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Home Based Blender 3D Artist Jobs (NOW HIRING)

3D Artist

San Francisco, CA · On-site +1

$110K - $140K/yr

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

Blending artistic expertise and technical ability, the 3D Artist will create visually stimulating content that will enhance game playability and showcase original experiences to a wide player ...

3D Artist

New York, NY · Remote

$55/hr

... based on project requirements. This role is ideal for someone with strong artistic skills ... Experience with software such as Blender, Maya, 3ds Max, Cinema 4D, or similar tools. * Knowledge ...

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

... Blender. Roles and Responsibilities: * Convert CAD models into high resolution polygon models ... Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for ...

New

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Our 3D Artists create 3D product animation for incredible brands. As a 3D Artist at MarketScale we ... As a result, this is an in-office, on-the-move job opportunity, in person, and not a work from home ...

... Blender. Roles and Responsibilities: * Convert CAD models into high resolution polygon models ... Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for ...

... Blender. Roles and Responsibilities: * Convert CAD models into high resolution polygon models ... Build real-time-ready 3D models based on the above assets * Animate, light and render scenes for ...

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a ... Proven experience as a 3D Artist within game development, with a strong portfolio demonstrating ...

Contract 3D Artist

Austin, TX · On-site

$20 - $25/hr

Catface is a YouTube entertainment company, home to a family of channels with over 30+ million ... 3D Artist to join our team and support our thumbnail artists by creating high-quality 3D assets for ...

Proficiency in 3D software including Keyshot as well as Maya, Blender or similar. * A degree in fine arts or a related field is preferred, but equivalent experience will be considered. * A strong ...

Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ... Physically Based Rendering (PBR) materials and texturing workflows * Interpretation of aerial ...

Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent * Creation of ... Physically Based Rendering (PBR) materials and texturing workflows * Interpretation of aerial ...

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Home Based Blender 3D Artist information

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How much do home based blender 3d artist jobs pay per hour?

As of Aug 31, 2026, the average hourly pay for home based blender 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What does a home based Blender 3D artist do?

A Home Based Blender 3D Artist uses Blender, a popular open-source 3D creation software, to design and create 3D models, animations, and visual effects from their own home. Their work can be used in video games, movies, architectural visualization, advertising, and more. These artists often collaborate remotely with clients or teams, delivering digital assets that meet specific project requirements. They need strong artistic skills, technical proficiency with Blender, and good communication abilities to succeed in this role.

What are the key skills and qualifications needed to thrive as a home based Blender 3D artist?

To thrive as a Home Based Blender 3D Artist, you need strong 3D modeling, texturing, and animation skills, typically supported by a solid portfolio and experience with Blender software. Familiarity with technical tools such as Blender, Adobe Photoshop, and rendering engines like Cycles or Eevee is essential. Creativity, self-motivation, and effective communication are key soft skills for collaborating remotely and meeting client or project requirements. These competencies ensure high-quality visual output, adherence to deadlines, and successful remote project delivery in a competitive digital art environment.

How do home based Blender 3D artists typically collaborate with remote teams or clients?

Home-based Blender 3D Artists commonly collaborate with remote teams and clients using digital tools such as project management platforms, cloud storage, and video conferencing software. Communication is often asynchronous, relying on clear written updates and shared files, but regular virtual meetings help ensure alignment on project goals and feedback. Artists may use version control systems to manage project files and revisions, and it's important to establish clear deadlines and deliverables to maintain workflow efficiency. This setup allows for flexibility, but also requires strong self-management and proactive communication skills.

What is the difference between Home Based Blender 3D Artist vs Freelance 3D Modeler?

AspectHome Based Blender 3D ArtistFreelance 3D Modeler
CredentialsProficiency in Blender, portfolio, possibly certificationsProficiency in 3D modeling, portfolio, client references
Work EnvironmentHome-based, independent, flexible scheduleRemote or on-site, project-based, flexible schedule
Industry UsageAnimation, gaming, visualization projectsGame development, product visualization, advertising

Both roles involve 3D modeling skills and often require a strong portfolio. The main difference is that a Home Based Blender 3D Artist typically specializes in Blender software and may work for studios or clients remotely, while a Freelance 3D Modeler often works independently on diverse projects across various industries. Both roles offer flexible, remote work opportunities but differ slightly in focus and client engagement.

Are home based Blender 3D artists in high demand?

Home-based Blender 3D artists are in increasing demand due to the growth of remote work and the expanding need for 3D modeling, animation, and visual effects across industries such as gaming, film, and advertising. Skills in Blender, a popular open-source software, combined with a strong portfolio, can improve job prospects in this competitive field.
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Infographic showing various Home Based Blender 3D Artist job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 78% Full Time, 14% Part Time, and 7% Contract. Highlights an 86% Physical, 2% Hybrid, and 12% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

3D Artist

Prisms VR

San Francisco, CA • On-site, Remote

$110K - $140K/yr

Full-time

Re-posted 25 days ago


Job description

OUR MISSION:
Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
JOB DESCRIPTION:
Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.
KEY RESPONSIBILITIES
  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS
  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS
  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO
  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

3D Artist