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Innovation Learning Jobs in Florida (NOW HIRING)

Warehouse Supervisor

Jacksonville, FL ยท On-site

$55K - $85K/yr

Embracing diverse perspectives to foster innovation, learning from both successes and failures * Fostering a culture of trust and wellbeing that prioritizes the team and values employee contributions

New

DIRECTOR-LEARNING TECHNOLOGIES

Tampa, FL ยท On-site

$85K - $139K/yr

... innovation. This is a role for someone who can move comfortably between big-picture strategy and ... The Director of the Office of Learning Technologies is not only responsible for keeping systems and ...

FL ยท On-site

$13.75 - $18.25/hr

Ensure compliance with lab safety standards, GMPs, and IFF policies Learning & Development ... Gain exposure to end-to-end innovation, from concept through customer delivery * Develop ...

STEAM Innovation Tutor

Gainesville, FL ยท Remote

$18 - $40/hr

About the job The Varsity Tutors Live Learning Platform has thousands of students looking for online STEAM Innovation tutors nationally. As a tutor on the Varsity Tutors Platform, you'll have the ...

STEAM Innovation Tutor

Tampa, FL ยท Remote

$18 - $40/hr

About the job The Varsity Tutors Live Learning Platform has thousands of students looking for online STEAM Innovation tutors nationally. As a tutor on the Varsity Tutors Platform, you'll have the ...

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Showing results 1-20

Innovation Learning information

See Florida salary details

$8.2K

$62.7K

$104.6K

How much do innovation learning jobs pay per year?

As of Jul 30, 2026, the average yearly pay for innovation learning in Florida is $62,687.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,800.00 and $103,900.00 per year, depending on experience, location, and employer.

What are some common challenges faced by professionals in Innovation Learning roles, and how can they be addressed?

Professionals in Innovation Learning often encounter challenges such as resistance to change, fostering a culture of experimentation, and integrating new learning approaches within established organizational structures. Overcoming these challenges typically involves strong communication skills, building cross-functional relationships, and demonstrating the value of innovative learning initiatives through measurable outcomes. Regular collaboration with stakeholders and leadership support are essential to drive adoption and create lasting impact.

What is the difference between Innovation Learning vs Innovation Manager?

AspectInnovation LearningInnovation Manager
Required CredentialsTypically a degree in education, training, or related fields; certifications in learning and developmentOften a degree in business, management, or related fields; certifications in innovation or project management
Work EnvironmentEducational settings, corporate training departments, innovation labs focused on learning programsCorporate offices, R&D departments, innovation teams leading projects
Employer & Industry UsageEducational institutions, corporate training firms, innovation consultanciesLarge corporations, tech companies, R&D firms

Innovation Learning focuses on designing and delivering training programs to foster innovation skills, while Innovation Managers oversee innovation projects and strategies within organizations. Both roles are essential but differ in scope: Innovation Learning emphasizes education and development, whereas Innovation Managers drive innovation initiatives and manage teams to implement new ideas.

What are the key skills and qualifications needed to thrive in Innovation Learning roles, and why are they important?

To thrive in Innovation Learning roles, you need expertise in instructional design, creativity, and a background in education or organizational development. Familiarity with digital learning platforms, design thinking methodologies, and innovation frameworks such as Agile or Lean is typically required. Strong communication, collaboration, and adaptability help professionals engage diverse learners and foster a culture of continuous improvement. Mastering these skills ensures the effective delivery of cutting-edge educational programs that drive organizational growth and adaptability.

What is Innovation Learning?

Innovation Learning refers to educational programs, strategies, or roles focused on fostering creative thinking, problem-solving, and the ability to implement new ideas in schools or organizations. It often involves teaching students or employees how to use innovative tools, embrace new technologies, and develop skills necessary for adapting to a rapidly changing world. Professionals in this field may design curriculum, lead workshops, or support teams in generating and applying innovative solutions. The goal is to build a culture of continuous improvement and adaptability.
What are popular job titles related to Innovation Learning jobs in Florida? For Innovation Learning jobs in Florida, the most frequently searched job titles are:
Infographic showing various Innovation Learning job openings in Florida as of July 2026, with employment types broken down into 85% Full Time, 13% Part Time, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $62,687 per year, or $30.1 per hour.

$68K - $95K/yr

Full-time

This job post hasย expired today.ย Applications are no longer accepted.


Job description

The mission of the University of St. Augustine for Health Sciences is the development of professional health care practitioners through innovation, individualized, and quality classroom, clinical, and distance education.
GENERAL SUMMARY
The Learning Innovation Designer is responsible for the creation and delivery of university-level course content for all graduate-level degree programs. The Learning Innovation Designer models leadership, collegiality, professionalism and works within a highly collaborative digital learning and design team. S/he is involved in all aspects of teaching and learning innovation, including instructional design for blended and online environments, media production, simulation design, interprofessional educational experiences and integration of innovative health science technologies across all programs. The position has an overarching responsibility of ensuring both the integrity and excellence of the final product. The position partners and collaborates closely with Faculty, providing thought leadership, mentoring, and support. The Learning Innovation Designer ensures that quality standards, brand promise, and the USAHS's vision and mission are reflected in all aspects of the student experience.
The position is based at one of the following USAHS campuses: San Marcos, Austin, Miami, or St. Augustine.
ESSENTIAL DUTIES AND RESPONSIBILITIES
  • Provides exemplary customer service to faculty and stakeholders, to support the efficient use of teaching and learning technology tools.
  • Leads faculty, collaborating with academic leadership to develop course level outcomes, objectives and curriculum for all course modalities, and assists faculty to generate an understanding of program level objectives, instructional models, and positioning for target audience/market.
  • Collaborates with subject matter experts and other stakeholders in editing, writing, and designing instructional content for courses, in voice and style suited to the target audience, and in accordance with institutionally determined learning models and best practices.
  • Manages the creation of course blueprints, course scope & sequence, and media planner documents that outline the overall objectives of courses, and allows for the development of digital content.
  • Builds and maintains master courses, ensuring that learning materials, activities and assessments are all consistent with the learning outcomes and commensurate with the learning needs of diverse students for which the course is designed.
  • Plans, designs and develops a variety of instructional media elements. Coordinates media production: obtains necessary approvals; plans budget; sets schedule and production timelines; arranges vendor relationships; assembles final elements of media; integrates media into online courses to ensure all accessibility and quality standards are met.
  • Creates/builds all course components in LMS and assures courses meet or exceed QA standards, including navigation, technical functionality, meticulous proofreading and editing.
  • Facilitates decision making with budget, time, and resources in mind and is proactive in identifying potential problems and solutions to ensure course development is completed on time and within budget and QA standards.
  • Provides oversight of the quality of work performed by external vendors, including Contract Instructional Designers.
  • Helps develop standard processes across the domain team of course developers.
  • Oversees special projects as assigned.

OTHER DUTIES AND RESPONSIBILITIES
  • May perform other duties and responsibilities that management may deem necessary from time to time.
  • May require periodic travel.

POSITION IN ORGANIZATION
Reports to: Director, Digital Learning & Design
Positions Supervised: None
TECHNICAL, MANAGERIAL & PEOPLE SKILLS REQUIRED
To perform this job successfully an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Incumbents will be evaluated, in part, based on performance of each essential function. Reasonable accommodations may be made to enable individuals with disabilities to perform essential functions.
EDUCATION and/or EXPERIENCE
  • A minimum of 5 years (7 or more years strongly preferred) of online course design experience, curriculum development, or related experience within a higher education environment.
  • A Master's Degree in field of expertise is required, with a terminal degree strongly preferred in the area of instructional design, education, curriculum development, or teaching and learning.
  • A minimum of 3 years (5 or more preferred) using a learning management system such as Blackboard (strongly preferred), Brightspace, Moodle, Canvas.
  • Fluency using eLearning content development tools (such as Articulate 360, Adobe Creative Cloud, Kaltura, Panopto, Camtasia) for creating instructional media (such as interactive presentations, video, multimedia) required. Work samples or a portfolio will be reviewed during interview process.
  • Knowledge of ADA accessibility (504 and 508) and digital copyright laws, and implementation standards such as WCAG 2.1 preferred.
  • Experience with Quality Matters (QM); peer or master reviewer certification preferred.
  • Experience in training, mentoring, or teaching others strongly preferred.

BUSINESS COMPETENCIES
To perform the job successfully, an individual should demonstrate the following competencies:
  • Collaboration - Building partnerships and working collaboratively with others to meet shared objectives.
  • Resilience - Rebounding from setbacks and adversity when facing difficult situations.
  • Instill Trust - Gaining the confidence and trust of others through honesty, integrity, and authenticity.
  • Result Driven - Consistently achieving results, even under tough circumstances, utilizing critical thinking, analysis and synthesis skills.
  • Innovation - Creating new and better ways for the organization to be successful.
  • Customer Focus - Building strong customer relationships and delivering customer-centric solutions.
  • Communication - Articulating information using excellent written and oral communication skills.
  • Time and Project Management - Managing time efficiently through the use of thorough planning, organization and self-management. Must be able to manage multiple projects at different stages, while meeting deadlines and quality standards.
  • Detail Oriented - Producing quality products using systematic instructional design, precision and attention to detail.

WORK ENVIRONMENT
Work is performed primarily in a standard office environment but may involve exposure to moderate noise levels. Work involves operation of personal computer equipment for six to eight hours daily and includes physical demands associated with a traditional office setting, e.g., walking, standing, communicating, and other physical functions as necessary.