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Home Based Indie Game Developer Jobs (NOW HIRING)

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR ... based interfaces . * Support testing, debugging, and performance optimization across multiple ...

Gather feedback from our game developer partners and help improve our processes and documentation ... Experience developing server based systems. * Excellent interpersonal communication skills, both ...

Gather feedback from our game developer partners and help improve our processes and documentation ... Experience developing server based systems. * Excellent interpersonal communication skills, both ...

Candywriter is a mobile developer and publisher founded in 2006 and based out of Miami. We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and ...

Candywriter is a mobile developer and publisher founded in 2006 and based out of Miami. We are a small but mighty game studio known for putting out fun and innovative mobile games such as BitLife and ...

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Home Based Indie Game Developer information

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$32.5K

$108.5K

$180K

How much do home based indie game developer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for home based indie game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Indie Game Developer vs Freelance Game Designer?

AspectHome Based Indie Game DeveloperFreelance Game Designer
CredentialsOften self-taught or with game development coursesTypically has design certifications or portfolio
Work EnvironmentHome-based, independent setupHome or client sites, flexible locations
Industry UsageDevelops complete indie games for distributionCreates game concepts, levels, or assets for clients
Search & Comparison IntentFocus on game development skills, solo projectsFocus on design expertise, client work

While both roles work independently and often from home, a Home Based Indie Game Developer primarily creates and publishes their own games, handling all development aspects. In contrast, a Freelance Game Designer typically collaborates on specific design tasks for clients or projects, focusing on design elements rather than full game development.

More about Home Based Indie Game Developer jobs
What cities are hiring for Home Based Indie Game Developer jobs? Cities with the most Home Based Indie Game Developer job openings:
What are the most commonly searched types of Indie Game Developer jobs? The most popular types of Indie Game Developer jobs are:
What states have the most Home Based Indie Game Developer jobs? States with the most job openings for Home Based Indie Game Developer jobs include:
Infographic showing various Home Based Indie Game Developer job openings in the United States as of June 2026, with employment types broken down into 6% As Needed, 82% Part Time, and 12% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • On-site

Full-time

Posted 3 days ago


Job description

ABOUT THE JOB
Company Intro: TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.
Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)
Description
TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.
You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.
This is a highly cross-functional role at the intersection of game development, simulation, and robotics.
Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun