Integrate reality capture hardware and software workflows (e.g., NeRF, Gaussian splatting ... Background in physically based rendering (PBR), material authoring, or real-time graphics pipeline ...
Integrate reality capture hardware and software workflows (e.g., NeRF, Gaussian splatting ... Background in physically based rendering (PBR), material authoring, or real-time graphics pipeline ...
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Quick apply
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Feed‑forward Gaussian splatting and reconstruction * World foundation model and generation * 3D ... Note that benefits are subject to change and may vary based on jurisdiction of employment. * equity ...
Feed‑forward Gaussian splatting and reconstruction * World foundation model and generation * 3D ... Note that benefits are subject to change and may vary based on jurisdiction of employment. * equity ...
Senior Machine Learning Engineer - Predictive World Model
Santa Clara, CA · On-site
$122K - $168K/yr
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
Senior Machine Learning Engineer - Predictive World Model
Santa Clara, CA · On-site
$122K - $168K/yr
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$149K - $204K/yr
Design and refine processes that enable real‑time robotic actions based on integrated perception ... Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ...
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$149K - $204K/yr
Design and refine processes that enable real‑time robotic actions based on integrated perception ... Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ...
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Senior / Staff Graphics Software Engineer
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Senior / Staff Graphics Software Engineer
$155K - $269K/yr
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... Flexible hours and Work from Home support. * Daily drinks, snacks and catered meals (when in office)
Sr. Software Development Engineer, Amazon Robotics R&D
Boston, MA · On-site
$133K - $175K/yr
The remaining 20-30% involves integrating emerging techniques (Gaussian Splatting, neural ... based on policy performance feedback. * Own the architectural direction of the team's 3D pipeline ...
Sr. Software Development Engineer, Amazon Robotics R&D
Boston, MA · On-site
$133K - $175K/yr
The remaining 20-30% involves integrating emerging techniques (Gaussian Splatting, neural ... based on policy performance feedback. * Own the architectural direction of the team's 3D pipeline ...
Senior Machine Learning Engineer - Predictive World Model
Santa Clara, CA · On-site
$122K - $168K/yr
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
Senior Machine Learning Engineer - Predictive World Model
Santa Clara, CA · On-site
$122K - $168K/yr
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$114K - $156K/yr
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$114K - $156K/yr
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Perception Intern (Summer 2027)
South San Francisco, CA · On-site
$18 - $24/hr
Ideate, experiment and iterate on learning-based solutions for unique perception challenges ... Gaussian splatting, generative modeling, BEV-style models, VLAs, VLMs, model optimization
Perception Intern (Summer 2027)
South San Francisco, CA · On-site
$18 - $24/hr
Ideate, experiment and iterate on learning-based solutions for unique perception challenges ... Gaussian splatting, generative modeling, BEV-style models, VLAs, VLMs, model optimization
Sr. Software Development Engineer, Amazon Robotics R&D
Boston, MA · On-site
$133K - $175K/yr
The remaining 20-30% involves integrating emerging techniques (Gaussian Splatting, neural ... based on policy performance feedback. * Own the architectural direction of the team's 3D pipeline ...
Sr. Software Development Engineer, Amazon Robotics R&D
Boston, MA · On-site
$133K - $175K/yr
The remaining 20-30% involves integrating emerging techniques (Gaussian Splatting, neural ... based on policy performance feedback. * Own the architectural direction of the team's 3D pipeline ...
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$114K - $156K/yr
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Senior Robotics Engineer - Robot Perception
Wilmington, MA · On-site
$114K - $156K/yr
Leverage synthetic data generation and advanced simulation techniques (e.g., Gaussian Splatting ... We do not discriminate based on race, color, ethnicity, ancestry, religion, sex, national origin ...
Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering
Kansas City, MO · On-site
Working in area of 3D visual content coding, in particular Gaussian Splatting coding and generative ... home department. For affiliations and joint appointments materials may be shared with all faculty ...
Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering
Kansas City, MO · On-site
Working in area of 3D visual content coding, in particular Gaussian Splatting coding and generative ... home department. For affiliations and joint appointments materials may be shared with all faculty ...
Home Based Gaussian Splatting information
See salary details
$37.5K - $52K
2% of jobs
$52K - $66.4K
3% of jobs
$66.4K - $80.9K
6% of jobs
$80.9K - $95.3K
9% of jobs
$100K is the 25th percentile. Wages below this are outliers.
$95.3K - $109.8K
15% of jobs
The median wage is $119.4K / yr.
$109.8K - $124.2K
22% of jobs
$132.2K is the 75th percentile. Wages above this are outliers.
$124.2K - $138.7K
32% of jobs
$138.7K - $153.1K
3% of jobs
$153.1K - $167.6K
4% of jobs
$167.6K - $182K
1% of jobs
$182K - $196.5K
2% of jobs
$37.5K
$122.7K
$196.5K
How much do home based gaussian splatting jobs pay per year?
What is the difference between Home Based Gaussian Splatting vs Home Based 3D Rendering Artist?
| Aspect | Home Based Gaussian Splatting | Home Based 3D Rendering Artist |
|---|---|---|
| Required Credentials | Knowledge of Gaussian Splatting techniques, computer graphics, and programming | Proficiency in 3D modeling, rendering software, and artistic skills |
| Work Environment | Remote, computer-based, often involving coding and data processing | Remote or studio-based, focusing on creating visual assets and animations |
| Industry Usage | Primarily in computer graphics, visual effects, and research | In entertainment, advertising, and visual arts industries |
While both roles involve computer graphics, Home Based Gaussian Splatting focuses on advanced data visualization and rendering techniques, often requiring programming skills. In contrast, Home Based 3D Rendering Artists emphasize creating visual content and animations using modeling and rendering software. The choice depends on whether you prefer technical data-driven work or artistic visual creation.
What cities are hiring for Home Based Gaussian Splatting jobs?
Cities with the most Home Based Gaussian Splatting job openings:
What are the most commonly searched types of Gaussian Splatting jobs?
The most popular types of Gaussian Splatting jobs are:
What states have the most Home Based Gaussian Splatting jobs?
States with the most job openings for Home Based Gaussian Splatting jobs include:
What job categories do people searching Home Based Gaussian Splatting jobs look for?
The top searched job categories for Home Based Gaussian Splatting jobs are:

Member of Technical Staff, Microsoft Robotics (Robotics Simulation)
Redmond, WA • On-site
Full-time
Re-posted 19 days ago
Microsoft rating
8.6
Based on 134 frontline employees who took The Breakroom Quiz
Job description
Microsoft's Discovery and Quantum (MDQ) division develops and delivers advanced artificial intelligence (AI), cloud-enabled capabilities, and strategic technologies to help solve the world's major challenges. From accelerating scientific discovery with advanced AI tools, to pioneering breakthroughs in quantum computing, to advancing robotics and AI capabilities that drive real-world impact, joining MDQ means building the future, partnering with fast-moving innovators, and operating in a high-impact, mission-driven environment.
At Microsoft Robotics within MDQ, we build and deploy technologies that enable people, robots, and AI agents to collaborate and achieve more.
We are building Microsoft's platform for physical intelligence-an integrated robotics software and AI platform that brings together humans, robots, and agents through robotics AI models, innovative teaming solutions and experiences, physically grounded agentic AI workflows, trustworthy test and evaluation, and real-world customer-focused validation. Built on Microsoft's core platforms and delivered through and with a global ecosystem of partners and customers, this platform accelerates AI for the physical world and helps robotics solutions move from experimentation to reliable, scaled deployment.
We are hiring a Member of Technical Staff, Microsoft Robotics (Robotics Simulation) at the Senior level, to lead the development of physics-ready 3D asset generation pipelines and integration of reality capture technologies into Microsoft's robotics simulation infrastructure. This role focuses on bridging the physical and simulated worlds by creating high-fidelity digital representations of real-world environments, objects, and robots. The engineer will build workflows that transform raw sensor data (photogrammetry, LiDAR scans, depth maps) into simulation-ready 3D assets with accurate geometry, material properties, and physics parameters, enabling photorealistic synthetic data generation, digital twin construction, and sim-to-real model validation.
Microsoft's mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond.
#MicrosoftRobotics #MDQ
Responsibilities
- Design and build automated pipelines for converting reality capture data (photogrammetry, LiDAR point clouds, depth camera scans, 360-degree imagery) into physics-ready 3D simulation assets with accurate geometry, collision meshes, material properties, and articulation definitions.
- Develop and maintain toolchains for physics-ready 3D asset generation, including mesh optimization, UV unwrapping, PBR material assignment, collision hull generation, mass/inertia parameter estimation, and annotation of semantic and functional properties.
- Integrate reality capture hardware and software workflows (e.g., NeRF, Gaussian splatting, structured light scanning, photogrammetry reconstruction) with the simulation platform's asset ingestion pipeline.
- Build 3D reconstruction workflows that enable rapid creation of simulation environments from real-world facility scans, supporting robotics deployment planning, testing, and validation.
- Create and maintain asset toolchains supporting industry-standard formats (USD/OpenUSD, glTF, FBX, OBJ) with appropriate physics and simulation metadata for import into robotics simulation engines.
- Develop synthetic data generation pipelines that leverage high-fidelity 3D assets to produce training data for perception, manipulation, and navigation models, including domain-randomized variations of materials, lighting, object placement, and camera viewpoints.
- Collaborate with robotics engineers, ML researchers, and perception scientists to define asset fidelity requirements, validate simulation-to-reality visual and physical accuracy, and iterate on asset quality based on downstream model performance.
- Implement quality assurance and validation workflows for 3D assets, including automated checks for mesh integrity, physics parameter consistency, rendering fidelity, and simulation stability.
- Review code and technical designs to ensure adherence to team standards for 3D pipeline performance, asset management, and data integrity.
- Remain current in 3D reconstruction, neural rendering, and asset generation research, proactively evaluating new techniques (e.g., generative 3D models, neural radiance fields, 3D Gaussian splatting) for integration into the platform.
Qualifications
Required Qualifications:
- Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
Other Requirements:
- Ability to meet Microsoft, customer and/or government security screening requirements are required for this role. These requirements include but are not limited to the following specialized security screenings
- Microsoft Cloud Background Check: This position will be required to pass the Microsoft Cloud Background Check upon hire/transfer and every two years thereafter.
Preferred Qualifications:
- Master's Degree in Computer Science or related technical field AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR Bachelor's Degree in Computer Science or related technical field AND 8+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python
- OR equivalent experience.
- Experience with 3D reconstruction pipelines, photogrammetry, LiDAR processing, or neural scene representation methods (NeRF, 3D Gaussian splatting).
- Proficiency with 3D content creation and processing tools (Blender, Fusion, Maya, Houdini, MeshLab, Open3D, or equivalent).
- Experience with USD/OpenUSD, OBJ, STL, or equivalent 3D interchange formats and their integration with simulation or rendering engines.
- Background in physically based rendering (PBR), material authoring, or real-time graphics pipeline development.
- Experience building synthetic data generation pipelines for training computer vision or perception models.
- Familiarity with robotics simulation platforms (Isaac Sim, Gazebo, MuJoCo, or equivalent) and their asset requirements.
- Understanding of physics parameter estimation, collision geometry optimization, and articulated object modeling for simulation fidelity.
Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $160,200 - $261,000 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay
This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
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About Microsoft
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Our infrastructure is comprised of a large global portfolio of more than 100 datacenters and 1 million servers. Our foundation is built upon and managed by a team of subject matter experts working to support services for more than 1 billion customers and 20 million businesses in over 90 countries worldwide. With environmental sustainability and optimization at the forefront of our datacenter design and operations, we continue to grow and evolve as we meet the ever-changing business demands that hold Microsoft as a world-class cloud provider.
Industry
Computer and computer peripheral equipment and software wholesalers
Company size
10,000+ Employees
Headquarters location
Redmond, WA, US
Year founded
1975