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Home Based Indie Game Developer Jobs (NOW HIRING)

The Game Developer will act in both a project owner and project support role, working across ... Solid understanding of Canvas and WebGL-based rendering * Experience building and maintaining ...

Description The Opportunity Join IGN Entertainment, the leading media brand for games, movies, TV, ... role is determined based on a variety of factors including experience, scope of the role ...

What will your role involve * Assist Game Developers in developing rules based on design content and mechanics for a variety of new and established game systems as part of a larger studio team.

Senior Gaming Platform Engineer

Seattle, WA · On-site

$139.50 - $258.10/hr

Seattle, Washington, United States Software and Services Apple Games is the home of gaming on Apple ... Join the Game Services Framework team to help us build the developer-facing technologies that drive ...

Apple Games is the home of gaming on Apple's platforms, including iPhone, iPad, Mac, Apple TV, and ... Join the Game Services Framework team to help us build the developer-facing technologies that drive ...

Remote, work from home in the US or UK only Position Type: Full-time (40 hours) Uplift Games is the ... A game or experience you designed and built yourself (indie game, Roblox experience, game jam entry ...

We are looking for an experienced game engineer with strong C# and Unity skills. You will be ... small indie studio: close-knit, with high ownership and flexibility. You're excited about the ...

We are looking for an experienced game engineer with strong C# and Unity skills. You will be ... small indie studio: close-knit, with high ownership and flexibility. You're excited about the ...

We are seeking a 3D Developer / Game Developer with Virtual Reality (VR) and Extended Reality (XR ... based interfaces . * Support testing, debugging, and performance optimization across multiple ...

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D ... Location & Work Arrangement This role is based in Renton, WA and follows a hybrid schedule, with in ...

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Home Based Indie Game Developer information

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$32.5K

$108.5K

$180K

How much do home based indie game developer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for home based indie game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Indie Game Developer vs Freelance Game Designer?

AspectHome Based Indie Game DeveloperFreelance Game Designer
CredentialsOften self-taught or with game development coursesTypically has design certifications or portfolio
Work EnvironmentHome-based, independent setupHome or client sites, flexible locations
Industry UsageDevelops complete indie games for distributionCreates game concepts, levels, or assets for clients
Search & Comparison IntentFocus on game development skills, solo projectsFocus on design expertise, client work

While both roles work independently and often from home, a Home Based Indie Game Developer primarily creates and publishes their own games, handling all development aspects. In contrast, a Freelance Game Designer typically collaborates on specific design tasks for clients or projects, focusing on design elements rather than full game development.

More about Home Based Indie Game Developer jobs

What cities are hiring for Home Based Indie Game Developer jobs?

Cities with the most Home Based Indie Game Developer job openings:

What are the most commonly searched types of Indie Game Developer jobs?

The most popular types of Indie Game Developer jobs are:

What states have the most Home Based Indie Game Developer jobs?

States with the most job openings for Home Based Indie Game Developer jobs include:

Infographic showing various Home Based Indie Game Developer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Game Developer

Spinplay Games

Las Vegas, NV

Full-time

Re-posted 11 days ago


Job description

Description
The Game Developer is responsible for creating slot game front-end client software using our internal game engine. The Game Developer will act in both a project owner and project support role, working across multiple projects within a single year. The ideal candidate will be responsible for conceptualizing and executing clear, quality code to develop the best software.

Key Responsibilities
  • Designs, codes and debugs core platform components.
  • Works at all stages of the product lifecycle from requirements capture, through design and implementation to system testing and integration.
  • Increases efficiency through automation, workflow streamlining, and system optimization.
  • Keeps current with new technologies and makes recommendations to the team.
  • Collaborates with members of the QA and delivery teams to ensure products are tested, installed and maintained to a high standard.
  • Promotes high code standards within the team.
  • Maintains and enhances existing product code.
  • Actively participates in the agile scrum process.
  • Facilitates and supports the agile development process.
  • Sets up, configures and maintains development, testing and staging environments.


Skills, Knowledge and Expertise
Required:
  • 6+ years of experience creating slot games
  • 6+ years of experience developing component-based web applications and user interfaces
  • Strong proficiency in modern JavaScript (ES2018+) and TypeScript
  • Hands-on experience with PixiJS and related rendering libraries (including Spine integration)
  • Solid understanding of Canvas and WebGL–based rendering
  • Experience building and maintaining component-based game and UI systems
  • Experience with tweening and animation libraries (e.g. GSAP, TweenJS)
  • Awareness of performance and memory considerations in long-running browser applications
  • Experience with asset pipelines, including spritesheets, audio, localization, and preloading
  • Familiarity with game audio systems (e.g. Howler.js or similar)
  • Experience with TypeScript-based development workflows and Node.js
  • Experience with git-based workflows and collaborative development practices
Preferred:
  • Familiarity with state machines, game flow management, or modular architectures
  • Experience working in Agile/Scrum teams
  • Exposure to multi-resolution layouts and cross-browser/device constraints
  • Experience with modern build tools (Vite, esbuild, webpack)
  • Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc