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Home Based Indie Game Developer Jobs (NOW HIRING)

... engineers, designers, whoever it takes, until it's actually solved. You'll be the person who ... You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the ...

... game programming, technical art, game technology, the business of games, game studies, UI/UX for ... client-based projects; and help lead co-curricular activities. The Lecturer of Game Design ...

GPS-Based Mobile Web Game Developer -- Paid Part-Time Internship JOB OBJECTIVE: Build a GPS-based location game for Promega's life science research community. Players physically move to campus ...

Gather feedback from our game developer partners and help improve our processes and documentation ... Experience developing server based systems. * Excellent interpersonal communication skills, both ...

$85K - $115K/yr

... game programming (can include academic projects, modding, or indie development) * Solid ... The actual compensation offered will be determined in good faith based on the candidate ...

Senior Game Developer / UE5 Engineer

$125K - $165K/yr

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a ... Experience developing across gameplay, player interactions, animation systems, UI integration, and ...

Showing results 21-40

Home Based Indie Game Developer information

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$32.5K

$108.5K

$180K

How much do home based indie game developer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for home based indie game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Indie Game Developer vs Freelance Game Designer?

AspectHome Based Indie Game DeveloperFreelance Game Designer
CredentialsOften self-taught or with game development coursesTypically has design certifications or portfolio
Work EnvironmentHome-based, independent setupHome or client sites, flexible locations
Industry UsageDevelops complete indie games for distributionCreates game concepts, levels, or assets for clients
Search & Comparison IntentFocus on game development skills, solo projectsFocus on design expertise, client work

While both roles work independently and often from home, a Home Based Indie Game Developer primarily creates and publishes their own games, handling all development aspects. In contrast, a Freelance Game Designer typically collaborates on specific design tasks for clients or projects, focusing on design elements rather than full game development.

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Cities with the most Home Based Indie Game Developer job openings:

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The most popular types of Indie Game Developer jobs are:

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For Home Based Indie Game Developer jobs, the most frequently searched job titles are:

Infographic showing various Home Based Indie Game Developer job openings in the United States as of September 2026, with employment types broken down into 1% As Needed, 77% Full Time, 16% Part Time, and 6% Contract. Highlights an 82% Physical, 2% Hybrid, and 16% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Lecturer - Information Sciences & Technology

Albany, NY โ€ข On-site

Other

Posted 12 days ago


Key responsibilities

  • Teach undergraduate and graduate courses in game design & development.

  • Create engaging curriculum and contribute to the development of the GDD major/minor.

  • Provide academic advising and support to students in the GDD program.


Job description

Location: Albany, NY Category: Faculty Job Type: Full-time Posted On: Mon Aug 10 2026

Job Description: The College of Emergency Preparedness, Homeland Security and Cybersecurity (CEHC) is the first of its kind in the nation; uniting people, technology and knowledge to address the challenges of the 21st century. ETEC is the $180M research, instructional and entrepreneurial complex in which CEHC resides, providing our faculty state of the art laboratory and teaching spaces.

CEHC seeks applicants in the Information Sciences & Technology Department for a Lecturer in Game Design & Development (GDD). The candidate will teach game design and development courses which may include but are not limited to game programming, technical art, game technology, the business of games, game studies, UI/UX for games, and game design. The candidate will provide service to the University and advise students and may also facilitate graduate/undergraduate interdisciplinary research projects; lead client-based projects; and help lead co-curricular activities.

The Lecturer of Game Design & Development will play a role in shaping the academic experiences of students in the GDD major and minor. The position offers an opportunity for a dynamic educator and practitioner to contribute to a rich interdisciplinary curriculum. Ideal candidates will bring a strong foundation in game design through their teaching or training program and demonstrate a vision for contributing to the GDD program.

Functional and Supervisory Relationships:
  • Reports to Department Chair
  • Supervises the following positions: none
  • May supervise employees as assigned (if no direct reports at time of filling position)
Job Requirements:
  • Teach undergraduate and graduate courses in game design & development in one or more areas which may include but not limited to game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Create engaging undergraduate curriculum in game design & development in one or more areas such as game programming, game art, game technology, the business of games, game studies, UI/UX for games, and game design.
  • Contribute to the development of curriculum of the GDD major/minor.
  • Provide regular office hours for individualized academic advising and student support for students in the GDD program, including course planning, degree progression, and referrals to university support services to address academic challenges.
  • Support diversity, equity, access, inclusion, and belonging relative to their role in teaching, service, and building relationships within a diverse campus community.
  • Applicants must demonstrate an ability to develop inclusive and equitable relationships within our diverse campus community.
  • Applicants must demonstrate an ability to support diversity, equity, access, and inclusion, and belonging relative to their role.
Minimum Qualifications:
  • A MA, MS, MFA in Game Design & Development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization by 8/20/2027. Candidates who will not hold the degree by this date will not be considered.
  • Three or more years of academic teaching or professional training experience.
  • Two or more years of demonstrated experience with Unity, Unreal or other major game engine.
  • An ongoing professional practice which includes any of the following: game or play-related work, commercial or indie game development or game-related asset production / technical art.
  • Demonstrated experience teaching undergraduate and/or graduate courses in varying modalities (in-person, online, and/or hybrid).
Preferred Qualifications:
  • A terminal degree in Game design and development, Information Science, English, Animation, Computer Science, Engineering or Networking, or a closely related field from a college or university accredited by a U.S. Department of Education or internationally recognized accrediting organization.
  • Experience teaching graduate courses in game design & development such as game programming, game art, game technology, the business of games, game studies, and game design.
  • Demonstrated experience or teaching in multiple modalities (in-person, online, and/or hybrid).
  • One or more years working in the game design and development industry.
  • Demonstrated experience in collaborative, cross-disciplinary game design and/or development projects.
Working Environment:
  • Typical office environment
  • In-person and online courses
Additional Information:

The Jeanne Clery Disclosure of Campus Security Policy and Campus Crime Statistics Act, or Clery Act, mandates that all Title IV institutions, without exception, prepare, publish and distribute an Annual Security Report. This report consists of two basic parts: disclosure of the University's crime statistics for the past three years; and disclosures regarding the University's current campus security policies. The University at Albany's Annual Security Report is available in portable document format [PDF] by clicking this link http://police.albany.edu/ASR.shtml

Pursuant to New York Labor Law ยง194-a, the University will not seek, request, or rely upon an applicant's wage or salary history in determining whether to interview, hire, or establish compensation for an applicant. Applicants are not required to provide wage or salary history information as a condition of employment consideration. Salary history may only be verified in the limited circumstances permitted by law.

THE UNIVERSITY AT ALBANY IS AN EO/AA/IRCA/ADA EMPLOYER

Professional Rank and Salary Range:

Lecturer (Academic-year appointment).

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