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Home Based Gaussian Splatting Jobs (NOW HIRING)

Senior / Staff Graphics Software Engineer

$155K - $269K/yr

  • Medical

  • Dental

  • Vision

  • PTO

... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... based on several factors in accordance with the Company's compensation practices. The salary base ...

Video AI Engineer

San Jose, CA · On-site

$137K - $275K/yr

Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...

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Home Based Gaussian Splatting information

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$37.5K

$122.7K

$196.5K

How much do home based gaussian splatting jobs pay per year?

As of Aug 17, 2026, the average yearly pay for home based gaussian splatting in the United States is $122,738.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,500.00 and $136,000.00 per year, depending on experience, location, and employer.

What is the difference between Home Based Gaussian Splatting vs Home Based 3D Rendering Artist?

AspectHome Based Gaussian SplattingHome Based 3D Rendering Artist
Required CredentialsKnowledge of Gaussian Splatting techniques, computer graphics, and programmingProficiency in 3D modeling, rendering software, and artistic skills
Work EnvironmentRemote, computer-based, often involving coding and data processingRemote or studio-based, focusing on creating visual assets and animations
Industry UsagePrimarily in computer graphics, visual effects, and researchIn entertainment, advertising, and visual arts industries

While both roles involve computer graphics, Home Based Gaussian Splatting focuses on advanced data visualization and rendering techniques, often requiring programming skills. In contrast, Home Based 3D Rendering Artists emphasize creating visual content and animations using modeling and rendering software. The choice depends on whether you prefer technical data-driven work or artistic visual creation.

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What states have the most Home Based Gaussian Splatting jobs?

States with the most job openings for Home Based Gaussian Splatting jobs include:

Infographic showing various Home Based Gaussian Splatting job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $122,738 per year, or $59 per hour.

PhD Research Intern - Volumetric Representation (Fall 2026, Atlanta)

Dolby

Atlanta, GA • On-site

$53/hr

Other

Re-posted 6 days ago


Job description

Join the leader in entertainment innovation and help us design the future. The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. As a valued member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continuously push the boundaries of audio, imaging, and cloud technology to create spectacular entertainment experiences.
As a diverse and dynamic group, our ATG researchers work on cutting-edge projects related to computer science and electrical engineering for audio, video, and cloud technologies, exploring exciting domains such as AI/ML, algorithms, digital signal processing, audio processing, image processing, computer vision, AR/VR, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
About the Role:
As a Research Intern - Volumetric Representation at Dolby, you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolby's leading media technology experts, you will address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.
This opportunity will be based at our research offices in Atlanta, Georgia.
What are we looking for in candidates?
We are seeking currentPhD students with backgrounds and experiences in volumetric representation, specifically in Gaussian Splatting. To be eligible, you should have completed at least one year of your doctoral program. Along with solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for volumetric video, or 3D/4D reconstruction and interaction technology. You have a desire to bring in new ideas and are open to learning from others.
Summary of Position:
We are a key research team within Dolby's Advanced Technology Group, focused on creating cutting edge imaging, video processing, computer vision, vision language, and multimodal technologies that drive next generation consumer experiences. We are looking for strong candidates with an interest in one or more of the following areas:

  • Mesh and texture, 3D Gaussian Splatting, or other volumetric representations
  • Interactive 3D experiences such as relighting or material interaction
  • Machine-learning driven representations of geometry and material
  • Physically based and learning-based rendering approaches

Requirements:
  • PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.
  • Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.
  • Experience as a researcher, including internships, full-time positions, or at a lab.
  • Proficiency in Python and PyTorch
  • Excellent written and verbal communication skills.
Highly Desired Experience in the following:
  • Creating demos and prototypes for research applications.
  • Developing innovative solutions for volumetric representations
  • Writing technical reports and/or publications.
  • First-author publications at peer-reviewed conferences or journals.

We will review applications on a rolling basis. We encourage you to apply as soon as possible.
Eligibility:
Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field. Must be available to work full-time Monday - Friday for 12 weeks between September 2026 - December 2026.
The start date for this internship is as follows (please note these dates are not flexible):
  • September 21, 2026

The Atlanta area base hourly range for this internship position is $53/hr and can vary if outside of this location. Our hourly ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.