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Internship Horizon Worlds Jobs (NOW HIRING)

Internship Horizon Worlds information

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$9

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$23

How much do internship horizon worlds jobs pay per hour?

As of Sep 1, 2026, the average hourly pay for internship horizon worlds in the United States is $17.31, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What is an internship in Horizon Worlds?

An Internship in Horizon Worlds is a temporary position designed for students or early-career professionals to gain hands-on experience working with Meta's social virtual reality platform, Horizon Worlds. Interns typically work on projects involving VR content creation, design, programming, or community management. The internship aims to provide real-world exposure to the development and management of immersive virtual environments, helping participants build relevant skills for a career in VR or tech industries.

What are the key skills and qualifications needed to thrive as an intern working on Horizon Worlds?

To thrive as an intern on Horizon Worlds, you need a foundational understanding of 3D modeling, game design principles, and programming, often demonstrated through relevant coursework or personal projects. Familiarity with Unity, scripting languages like C#, and collaborative tools such as GitHub is typically expected. Creativity, adaptability, and strong communication skills help interns contribute ideas and work effectively within multidisciplinary teams. These skills and qualities are crucial to developing engaging virtual experiences and succeeding in a fast-evolving VR environment.

What types of projects and collaborations can I expect during an internship with Horizon Worlds?

As an intern with Horizon Worlds, you can expect to work on a variety of immersive projects, ranging from developing interactive experiences to contributing to virtual world-building initiatives. Interns frequently collaborate with designers, engineers, and community managers, gaining exposure to cross-functional teamwork in a fast-paced, creative environment. You'll likely participate in brainstorming sessions, prototype development, and user testing, all while receiving mentorship from experienced professionals. This collaborative structure not only builds technical skills but also provides valuable insight into how large-scale virtual platforms are developed and managed.

What is the difference between Internship Horizon Worlds vs Internship Game Designer?

AspectInternship Horizon WorldsInternship Game Designer
Required CredentialsBasic knowledge of VR platforms, some technical skillsDesign skills, understanding of game mechanics, some technical knowledge
Work EnvironmentVirtual reality development teams, collaborative online platformsGame studios, creative teams, often in office or remote settings
Employer & Industry UsageMeta/Facebook, VR/AR industryGaming companies, entertainment industry
Search & Comparison IntentUnderstanding VR-focused internshipsExploring game design internship opportunities

Internship Horizon Worlds focuses on VR platform development and immersive experiences, often within Meta's ecosystem, requiring basic technical and VR knowledge. Internship Game Designer emphasizes creative game development, mechanics, and storytelling, typically in gaming companies. Both internships involve collaborative work but differ in industry focus and skill requirements.

What cities are hiring for Internship Horizon Worlds jobs?

Cities with the most Internship Horizon Worlds job openings:

What are the most commonly searched types of Horizon Worlds jobs?

The most popular types of Horizon Worlds jobs are:

What states have the most Internship Horizon Worlds jobs?

States with the most job openings for Internship Horizon Worlds jobs include:

Research Engineer, Interactive World Models - New College Grad 2026

Nvidia

Santa Clara, CA • On-site, Remote

Full-time

Posted 11 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology-and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.

FlashDreams and FastGen are NVIDIA's core technologies for turning video models into real-time world simulations. The stack spans model adaptation for faster generation and richer control, plus the execution layer that runs those models as responsive experiences. We develop and ship this technology in pursuit of generative worlds that people can explore and direct. The work can enable autonomous-driving simulation, robot policy development and testing, game worlds, medical simulation, and virtual training. As a Research Engineer, you will chip in across model development and runtime systems, building capabilities and helping turn research into systems that work in real applications. We work across the world-model ecosystem, from emerging startups to established model labs. If you want to collaborate with leading researchers, help shape a new computing platform, and ship AI capabilities with real-world impact, we would love to hear from you.

What you'll be doing:

  • Contribute to building and optimizing the continuous autoregressive serving loop, including per-step control inputs, model and KV-cache state management, GPU inference, frame streaming, and model integrations to speed-of-light.

  • Help advance the production-ready world model frontier by working with researchers on few-step distillation, causal or autoregressive generation, reward fine-tuning, action conditioning, and long-horizon spatiotemporal memory and consistency.

  • Deliver capabilities such as multi-user experiences and simulation workflows from prototype through evaluation, integration, and release.

  • Strengthen the open-source platform through testing, CI/CD, observability, documentation, and developer workflows, and partner with researchers and users to improve reliability and adoption.

What we need to see:

  • Experience or coursework in one or more areas such as video or world models, diffusion and generative modeling, model distillation and adaptation, simulation, robotics, computer vision, or real-time, stateful ML systems.

  • Pursuing or recently completed a BS, MS or PhD in Computer Science, Computer Engineering, Electrical Engineering, or a related field or equivalent experience.

  • Hands-on experience building, evaluating, integrating, optimizing, or serving machine-learning systems through internships, academic research, open-source work, or substantial projects.

  • Strong Python and PyTorch skills, supported by software-engineering fundamentals in design, testing, debugging, version control, performance analysis, and Linux development.

  • Ability to turn an open-ended technical problem into a working implementation, measure its quality and performance, and communicate the results clearly.

Ways to stand out from the crowd:

  • Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory.

  • Experience profiling or optimizing ML workloads using CUDA, Triton, TensorRT, torch.compile, or similar tools, including work on latency, throughput, quantization, streaming, state or cache management, or multi-GPU execution.

  • Contributions to an open-source ML project or developer platform, such as implementing model support, improving performance, building tests and benchmarks, fixing difficult issues, writing documentation, or helping users adopt the technology.

Widely considered to be one of the technology world's most desirable employers, NVIDIA offers highly competitive salaries and a comprehensive benefits package. As you plan your future, see what we can offer to you and your family www.nvidiabenefits.com/

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 108,000 USD - 178,250 USD for Level 1, and 124,000 USD - 195,500 USD for Level 2.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until August 25, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US