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Intermediate Architect Jobs in Washington (NOW HIRING)

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Intermediate Architect information

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How much do intermediate architect jobs pay per hour?

As of Sep 2, 2026, the average hourly pay for intermediate architect in Washington is $78.49, according to ZipRecruiter salary data. Most workers in this role earn between $68.89 and $89.04 per hour, depending on experience, location, and employer.

What is an intermediate architect?

Intermediate Architects are professionals in the architecture field who have progressed beyond the entry level but are not yet considered senior architects. They typically have several years of experience and are responsible for designing, planning, and coordinating architectural projects under the supervision of senior staff. Their duties often include preparing drawings, managing project documentation, collaborating with clients and consultants, and ensuring designs comply with codes and regulations. Intermediate Architects play a vital role in translating concepts into detailed plans and often mentor junior team members.

What does an intermediate architect do?

Intermediate Architects are often responsible for bridging the gap between junior designers and senior leadership. They contribute to project development by producing detailed drawings, coordinating with consultants, and ensuring that design intent is carried through construction documents. Collaboration is a key aspect of the role, involving regular meetings with project managers, engineers, and clients to address design challenges and resolve technical issues. This level is ideal for professionals looking to deepen their technical expertise while beginning to take on leadership and mentoring responsibilities within the team.

What are the key skills and qualifications needed to thrive as an intermediate architect?

To thrive as an Intermediate Architect, you need a solid background in architectural design, building codes, and construction documentation, typically supported by a professional degree in architecture and progress toward licensure. Proficiency in AutoCAD, Revit, BIM software, and knowledge of sustainable design principles are commonly required. Strong project management, teamwork, and communication skills help you collaborate effectively with clients and multidisciplinary teams. These abilities are crucial for delivering innovative, compliant, and successful architectural projects within deadlines and budgets.

What is the difference between Intermediate Architect vs Junior Architect?

AspectIntermediate ArchitectJunior Architect
Required CredentialsBachelor's degree in architecture, some experience, licensure often in progressBachelor's degree in architecture, limited experience, licensure not yet obtained
Work EnvironmentDesign development, project coordination, client interactionsAssisting senior staff, learning project workflows, basic design tasks
Employer & Industry UsageArchitecture firms, construction companies, design studiosEntry-level roles in similar settings, internships, or apprenticeships

The main difference between an Intermediate Architect and a Junior Architect lies in experience and responsibilities. Intermediate Architects typically have more project involvement, client interaction, and are closer to licensure, while Junior Architects are in the early stages of their careers, focusing on learning and supporting senior staff.

What are the most commonly searched types of Architect jobs in Washington?

The most popular types of Architect jobs in Washington are:

What cities in Washington are hiring for Intermediate Architect jobs?

Cities in Washington with the most Intermediate Architect job openings:

Infographic showing various Intermediate Architect job openings in Washington as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 10% Part Time, 3% Temporary, 8% Contract, and 1% Nights. Highlights an 82% Physical, 4% Hybrid, and 14% Remote job distribution, with an average salary of $163,257 per year, or $78.5 per hour.

AI Video Generation Architect

Modern Classrooms Project

Washington, DC • Remote

Full-time

Re-posted 9 days ago


Job description

Start Date: ASAP

Role Type: Full-Time, Salaried

Background: Software development

Location: Remote, Flexible (USA based)

Salary: $170,000-$200,000 per year, plus benefits


Who We Are:

The Modern Classrooms Project (MCP) is a 501(c)(3) nonprofit organization that empowers educators to build classrooms that respond to every student’s needs.  Founded by two award-winning teachers, we lead a movement of educators in implementing a self-paced, mastery-based instructional model that leverages technology to foster human connection, authentic learning, and social-emotional growth.

To date, we have reached over 100,000+ teachers through our free online course in 150+ countries. We are an ambitious, idealistic team led by former classroom teachers, and we are passionate about what we do.
 

Job Description - Why we need you!  

Effective instructional videos make high-quality instruction accessible to all learners, regardless of experience or background. Every day, in classrooms around the world, Modern Classroom educators replace live lectures with instructional videos so that students can learn at their own paces, in school and/or at home. Good videos enhance learning — and they are time consuming to produce. A single high-quality lesson video can take hours to plan, record, edit, and caption.

We need an experienced, hands-on, AI-native engineer to build a brand new, state-of-the-art generative pipeline that turns specifications into high-quality instructional videos — complete with animations, synchronized AI narration, captions, and automated ground-truth quality verification. You will own the video render path end to end, from the canonical specification to the final rendered output, creating intuitive, powerful tools that will directly support educators and students every day.
 

Key Responsibilities
As our AI Video Generation Architect, you will be a senior individual contributor on our Engineering Team, reporting to the Head of Engineering and collaborating closely with the Chief Innovation Officer to ship features that make a real difference for students and educators.

You’ll be joining a small and growing team of talented software engineers working together to solve the problems teachers and students face every day. We’re building a world where every student can succeed, and we need you to help us make that happen.

You will:

  • Architect the video generation pipeline end to end. Design the gen-AI pipeline that transforms lesson specifications into storyboards, scene graphs, scripts, and production plans. Every stage emits deterministic lessons-as-code and structured intermediate artifacts — scene specs, asset manifests, timing maps — that can be inspected, versioned, cached, diffed, and selectively re-rendered.
     
  • Ship multiple substantial features per week. This is a minimum velocity bar, not an exaggeration. You will leverage AI and agentic coding to build incredible software, very, very quickly.
     
  • Build the multi-agent production workflow. Develop agentic orchestration (LangGraph or equivalent) in which an orchestrator delegates to specialist agents: pedagogy analyst, instructional scriptwriter, slide designer, animator, narrator, and a panel of graders, evaluators, and LLM judges, with structured outputs and human-in-the-loop labeling and fine-tuning.
     
  • Engineer the video generation pipeline. Build brand-consistent, design-system-driven video generation from structured content: layout engines and templates, LaTeX/KaTeX mathematical typesetting, programmatic diagrams and charts, and text-faithful image generation for illustrations with automated readability checks. Design programmatic motion to support worked examples with narration: kinetic typography, transitions, animated number lines and area models. Run parallelized rendering with generative video models (e.g. Veo / Kling / Seedance). Narration with TTS (e.g. ElevenLabs v3 / Gemini-TTS) audio tags and SSML, pronunciation lexicons for mathematical vocabulary, consistent voice identities across a course, multi-voice dialogue, multilingual narration, and open license music embeds.
     
  • Build the ground-truth quality system. Construct golden datasets of spec-to-video pairs annotated by educators. Implement rubric-based scoring with calibrated LLM- and VLM-as-judge evaluators: frame-level visual fidelity, verification of on-screen mathematics, A/V sync validation, pedagogical fidelity checks against the source spec's learning objectives, reading-level analysis, and K-12 content safety screens. Symbolically verify every worked example with a computable ground truth verification system — if the video teaches 3/4 + 1/8, a machine learning model should independently confirm the answer before any student sees it.
     
  • Architect resilient, high-scale media infrastructure. Design and scale the distributed backend across Python and TypeScript that carries the pipeline: render queues and job orchestration, transcoding and streaming (HLS), and provenance-aware metadata for AI-generated media. Own the systems design and ensure our foundational architecture is ready to scale.
     
  • Raise the bar for the team. Review the work of teammates and contractors. Collaborate with teammates on architecture and implementation reviews. Write PR comments, design docs, and agent skills that make the next person faster.
     

You should apply if:

  • You are AI-native. You are an expert in continuous multi-session development with Claude Code and/or OpenAI Codex. You are an expert at prompt engineering and context engineering. You write Agent Skills the way other engineers write unit tests. You practice Spec-Driven Development (GitHub Spec Kit or equivalent) as part of your normal workflow.
     
  • You have built real backend AI orchestration layers that run when you're not watching. You think in graphs — shared state flowing through nodes, conditional edges, interrupts, and circuit breakers. You have shipped non-trivial agentic pipelines using LangGraph, Python, and TypeScript, or equivalent. You treat durable execution, structured outputs, human-in-the-loop checkpoints, and provider-agnostic model routing as baseline design constraints. You have built evaluation harnesses, annotated datasets, and versioned prompt chains as first-class artifacts.
     
  • You are a programmatic media craftsperson. You have deep experience with a programmatic animation framework (e.g. Manim, Remotion / Motion Canvas) and strong FFmpeg fundamentals: codecs, containers, color, audio streams, muxing. You understand TTS model trade-offs, expressive direction with audio tags and SSML, pronunciation lexicons, forced alignment and word-level timestamps, and loudness standards. You can hear when the pacing is wrong for a twelve-year-old learner, and you fix it in the pipeline, not the waveform.
     
  • You treat quality as a measurable system. You build golden datasets and calibrated judges before you scale generation. You combine deterministic checks (schemas, layout constraints, symbolic math verification, A/V sync) with LLM- and VLM-as-judge evaluation validated against human labels. You catch the subtly wrong diagram, the mispronounced denominator, the worked example that's off by one — and the same eye applies to agent-generated code, which is plausible but not always right. You do not ship what you cannot measure.
     
  • You are self-directed. You thrive in small, high-autonomy teams and startups where the surface area is broad and the context shifts constantly. You write clearly. You own a problem end-to-end without waiting for a ticket to tell you what to do next.
     
  • You love to learn. You're actively leveraging the latest developments in AI and applying them to enhance both your own and others' work. You're also motivated by MCP's mission and vision, and eager to build teacher- and student-facing products.
     
  • You want to shape the world. You're motivated to be part of something larger than yourself. You believe that the highest value of your talent is using it to empower others. You're ready to make a real difference in educators' and young people's lives.
     

It would also be helpful if:

  • You have experience building edtech products.