... engineers, designers, whoever it takes, until it's actually solved. You'll be the person who ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...
... engineers, designers, whoever it takes, until it's actually solved. You'll be the person who ... This is an entry-level role, so we don't specify a degree, your age, or your background. We care ...
Game Design Intern
Cary, NC · On-site
... and engineers * Attend playtests, provide feedback, and help identify practical solutions to problems What we're looking for * Finished student projects or indie games with experience through the ...
Game Design Intern
Cary, NC · On-site
... and engineers * Attend playtests, provide feedback, and help identify practical solutions to problems What we're looking for * Finished student projects or indie games with experience through the ...
$85K - $115K/yr
... game programming (can include academic projects, modding, or indie development) * Solid understanding of object-oriented programming principles * Hands-on experience with Unreal Engine (UE4 or UE5 ...
$85K - $115K/yr
... game programming (can include academic projects, modding, or indie development) * Solid understanding of object-oriented programming principles * Hands-on experience with Unreal Engine (UE4 or UE5 ...
Junior Gameplay Programmer (Unreal Engine)
Manhattan, NY · On-site
$85K - $115K/yr
... game programming (can include academic projects, modding, or indie development) * Solid understanding of object-oriented programming principles * Hands-on experience with Unreal Engine (UE4 or UE5 ...
Junior Gameplay Programmer (Unreal Engine)
Manhattan, NY · On-site
$85K - $115K/yr
... game programming (can include academic projects, modding, or indie development) * Solid understanding of object-oriented programming principles * Hands-on experience with Unreal Engine (UE4 or UE5 ...
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
... motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and ... Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
... motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and ... Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
We are always there to lend a hand to video games developers and publishers by offering a wide ... and Indie studios in the gaming industry. Join us in our mission to build engaging player ...
We are always there to lend a hand to video games developers and publishers by offering a wide ... and Indie studios in the gaming industry. Join us in our mission to build engaging player ...
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Quick apply
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · On-site
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · On-site
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Quick apply
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...
Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
Engineering Lead
San Francisco, CA · On-site
$120K - $159K/yr
Job Summary : Elsewhere is hiring an Engineering Lead to write code, build infrastructure, and ... games, even as indie or side projects. • Eagerness to share rough prototypes and in-progress ...
Engineering Lead
San Francisco, CA · On-site
$120K - $159K/yr
Job Summary : Elsewhere is hiring an Engineering Lead to write code, build infrastructure, and ... games, even as indie or side projects. • Eagerness to share rough prototypes and in-progress ...
... A developers like Activision and Electronic Arts to the Kickstarter-fueled Indie scene. If you're looking to jumpstart a career in game journalism, mxdwn Games is a great place to begin. If ...
... A developers like Activision and Electronic Arts to the Kickstarter-fueled Indie scene. If you're looking to jumpstart a career in game journalism, mxdwn Games is a great place to begin. If ...
... A developers like Activision and Electronic Arts to the Kickstarter-fueled Indie scene. If you're looking to jumpstart a career in game journalism, mxdwn Games is a great place to begin. If ...
... A developers like Activision and Electronic Arts to the Kickstarter-fueled Indie scene. If you're looking to jumpstart a career in game journalism, mxdwn Games is a great place to begin. If ...
AI-First Engineering Intern
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
Los Angeles, CA · On-site
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
Los Angeles, CA · On-site
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
AI-First Engineering Intern
$20 - $25/hr
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... We're offering AI Engineer Internships in regions across the globe to help drive that shift ...
Entry Level Indie Game Developer information
See salary details
$32.5K - $45.9K
3% of jobs
$45.9K - $59.3K
10% of jobs
$59.3K - $72.7K
8% of jobs
$79.1K is the 25th percentile. Wages below this are outliers.
$72.7K - $86.1K
10% of jobs
$86.1K - $99.5K
16% of jobs
The median wage is $102K / yr.
$99.5K - $113K
20% of jobs
$119.9K is the 75th percentile. Wages above this are outliers.
$113K - $126.4K
16% of jobs
$126.4K - $139.8K
0% of jobs
$139.8K - $153.2K
1% of jobs
$153.2K - $166.6K
5% of jobs
$166.6K - $180K
11% of jobs
$32.5K
$108.5K
$180K
How much do entry level indie game developer jobs pay per year?
What is an entry level indie game developer?
What are some common challenges faced by entry level indie game developers, and how can they be overcome?
What are the key skills and qualifications needed to thrive as an entry level indie game developer, and why are they important?
What is the difference between Entry Level Indie Game Developer vs Junior Game Programmer?
| Aspect | Entry Level Indie Game Developer | Junior Game Programmer |
|---|---|---|
| Required Skills | Basic programming, game design, creativity | Programming languages, debugging, software tools |
| Work Environment | Independent projects, small teams, startups | Game studios, development teams, collaborative settings |
| Industry Usage | Indie game development, small studios | Game development companies, larger studios |
Both roles often require foundational programming skills and a passion for gaming. An Entry Level Indie Game Developer typically works on personal or small team projects, focusing on creativity and design, while a Junior Game Programmer is more involved in coding, debugging, and technical implementation within a professional studio environment. The roles overlap in skills but differ mainly in scope and work setting.
What cities are hiring for Entry Level Indie Game Developer jobs?
Cities with the most Entry Level Indie Game Developer job openings:
What are the most commonly searched types of Indie Game Developer jobs?
The most popular types of Indie Game Developer jobs are:
What states have the most Entry Level Indie Game Developer jobs?
States with the most job openings for Entry Level Indie Game Developer jobs include:
What are popular job titles related to Entry Level Indie Game Developer jobs?
For Entry Level Indie Game Developer jobs, the most frequently searched job titles are:

Job description
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
- Playtest new quests, systems and builds before players ever see them
- Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
- Work directly with engineers and designers to get problems actually solved, not just filed
- Verify fixes and run regression passes on a live, fast-moving game
- Stress-test around the big moments like launches, events, updates
- Feed patterns back to the whole team: you're the player's early-warning system
- Feedback what feels fun, and what doesn't, working with designers to improve the experience.
- Have a space to propose your ideas and improvement designs to the design team.
What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
- A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
- Sharp attention to detail
- Clear written communication, you can describe a problem so someone else can reproduce it
- You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
- Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
- Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
- English speaking at native level, reading and writing.
- A steam profile with a strong playtime record.
Nice to Have
- Experience filing bugs (any tracker)
- Modding or running game servers
- A basic feel for how games are built
- Familiarity with test cases or checklists
Benefits
- You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
- Real QA experience on a live game with 1M+ players
- Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
- Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
- Flexible hours that fit around your studies or other commitments
- Work remotely from anywhere in the world
- Genuine path to ongoing roles for standout performers
- Small, fast-moving indie studio where your work protects what millions of players see