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Interactive Creative Director Jobs (NOW HIRING)

As Creative Director, Interactive Experiences, you'll be the creative owner of everything we build that people touch, tap, walk into, or play with, from event installations to product launch apps to ...

Creative Director

Louisville, KY · On-site

$90K - $100K/yr

Join Solid Light as a Creative Director We're looking for a creative leader and maker who can bring ... Has hands-on experience with interactive and immersive media and is eager to push creative ...

Creative Director

Louisville, KY · On-site

$90K - $100K/yr

Join Solid Light as a Creative Director We're looking for a creative leader and maker who can bring ... Has hands-on experience with interactive and immersive media and is eager to push creative ...

The Creative Director position is both author and strategist, with a strong instinct for creative ... Has hands-on experience with interactive and immersive media and is eager to push creative ...

Join Solid Light as a Creative Director We're looking for a creative leader and maker who can bring ... Has hands-on experience with interactive and immersive media and is eager to push creative ...

Creative Director

San Francisco, CA · On-site

$120 - $190/hr

As Creative Director, you will lead a talented team of designers and creatives while partnering ... Lead the creation of high-quality visual, digital, and interactive content for campaigns, product ...

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Interactive Creative Director information

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$43K

$129.3K

$216.5K

How much do interactive creative director jobs pay per year?

As of Aug 9, 2026, the average yearly pay for interactive creative director in the United States is $129,330.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,500.00 and $152,000.00 per year, depending on experience, location, and employer.

How does an interactive creative director typically collaborate with cross-functional teams during a project?

As an Interactive Creative Director, collaboration with cross-functional teams is central to the role. You will frequently work alongside UX/UI designers, developers, project managers, and marketing strategists to ensure cohesive and innovative digital experiences. This often involves leading creative brainstorming sessions, providing feedback on prototypes, and aligning the creative vision with technical and business requirements. Effective communication and the ability to mediate between creative and technical perspectives are key to driving successful project outcomes.

What are the key skills and qualifications needed to thrive as an interactive creative director, and why are they important?

To thrive as an Interactive Creative Director, you need a strong background in digital design, UX/UI principles, and creative leadership, usually supported by a degree in design, visual arts, or a related field. Expertise in Adobe Creative Suite, prototyping tools like Figma or Sketch, and familiarity with front-end development concepts are commonly required. Exceptional communication, team management, and innovative thinking set top performers apart in this role. These skills are crucial for leading multidisciplinary teams to deliver engaging, user-centered interactive experiences that meet both business and creative objectives.

What is an interactive creative director?

An Interactive Creative Director is a senior-level professional responsible for leading the creative vision and strategy for digital and interactive projects, such as websites, apps, and online campaigns. They oversee teams of designers, developers, and content creators to ensure that projects are engaging, user-friendly, and aligned with the client's brand objectives. Interactive Creative Directors combine creative skills with technical knowledge to deliver innovative digital experiences, often working closely with clients and stakeholders throughout the project lifecycle.

What is the difference between Interactive Creative Director vs Graphic Designer?

AspectInteractive Creative DirectorGraphic Designer
CredentialsBachelor's degree in design, marketing, or related field; often requires experience in digital mediaBachelor's degree in graphic design, visual arts, or related field
Work EnvironmentLeads creative teams in digital agencies, marketing firms, or in-house marketing departmentsWorks in design studios, advertising agencies, or as freelancers
Industry UsageCommonly employed in digital marketing, advertising, and media companiesWidely used across print, branding, advertising, and digital media

The Interactive Creative Director focuses on leading digital and interactive projects, overseeing creative teams to develop engaging online experiences. In contrast, a Graphic Designer primarily creates visual content for various media. While both roles require strong design skills, the Interactive Creative Director has a broader strategic and leadership responsibility in digital environments.

More about Interactive Creative Director jobs
What cities are hiring for Interactive Creative Director jobs? Cities with the most Interactive Creative Director job openings:
What states have the most Interactive Creative Director jobs? States with the most job openings for Interactive Creative Director jobs include:
Infographic showing various Interactive Creative Director job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 13% Part Time, 1% Temporary, and 1% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $129,330 per year, or $62.2 per hour.

Creative Director, Interactive Experiences

CourtAvenue

Full-time

Posted 6 days ago


Job description

Gigantic Playground, a CourtAvenue company, is a fast-growing creative technology agency that creates immersive and interactive experiences that connect people, places, and products in extraordinary ways. Our unique experience + technology approach blends creativity, immersive storytelling, and product innovation to create dynamic experiences that captivate, engage, and delight.

We're a purposely uncommon team, equal parts experience designers, creative technologists, and storytellers, with a mission to reimagine how people live, work, shop, and play.
 

Interactive work only earns its keep when someone actually stops, engages, and remembers it. That's the standard we hold ourselves to, and it's what this role exists to protect. As Creative Director, Interactive Experiences, you'll be the creative owner of everything we build that people touch, tap, walk into, or play with, from event installations to product launch apps to connected retail moments.

You're equally comfortable pitching the big idea in a client boardroom and sitting with a design team debugging why an interaction feels one beat too slow. We're looking for someone who can hold both altitudes at once: setting a creative bar for the whole studio while staying hands-on enough to shape the details that make an experience feel effortless. Your toolkit spans spatial storytelling, sensory and environmental design, and interactive technology, and you know how to weave all three into experiences that hold up whether someone spends five seconds or five minutes with them.

This is a leadership role with real creative stakes. You'll guide a team of designers and technologists, sit at the table with client leadership, and help define what "interactive" means for our studio as the tools and platforms we design for (AR, VR, connected hardware, generative AI, and whatever comes after) keep shifting.

Responsibilities

Shape the Creative Vision

  • Define the point of view behind each interactive project, turning a client brief or a piece of new technology into an experience concept worth building
  • Stay involved through production, not just at kickoff, so the finished experience still reflects the ambition of the original idea
  • Set and protect a consistently high bar for design, motion, and interaction quality across every project the studio ships

Lead People and Client Relationships

  • Manage and develop a team of designers, creative technologists, and producers, giving them clear creative direction and room to do strong work
  • Serve as the primary creative contact for client teams, balancing their business goals against what will actually make for a compelling experience
  • Pitch new ideas and present finished work in a way that builds client confidence in the studio's judgment, not just its execution

Push the Work Forward

  • Keep a close eye on new interactive formats, hardware, and platforms, and bring recommendations to clients before they ask for them
  • Introduce AI-assisted tools into the team's workflow where they genuinely help, whether that's early concepting, rapid prototyping, or content production
  • Help junior and mid-level creatives grow by pairing critique with real mentorship, not just notes on a deck

Own the Details That Make It Real

  • Oversee spatial and environmental design decisions alongside interactive content, so a physical installation and its digital layer feel like one idea rather than two
  • Work with production, fabrication, and technology partners to keep ambitious concepts grounded in what can actually be built, staffed, and maintained on-site
  • Stay current on trends in interactive art, entertainment design, and consumer technology, and bring that thinking back into the studio's own work
Requirements
  • 10+ years or more in a creative role focused on interactive, digital, or experience design, including several years directly managing a team

  • Strong personal taste backed by a portfolio that shows range across interaction design, visual design, and concept development

  • Direct experience partnering with enterprise or consumer technology clients, and comfort navigating the layers of stakeholders that come with that kind of account

  • Willingness to get into the tools yourself. This isn't a role where you only review other people's Figma files

  • A working understanding of what's actually possible on today's hardware and software, so your ideas are ambitious but buildable

  • Real, current experience using AI tools as part of your own creative process, not just an interest in the idea of them

  • Comfort working across the full arc of a project, from early concept sketches through rapid prototyping to a finished, fabricated, on-site experience

  • Familiarity with the broader interactive and immersive landscape (AR, VR, projection, sensor-driven installations) even if your day-to-day tools are mostly digital

Preferred Qualifications
  • A portfolio piece that clearly moved the needle on how long people engaged with an experience

  • Recognition from peers or industry press for work you led

  • Clients who ask for you by name when something new and difficult comes up

  • Background in large-scale experiential production

  • Located in Seattle or San Diego 

$150,000 - $175,000 a year
Final compensation will be determined based on total related experience and geography.

Gigantic Playground is an Equal Opportunity Employer. Gigantic Playground recruits qualified applicants without regard to race, color, religion, sex (including pregnancy), sexual orientation, gender identity, national origin, age, disability, status as a protected veteran, or genetic information.

Gigantic Playground participates in the E-Verify program. In compliance with federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification form (I-9) upon hire.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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