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Home Based Qt Qml Jobs (NOW HIRING)

Staff Software Engineer

Mountain View, CA · On-site

$189K - $240K/yr

... based platforms, with emphasis on scalable UI architecture, graphics rendering, and system ... Qt / QML * Altia * Skia * OpenGL / Vulkan * Embedded graphics/UI frameworks Good understanding of:

Staff Software Engineer

Warren, MI · On-site

$189K - $240K/yr

... based platforms, with emphasis on scalable UI architecture, graphics rendering, and system ... Qt / QML * Altia * Skia * OpenGL / Vulkan * Embedded graphics/UI frameworks Good understanding of:

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU ...

$110 - $150/hr

Experience with MAVLink, Qt/QML, TCP/IP networking, embedded systems, and software development ... The position is based in Virginia Beach, VA, with some to no travel anticipated depending on ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Build and maintain Qt/QML-based applications targeting embedded Linux systems with strict CPU, GPU ...

... based GUI for test equipment used by top engineers at all major manufactures of the latest video ... Write efficient and scalable code using Qt/QML/C++. * Document the design and review with the rest ...

Senior Software Engineer

Laramie, WY · On-site

$123K - $162K/yr

Qt/QML, Node.js, Golang, React, Typescript, Python, PostgreSQL, Docker, MQTT, Microservices ... A home allowance to elevate your home workspace * Discretionary bonus program * Future financial ...

Senior Software Engineer

Elgin, IL · On-site

$86K - $115K/yr

... based GUI for test equipment used by top engineers at all major manufactures of the latest video ... Write efficient and scalable code using Qt/QML/C++. * Document the design and review with the rest ...

Senior Software Engineer

Scottsdale, AZ · On-site

$123K - $163K/yr

... based computer) in compliance with medical device software lifecycle standards (IEC 62304). * Develop and maintain touchscreen-friendly GUI software using QT and QML with a focus on performance ...

Senior Software Engineer

Laramie, WY · Hybrid

$123K - $162K/yr

Qt/QML, Node.js, Golang, React, Typescript, Python, PostgreSQL, Docker, MQTT, Microservices ... A home allowance to elevate your home workspace * Discretionary bonus program * Future financial ...

Senior Software Engineer

Scottsdale, AZ · On-site

$123K - $163K/yr

... based computer) in compliance with medical device software lifecycle standards (IEC 62304). * Develop and maintain touchscreen-friendly GUI software using QT and QML with a focus on performance ...

Senior Software Engineer

Laramie, WY · On-site

$123K - $162K/yr

Qt/QML, Node.js, Golang, React, Typescript, Python, PostgreSQL, Docker, MQTT, Microservices ... A home allowance to elevate your home workspace * Discretionary bonus program * Future financial ...

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Home Based Qt Qml information

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$65

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How much do home based qt qml jobs pay per hour?

As of Sep 4, 2026, the average hourly pay for home based qt qml in the United States is $65.81, according to ZipRecruiter salary data. Most workers in this role earn between $57.69 and $74.76 per hour, depending on experience, location, and employer.

What is a home based Qt QML job?

Home Based Qt QML jobs are remote positions that involve developing user interfaces and applications using the Qt framework and its QML language. These roles typically require proficiency in QML for designing fluid, dynamic UIs, as well as knowledge of C++ for backend logic. Working from home, professionals in these roles collaborate with teams online, often creating cross-platform applications for desktop, mobile, or embedded systems. It’s a flexible option for developers who want to contribute to software projects without being tied to a specific location.

What are the key skills and qualifications needed to thrive as a home based Qt QML developer?

To thrive as a Home Based Qt QML Developer, you need strong programming skills in C++ and QML, with a solid understanding of UI/UX principles and experience in cross-platform application development. Familiarity with Qt Creator IDE, version control systems like Git, and possibly certifications in Qt development are typically required. Excellent problem-solving, time management, and communication skills are important for remote collaboration and delivering high-quality projects. These capabilities are crucial for efficiently building robust, user-friendly applications and succeeding in a remote work environment.

What are some common challenges faced by home based Qt QML developers, and how can they be addressed?

Home-based Qt QML developers often encounter challenges such as limited real-time communication with team members, managing time across different projects, and ensuring consistent UI/UX across various devices. To address these, developers should leverage collaboration tools (like Slack, Jira, or Git), establish clear communication routines, and participate in regular code reviews. Additionally, staying updated with the latest Qt and QML documentation and actively engaging in online communities can help resolve technical issues and foster professional growth.

What is the difference between Home Based Qt Qml vs Remote Software Developer?

AspectHome Based Qt QmlRemote Software Developer
Required CredentialsBachelor's in Computer Science or related, Qt/QML certificationsBachelor's in Computer Science or related, relevant certifications
Work EnvironmentHome office, flexible hours, Qt/QML developmentHome or remote, flexible hours, general software development
Employer & Industry UsageTech companies, embedded systems, UI designTech firms, software companies, various industries
Search & Comparison IntentSpecific to Qt/QML development roles working remotelyBroader remote software development roles

Home Based Qt Qml roles focus specifically on developing user interfaces with Qt/QML in a remote setting, often requiring specialized knowledge of Qt framework. Remote Software Developers have a broader scope, working on various programming languages and projects remotely. Both roles share similar credentials and work environments but differ in technical specialization and industry focus.

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Infographic showing various Home Based Qt Qml job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 77% Full Time, 16% Part Time, and 6% Contract. Highlights an 88% Physical, 2% Hybrid, and 10% Remote job distribution, with an average salary of $136,881 per year, or $65.8 per hour.

$140 - $190/hr

Other

Posted 17 days ago


Job description

Shield AI is a venture-backed defense-tech company with the mission of protecting service members and civilians with intelligent systems. Its products include Hivemind autonomy software, V-BAT and X-BAT aircraft, and Aechelon simulation and synthetic reality technologies. With offices and facilities across the U.S., Europe, the Middle East, and Asia-Pacific, Shield AI’s technology actively supports operations worldwide. For more information, visit www.shield.ai. Follow Shield AI on LinkedIn, X, Instagram, and YouTube.

Job Description:

The Ground Control Station (GCS) and Command & Control (C2) Software team builds the mission planning, command & control, and post-mission debrief systems that enable operators to seamlessly manage complex, multi-domain unmanned missions. We combine deep desktop application development, modern map-centric interfaces, robust backend integrations, and platform-specific control protocols to deliver a world-class operator experience across air, maritime, space, and effects/expendables. In this role, you will focus on building Ground Control Station software, advanced mission planners, post-mission debrief utilities, and general C2 interfaces. You will work across C++, Qt/QML, QGroundControl (QGC), and full-stack technologies to translate autonomous platform capabilities into intuitive, low-latency, and highly reliable control systems.

  • Develop & Field GCS/C2 Software — Design, develop, and optimize high-performance, responsive GCS software and C2 applications, focusing on map-centric mission planning, real-time command & control, video streaming, and telemetry visualization. Customize and extend QGroundControl (QGC) or related Qt/C++ frameworks to support custom vehicle protocols and multi-agent operations.
  • Technical Leadership — Own technical direction for major GCS features and systems; architect UI/UX layouts, design robust client/server interfaces, and lead technical decision-making within your project area.
  • Collaboration Across Teams — Act as a primary technical interface with the Autonomy Capabilities team, Perception team, flight operations, and external partners (platform integrators, C2 providers, and vehicle vendors); author and negotiate APIs, ICDs, and interface contracts rather than just consume them.
  • Mentorship & Growth — Mentor mid-level engineers on the team; partner with managers on onboarding, leveling, and growth planning. Formally onboard senior new hires.
  • Design, UX, & Documentation — Drive design reviews, UI/UX prototyping, and ICD definition; champion rigorous coding standards, unit/integration testing, and developer/operator documentation to close process gaps that span teams.
  • Pre-deployment Preparation — Own the build, configuration, and validation process for mission-ready ground stations; coordinate hardware/software compatibility, UI/UX readiness, and release cadence with capability and feature teams.
  • On-site Test & Mission Support — Travel to test sites and support live mission operations (flight tests, range exercises, on-water trials, integration events), working closely with operators and pilots to gather feedback, debug live C2 systems, and troubleshoot interfaces under time-critical field constraints.
  • Hardware/Software Debugging — Diagnose and resolve integration issues across complex GCS/C2 stacks, radio links, payload controls, and telemetry streams — including UI responsiveness bottlenecks, memory leaks, and network latency profiling under operationally-representative loads.
  • Mission Data & Debrief Support — Architect and implement post-mission debrief utilities and telemetry analysis tools that parse, play back, and visualize telemetry, logs, and payload data for rapid post-mission analysis and issue reproduction.
  • Continuous Improvement — Build tools and automation scripts to improve C2 deployment pipelines, test/mission reliability, and simulation-based operator testing.
  • C2 Interoperability & Standards — Own compliance and integration with command-and-control standards and architectures (e.g., A-GRA, UCI, OMS, STANAG 4586, MAVLink).
  • Hiring — Interview candidates, help define the skills bar for open roles in your area, and onboard new engineers into your sub-program.
  • Travel Requirement — Members of this team typically travel around 10-20% of the year (to support field integration, customer demonstrations, or test events).
  • BS/MS in Computer Science, Software Engineering, Computer Engineering, or equivalent practical experience.
  • Typically requires a minimum of 7 years of related experience with a Bachelor’s degree; or 6 years and a Master’s degree; or 4 years with a PhD; or equivalent work experience.
  • Strong proficiency in C++, with experience developing complex, multi-threaded, or latency-sensitive desktop applications.
  • Experience building responsive user interfaces using Qt/QML (or similar modern UI frameworks).
  • Hands-on experience customizing, extending, or building with QGroundControl (QGC) or similar open-source/proprietary ground station software.
  • Experience full-stack or building backend in C/C++, Python, TypeScript, or Go, including service orchestration, command/status interfaces, and data pipelines between UI, ground services, and vehicle-side components.
  • Deep familiarity with networked and distributed systems, including UDP/TCP transport, custom binary protocols, reliable messaging, pub-sub/IPC middleware, and serialization/IDL tooling.
  • Experience using AI-assisted development tools to accelerate software design, implementation, debugging, testing, and code review while maintaining strong engineering judgment, validation discipline, and ownership of final technical decisions.
  • Demonstrated experience owning a major software capability or system from architecture through field delivery.
  • Track record of mentoring engineers and growing technical talent.
  • Experience authoring or negotiating interface contracts, schemas, or ICDs with internal or external stakeholders.
  • Strong debugging and profiling skills, including diagnosing memory leaks, UI responsiveness bottlenecks, and network latency issues.
  • Ability to obtain a SECRET clearance.
  • Experience with Geographic Information Systems (GIS), map rendering engines (e.g., Mapbox, Cesium, Esri, QGC Map Engine), and 2D/3D spatial data visualization.
  • Familiarity with video streaming protocols and multimedia frameworks (e.g., RTSP, WebRTC, GStreamer, H.264/H.265 video codecs).
  • Experience developing post-mission telemetry analysis, log parsing, or interactive playback/debrief systems.
  • Familiarity with containerization (e.g., Docker, Kubernetes) and deploying C2 services to local, edge, or cloud environments.
  • Experience with platform control / autopilot protocols (e.g., MAVLink, STANAG 4586) or DoD C2 standards (e.g., A-GRA, UCI, OMS).
  • Experience working closely with flight operators, pilots, or military stakeholders to gather feedback and refine user workflows.
  • Active Secret or Top Secret clearance.
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