Mesh and texture, 3D Gaussian Splatting, or other volumetric representations * Interactive 3D ... Physically based and learning-based rendering approaches Requirements: * PhD in Computer Graphics ...
Mesh and texture, 3D Gaussian Splatting, or other volumetric representations * Interactive 3D ... Physically based and learning-based rendering approaches Requirements: * PhD in Computer Graphics ...
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
... NeRF and Gaussian Splatting. * Experience with world models or learned simulators for decision making, including model-based reinforcement learning and Vision-Language-Action (VLA) models.
Senior / Staff Graphics Software Engineer
$155K - $269K/yr
Medical
Dental
Vision
PTO
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... based on several factors in accordance with the Company's compensation practices. The salary base ...
Senior / Staff Graphics Software Engineer
$155K - $269K/yr
Medical
Dental
Vision
PTO
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... based on several factors in accordance with the Company's compensation practices. The salary base ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
Medical
Dental
Vision
PTO
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... based on several factors in accordance with the Company's compensation practices. The salary base ...
Senior / Staff Graphics Software Engineer
San Francisco, CA · On-site +1
$155K - $269K/yr
Medical
Dental
Vision
PTO
... neural rendering, 3D Gaussian Splatting, generative models, etc. - Collaborate with Waabi ... based on several factors in accordance with the Company's compensation practices. The salary base ...
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
... and (Dynamic) Gaussian Splatting. * Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Video AI Engineer
San Jose, CA · On-site
$137K - $275K/yr
Implementing video, neural rendering, and 3D Gaussian Splatting algorithms with modular, well ... This includes biometric analysis-based methods , vision-language model (VLM)-based techniques ...
Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering
Kansas City, MO · On-site
Retirement
Working in area of 3D visual content coding, in particular Gaussian Splatting coding and generative ... home department. For affiliations and joint appointments materials may be shared with all faculty ...
Temporary Part time Senior Research Assistant, UMKC School of Science and Engineering
Kansas City, MO · On-site
Retirement
Working in area of 3D visual content coding, in particular Gaussian Splatting coding and generative ... home department. For affiliations and joint appointments materials may be shared with all faculty ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$163K - $201K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$163K - $201K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Redmond, WA · On-site
$156K - $193K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Redmond, WA · On-site
$156K - $193K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$164K - $203K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$164K - $203K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$164K - $203K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior System Software Engineer - Neural Graphics SDKs
Santa Clara, CA · On-site
$164K - $203K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Ability to leverage AI coding assistants and LLM-based tools to accelerate development, prototyping ... Experience with video diffusion models, 3D Gaussian Splatting, neural radiance fields, or ...
Ability to leverage AI coding assistants and LLM-based tools to accelerate development, prototyping ... Experience with video diffusion models, 3D Gaussian Splatting, neural radiance fields, or ...
Senior Software Engineer - VLM Microservices for Neural Reconstruction
Santa Clara, CA · On-site
$152 - $241.50/hr
NVIDIA is a world‑leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior Software Engineer - VLM Microservices for Neural Reconstruction
Santa Clara, CA · On-site
$152 - $241.50/hr
NVIDIA is a world‑leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Ability to leverage AI coding assistants and LLM-based tools to accelerate development, prototyping ... Experience with video diffusion models, 3D Gaussian Splatting, neural radiance fields, or ...
Ability to leverage AI coding assistants and LLM-based tools to accelerate development, prototyping ... Experience with video diffusion models, 3D Gaussian Splatting, neural radiance fields, or ...
Machine Learning Engineer - 3D Sensor Simulation
Foster City, CA · On-site
$176 - $257/hr
... Gaussian Splatting, NeRFs, or 3D reconstruction * 2+ years of experience developing software with ... materials based on available information. These tools assist our recruitment team but do not ...
Machine Learning Engineer - 3D Sensor Simulation
Foster City, CA · On-site
$176 - $257/hr
... Gaussian Splatting, NeRFs, or 3D reconstruction * 2+ years of experience developing software with ... materials based on available information. These tools assist our recruitment team but do not ...
Senior Software Engineer - VLM Microservices for Neural Reconstruction
Santa Clara, CA · On-site
$143K - $189K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Senior Software Engineer - VLM Microservices for Neural Reconstruction
Santa Clara, CA · On-site
$143K - $189K/yr
NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the ... Your base salary will be determined based on your location, experience, and the pay of employees in ...
Machine Learning Engineer - 3D Sensor Simulation
Foster City, CA · On-site
$176K - $257K/yr
... Gaussian Splatting, NeRFs, or 3D reconstruction * 2+ years of experience developing software with ... materials based on available information. These tools assist our recruitment team but do not ...
Machine Learning Engineer - 3D Sensor Simulation
Foster City, CA · On-site
$176K - $257K/yr
... Gaussian Splatting, NeRFs, or 3D reconstruction * 2+ years of experience developing software with ... materials based on available information. These tools assist our recruitment team but do not ...
Home Based Gaussian Splatting information
See salary details
$37.5K - $52K
2% of jobs
$52K - $66.4K
3% of jobs
$66.4K - $80.9K
6% of jobs
$80.9K - $95.3K
9% of jobs
$100K is the 25th percentile. Wages below this are outliers.
$95.3K - $109.8K
15% of jobs
The median wage is $119.4K / yr.
$109.8K - $124.2K
22% of jobs
$132.2K is the 75th percentile. Wages above this are outliers.
$124.2K - $138.7K
32% of jobs
$138.7K - $153.1K
3% of jobs
$153.1K - $167.6K
4% of jobs
$167.6K - $182K
1% of jobs
$182K - $196.5K
2% of jobs
$37.5K
$122.7K
$196.5K
How much do home based gaussian splatting jobs pay per year?
What is the difference between Home Based Gaussian Splatting vs Home Based 3D Rendering Artist?
| Aspect | Home Based Gaussian Splatting | Home Based 3D Rendering Artist |
|---|---|---|
| Required Credentials | Knowledge of Gaussian Splatting techniques, computer graphics, and programming | Proficiency in 3D modeling, rendering software, and artistic skills |
| Work Environment | Remote, computer-based, often involving coding and data processing | Remote or studio-based, focusing on creating visual assets and animations |
| Industry Usage | Primarily in computer graphics, visual effects, and research | In entertainment, advertising, and visual arts industries |
While both roles involve computer graphics, Home Based Gaussian Splatting focuses on advanced data visualization and rendering techniques, often requiring programming skills. In contrast, Home Based 3D Rendering Artists emphasize creating visual content and animations using modeling and rendering software. The choice depends on whether you prefer technical data-driven work or artistic visual creation.
What cities are hiring for Home Based Gaussian Splatting jobs?
Cities with the most Home Based Gaussian Splatting job openings:
What are the most commonly searched types of Gaussian Splatting jobs?
The most popular types of Gaussian Splatting jobs are:
What states have the most Home Based Gaussian Splatting jobs?
States with the most job openings for Home Based Gaussian Splatting jobs include:
What job categories do people searching Home Based Gaussian Splatting jobs look for?
The top searched job categories for Home Based Gaussian Splatting jobs are:

$53/hr
Other
Re-posted 6 days ago
Job description
Join the leader in entertainment innovation and help us design the future. The Advanced Technology Group (ATG) is the research division of the company. ATG's mission is to look ahead, deliver insights, and innovate technological solutions that will fuel Dolby's continued growth. As a valued member of the Dolby team, you'll see and hear the results of your work everywhere, from movie theaters to smartphones. We continuously push the boundaries of audio, imaging, and cloud technology to create spectacular entertainment experiences.
As a diverse and dynamic group, our ATG researchers work on cutting-edge projects related to computer science and electrical engineering for audio, video, and cloud technologies, exploring exciting domains such as AI/ML, algorithms, digital signal processing, audio processing, image processing, computer vision, AR/VR, data science & analytics, distributed systems, cloud, edge & mobile computing, computer networking, and IoT.
About the Role:
As a Research Intern - Volumetric Representation at Dolby, you will have the opportunity to work on the cutting-edge and impactful topics in the field. With the guidance of Dolby's leading media technology experts, you will address industry-relevant, real-world volumetric representation problems aimed at creating advanced consumer experience in multimedia entertainment.
This opportunity will be based at our research offices in Atlanta, Georgia.
What are we looking for in candidates?
We are seeking currentPhD students with backgrounds and experiences in volumetric representation, specifically in Gaussian Splatting. To be eligible, you should have completed at least one year of your doctoral program. Along with solid technical skills, candidates should demonstrate problem-solving and analytical abilities, good communication and collaboration skills, a curiosity for how and why things work as they do, and a passion for volumetric video, or 3D/4D reconstruction and interaction technology. You have a desire to bring in new ideas and are open to learning from others.
Summary of Position:
We are a key research team within Dolby's Advanced Technology Group, focused on creating cutting edge imaging, video processing, computer vision, vision language, and multimodal technologies that drive next generation consumer experiences. We are looking for strong candidates with an interest in one or more of the following areas:
- Mesh and texture, 3D Gaussian Splatting, or other volumetric representations
- Interactive 3D experiences such as relighting or material interaction
- Machine-learning driven representations of geometry and material
- Physically based and learning-based rendering approaches
Requirements:
- PhD in Computer Graphics, Computer Science, Electrical Engineering, or related field.
- Proven ability to conduct research and demonstrate results through projects, prototypes, patent filings, and papers in peer reviewed journals and conferences.
- Experience as a researcher, including internships, full-time positions, or at a lab.
- Proficiency in Python and PyTorch
- Excellent written and verbal communication skills.
- Creating demos and prototypes for research applications.
- Developing innovative solutions for volumetric representations
- Writing technical reports and/or publications.
- First-author publications at peer-reviewed conferences or journals.
We will review applications on a rolling basis. We encourage you to apply as soon as possible.
Eligibility:
Currently enrolled in a doctorate program in Artificial Intelligence, Computer Science, Electrical Engineering, Computer Engineering, or a related field. Must be available to work full-time Monday - Friday for 12 weeks between September 2026 - December 2026.
The start date for this internship is as follows (please note these dates are not flexible):
- September 21, 2026
The Atlanta area base hourly range for this internship position is $53/hr and can vary if outside of this location. Our hourly ranges are determined by role, level, and location. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific hourly range and perks and benefits for your location during the hiring process.
Dolby will consider qualified applicants with criminal histories in a manner consistent with the requirements of San Francisco Police Code, Article 49, and Administrative Code, Article 12
Equal Employment Opportunity:
Dolby is proud to be an equal opportunity employer. Our success depends on the combined skills and talents of all our employees. We are committed to making employment decisions without regard to race, religious creed, color, age, sex, sexual orientation, gender identity, national origin, religion, marital status, family status, medical condition, disability, military service, pregnancy, childbirth and related medical conditions or any other classification protected by federal, state, and local laws and ordinances.
About Dolby
Sourced by ZipRecruiter
Company size
1 - 10 Employees
Headquarters location
San Francisco, CA, US
Year founded
2020