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Horizon Worlds Jobs (NOW HIRING)

Warehouse Associate

Gilbert, AZ · On-site

$19 - $22/hr

Horizon Gilbert, AZ - H112, 4635 East Warner Road, Gilbert, Arizona - 85296-5001 Pay: $19 - $22 ... Join us today and experience the best of both worlds! Bilingual, Military, Military Spouses and ...

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Horizon Worlds information

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How much do horizon worlds jobs pay per hour?

As of Aug 16, 2026, the average hourly pay for horizon worlds in the United States is $31.04, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $41.83 per hour, depending on experience, location, and employer.

What are some common challenges faced by Horizon Worlds creators, and how can they be addressed?

One common challenge for Horizon Worlds creators is optimizing virtual environments for both performance and user engagement, which often requires balancing graphical detail with efficient scripting. Collaborators may also face hurdles in coordinating creative visions or synchronizing work across teams, especially when working remotely. Staying up-to-date with Horizon Worlds' frequent platform updates and community guidelines is essential to ensure compliance and make the most of new features. Successful creators often address these challenges by participating in community forums, continuous learning, and active communication within their teams, fostering adaptability and collaboration.

What is a Horizon Worlds job?

A Horizon Worlds job typically involves creating, managing, or developing experiences within Meta's social VR platform, Horizon Worlds. Roles can range from software development and 3D design to community management and content moderation. These jobs often require skills in VR development, scripting, and user engagement to enhance the platform’s interactive experiences.

What are the key skills and qualifications needed to thrive in a Horizon Worlds position, and why are they important?

To excel in a Horizon Worlds Creator or Developer role, you should have strong 3D design skills, proficiency in scripting (such as in VR or Unity environments), and a solid understanding of immersive virtual reality experiences. Familiarity with Horizon Worlds’ creation tools, graphic editing software, and collaborative VR platforms is critical; certification in VR development or relevant experience with Meta’s platform is often beneficial. Creativity, problem-solving, and effective teamwork are standout soft skills, enabling you to design engaging, user-friendly virtual spaces. Mastering these abilities ensures you can build compelling social experiences that align with user needs and technical best practices within the rapidly evolving Metaverse landscape.

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What cities are hiring for Horizon Worlds jobs?

Cities with the most Horizon Worlds job openings:

What are the most commonly searched types of Horizon Worlds jobs?

The most popular types of Horizon Worlds jobs are:

What states have the most Horizon Worlds jobs?

States with the most job openings for Horizon Worlds jobs include:

Infographic showing various Horizon Worlds job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 74% Full Time, 24% Part Time, and 1% Contract. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $64,570 per year, or $31 per hour.

Member of Technical Staff - Product Engineer

Embedding VC

San Francisco, CA • On-site

Full-time

Posted 19 days ago


Job description

Introducing Moonlake, AI for creating world simulations.
About Moonlake
Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale.
Our team sits at the intersection of:
  • Embodied AI
  • Robotics simulation
  • Interactive 3D worlds
  • World models
  • Real-time generation
  • AI infrastructure

Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act.
Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet.
We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI.
THE ROLE
We're looking for a Product Engineer who combines strong full-stack engineering with sharp product judgment and a bias for shipping.
We want someone who can:
- Own a product surface end-to-end - not a ticket queue
- Turn a rough idea into a shipped, measured feature
- Build full-stack, front to back (React / Next.js / TypeScript + Python)
- Make product decisions without waiting for a PM
- Ship fast and iterate on real usage
WHAT YOU'LL DO
- Scope fuzzy product goals into testable, instrumented features, and measure their impact
- Break down ambiguous work, sequence it, and drive it to production
- Collaborate closely with research, engineering, and founders building world models and embodied AI systems
- Use AI-native engineering tools (Claude Code, Codex, or similar) to ship faster
WHAT WE'RE LOOKING FOR
- A track record of shipping real product in ambiguous, fast-moving environments - you turn ambiguity into outcomes
- ~3+ years building and shipping production web products (we index on track record over years)
- Strong full-stack engineer, excellent React/Next.js/TypeScript; with solid backend engineering judgment: you design sound database schemas and system architecture and understand the tradeoffs
- Strong technical communication - you turn ambiguity into clear plans, explain tradeoffs to non-engineers, communicate with high signal, and drive alignment proactively
- Sound product and UX judgment - you decide what's worth building
TECHNICAL EXPERIENCE WE VALUE
- React / Next.js / TypeScript, Tailwind / shadcn, and modern web application architecture
- Building product features and UI/UX for agentic systems - where AI takes actions, reasons over state, and drives multi-step, long-horizon workflows with streaming UIs, generative UI, etc.
- Building scalable backend services and APIs
- AI-native product workflows
BONUS POINTS (any one is a plus, none required)
- Extensive experience building and shipping agent / LLM-powered product features
- Founding / 0→1 engineer, or entrepreneurial experience
- Physics AI / simulation and robotics stack - Isaac Sim, MuJoCo
- 3D asset workflows (Blender) or other world-building / assets-building tools
Why This Role Matters
Moonlake is building tools that sit between:
  • AI systems and human creativity
  • Simulation and interaction
  • Research infrastructure and product experience

The interface layer is critical. These products must make highly complex systems feel intuitive, responsive, and powerful.
You'll help define how people interact with the next generation of world-building and embodied AI tools.
We are committed to being an on-site, in-person team currently based in San Francisco.