San Diego, CA salary details

$5

$13

$20

How much do internship computer graphics engineer jobs pay per hour?

As of Aug 27, 2026, the average hourly pay for internship computer graphics engineer in San Diego, CA is $13.82, according to ZipRecruiter salary data. Most workers in this role earn between $12.26 and $15.34 per hour, depending on experience, location, and employer.

What is the difference between Internship Computer Graphics Engineer vs Junior 3D Artist?

AspectInternship Computer Graphics EngineerJunior 3D Artist
Required CredentialsEnrolled in or recent graduate of Computer Graphics, Animation, or related programsPortfolio showcasing 3D modeling and animation skills, often with relevant coursework
Work EnvironmentTech companies, gaming studios, animation firms, often in collaborative teamsCreative studios, gaming companies, advertising agencies, often in artistic settings
Employer & Industry UsageUsed in tech, gaming, and entertainment industries for developing graphics and visual effectsCommon in entertainment, gaming, and advertising industries for creating visual content

While both roles involve computer graphics, an Internship Computer Graphics Engineer focuses on technical development and programming, often in a collaborative tech environment, whereas a Junior 3D Artist emphasizes artistic skills in modeling and animation. The internship provides foundational experience, preparing for a full engineering role, while a Junior 3D Artist typically works on visual content creation.

What are the most commonly searched types of Computer Graphics Engineer jobs in San Diego, CA?

The most popular types of Computer Graphics Engineer jobs in San Diego, CA are:

What are popular job titles related to Internship Computer Graphics Engineer jobs in San Diego, CA?

For Internship Computer Graphics Engineer jobs in San Diego, CA, the most frequently searched job titles are:

What job categories do people searching Internship Computer Graphics Engineer jobs in San Diego, CA look for?

The top searched job categories for Internship Computer Graphics Engineer jobs in San Diego, CA are:

What cities near San Diego, CA are hiring for Internship Computer Graphics Engineer jobs?

Cities near San Diego, CA with the most Internship Computer Graphics Engineer job openings:

Infographic showing various Internship Computer Graphics Engineer job openings in San Diego, CA as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 73% Physical, 2% Hybrid, and 25% Remote job distribution, with an average salary of $28,744 per year, or $13.8 per hour.

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Global

San Diego, CA • On-site

Full-time

Re-posted 21 days ago


Job description

Senior Graphics Programmer, Mobile (iOS/Android)

PlayStation Studios / San Diego Studio

Why PlayStation? Why San Diego Studio?

Come join San Diego Studio in bringing MLB The Show to mobile platforms. Our focus is on delivering innovative, high-quality gaming experiences, and we are seeking a Senior Mobile Graphics Programmer to help advance the visual and technical quality of our mobile title on iOS and Android.

In this role, you will be responsible for developing and optimizing real-time graphics systems specifically for mobile devices, ensuring strong performance, scalability, and visual fidelity across a wide range of hardware configurations and device capabilities.

You will focus on writing and optimizing our mobile rendering engine, debugging graphics and performance issues, implementing new visual features, and ensuring the game takes full advantage of platform-specific capabilities across Apple and Android ecosystems.

The ideal candidate possesses strong problem-solving abilities, sharp attention to detail, and thrives both independently and in collaborative, cross-functional teams. They are passionate about GPU architecture and real-time rendering innovation, skilled in profiling and optimizing complex graphics systems, and experienced in shipping high-quality graphics features on constrained mobile hardware.

Responsibilities:
  • Develop, optimize, and maintain real-time rendering systems and graphics features specifically for mobile platforms (iOS and Android)

  • Identify and resolve performance bottlenecks related to rendering, memory usage, thermal constraints, battery usage, and device-specific hardware limitations

  • Ensure compatibility, stability, and performance across a broad range of mobile devices, from high-end flagship phones/tablets to lower-spec hardware

  • Implement scalable graphics systems that support varying performance tiers, screen resolutions, refresh rates, and GPU capabilities

  • Work with platform-specific graphics APIs and technologies such as Metal and Vulkan

  • Optimize shaders, rendering pipelines, texture usage, and asset memory footprint for mobile GPU architectures

  • Implement requested graphics features and enhancements in collaboration with the broader engineering, art, and rendering teams

  • Debug graphics issues across different chipsets and vendors

  • Stay current with emerging rendering techniques, mobile GPU technologies, and platform advancements to drive visual improvements and technical innovation

Required Qualifications:
  • Bachelor's degree in Computer Science, Mathematics, or a related technical field

  • 5+ years of experience programming in C++ with a focus on performance-critical applications

  • Strong experience with graphics programming on mobile platforms, including low-level graphics APIs such as Metal or Vulkan

  • Proficiency in GPU shader programming and optimization for mobile platforms

  • Strong foundational math skills, especially linear algebra, geometry, and trigonometry

  • Hands-on experience with graphics profiling and debugging tools for mobile development

  • Proven ability to debug and optimize rendering performance across a wide range of mobile hardware and operating system versions

  • Strong understanding of the constraints and tradeoffs involved in mobile rendering, including memory bandwidth, battery usage, thermal throttling, frame pacing, and device fragmentation

Preferred Qualifications:
  • Experience shipping one or more mobile games or interactive applications on iOS and/or Android

  • Familiarity with platform-specific development environments and tools such as Xcode, Microsoft Visual Studio, GPU frame debuggers, and mobile performance analyzers

  • Experience optimizing rendering systems for a variety of mobile GPU architectures

  • Understanding of scalable rendering techniques for mobile, including dynamic resolution, LOD systems, texture streaming, and efficient post-processing

  • Familiarity with scripting languages such as Python is a plus

  • Experience working on cross-platform rendering systems is highly desirable

  • Passion for sports games and delivering visually compelling real-time experiences on mobile devices

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