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Hardware Software Technician Jobs (NOW HIRING)

It requires deep integration across hardware, software, AI, operations, manufacturing, and real ... About the role We're looking for a hands-on Software Technician to play a critical role in getting ...

It requires deep integration across hardware, software, AI, operations, manufacturing, and real ... About the role We're looking for a hands-on Software Technician to play a critical role in getting ...

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Job Summary We are looking for a hands-on Engineering Technician with knowledge of both computer hardware and software . This position supports engineering by troubleshooting, repairing, testing, and ...

Hardware/Software Lab Technician Description - The primary responsibility is to provide support to the engineering partners by executing experiments. Individuals in this position develop, execute ...

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Hardware Software Technician information

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How much do hardware software technician jobs pay per hour?

As of Sep 15, 2026, the average hourly pay for hardware software technician in the United States is $24.59, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is the difference between Hardware Software Technician vs Network Technician?

AspectHardware Software TechnicianNetwork Technician
CertificationsCompTIA A+, Network+ (optional)CompTIA Network+, Cisco CCNA
Work EnvironmentRepair shops, IT departments, on-site supportNetwork operations centers, client sites, data centers
Job FocusHardware repairs, software troubleshooting, system setupNetwork setup, troubleshooting, security, and maintenance

While both roles involve technical skills and certifications like CompTIA A+, Hardware Software Technicians focus on hardware and software troubleshooting, whereas Network Technicians specialize in network infrastructure and connectivity. Both roles are essential in IT support but differ in their specific responsibilities and work environments.

How much do hardware software technicians make in the US?

Hardware and software technicians in the US typically earn a median annual salary of around $50,000 to $60,000, depending on experience, location, and certifications. Entry-level positions may start lower, while experienced technicians with specialized skills can earn higher wages, especially in technical environments requiring troubleshooting and hardware repair expertise.

What does a hardware software technician do?

A hardware software technician installs, maintains, and repairs computer hardware and software systems. They troubleshoot technical issues, configure devices, and may use diagnostic tools to ensure systems operate efficiently, often working in technical support or IT environments. Knowledge of operating systems, networking, and hardware components is essential for this role.

What cities are hiring for Hardware Software Technician jobs?

Cities with the most Hardware Software Technician job openings:

What states have the most Hardware Software Technician jobs?

States with the most job openings for Hardware Software Technician jobs include:

What are popular job titles related to Hardware Software Technician jobs?

For Hardware Software Technician jobs, the most frequently searched job titles are:

Infographic showing various Hardware Software Technician job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $51,154 per year, or $24.6 per hour.

Software Technician

San Francisco, CA • On-site

Atoms
Specialized Design Services • 11 - 50 employees

$32 - $55/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Key responsibilities

  • Perform QC and bench tests on custom electronics.

  • Load software and firmware onto custom built devices.

  • Debug failures across hardware and software systems and collaborate with engineering teams to resolve issues.


Job description

Who we are
Atoms is building the machines that power the next era of progress.
Over the last decade, software has transformed the digital world. But the physical world, where food is made, minerals are mined, goods are moved, and industries are run, remains far less intelligent, far less efficient, and far more constrained. We're changing that.
Atoms builds Physical AI- real-world robots for the industries that move civilization forward, starting with food, mining, and transport. Our systems are designed to understand, predict, and control the real world with precision, turning complex physical operations into something more reliable, more scalable, and more productive.
This work requires more than robotics. It requires deep integration across hardware, software, AI, operations, manufacturing, and real estate. We don't just build machines in a lab. We deploy them into real environments, operate them, learn from them, and improve them until they work at scale.
We are roboticists, engineers, operators, and builders. We believe the next great technology companies will not only transform information, but the physical systems that shape everyday life.
If you want to work on hard problems with real-world impact, join us.
About the role
We're looking for a hands-on Software Technician to play a critical role in getting hardware-software systems out the door. You'll be on the front lines of quality: testing, debugging, and validating both the hardware and software that power our products. This role is a great fit for someone who's comfortable at the intersection of hardware and software and has spent time figuring out if the baud rate was wrong or if the wiring was flipped. We are looking for contributors who take pride in catching problems before they reach customers and are excited about building scalable systems.
What you'll do
  • Perform QC and bench tests on custom electronics
  • Load software and firmware onto custom built devices
  • Execute test suites across hardware and software systems; log results and flag anomalies
  • Collaborate with Software engineers on process improvements and documentation to enable rapid scaling
  • Debug failures across the full stack, from hardware faults to software misconfigurations, and work with engineering teams to drive resolution
  • Maintain clear records of test outcomes, failure modes, and corrective action

What we're looking for
  • 2+ years of software experience, with work on testing infrastructure, developer tools, or distributed systems
  • Experience with Python and Bash Scripting
  • Ability to read electrical schematics and understand hardware assemblies drawings
  • Experience flashing firmware or loading OS images onto embedded targets
  • Debugging and systems thinking - you'll be reasoning about failures across multiple functions
  • Experience working with fast paced engineering teams and unstructured environments
  • Good written and verbal communication and computer skills (google suite, excel)

Preferred
  • Experience with robotics, autonomous vehicles, or other safety-critical systems
  • Experience with simulation environments (Gazebo, CARLA, Isaac Sim, or proprietary)
  • Familiarity with pub/sub messaging systems (ZMQ, ROS, DDS) and binary serialization formats (Cap'n Proto, Protobuf)
  • Cloud infrastructure experience for parallel test execution (AWS/GCP, Kubernetes)
  • Experience with hardware-in-the-loop testing or real-time systems
  • Performance engineering - Debugging and optimizing slow CI/test pipelines before

Why join us
At Atoms, you'll work on one of the defining challenges of our time-bringing automation into the physical world to drive real, lasting impact. We exist to uncover valuable unknown truths and turn them into progress, which means constantly pushing beyond what's known and building what doesn't yet exist. The work is ambitious and often challenging, but it's grounded in a shared sense of purpose and a team committed to seeing it through together. Our work only matters if it serves others, and we know that meaningful progress depends on the trust of the people we serve and the strength of our team-so we invest in both, creating an environment where you can do your best work and grow.
What else you need to know
This role is based in our San Francisco office. Atoms is a company driven by invention and continuous change - we are constantly reimagining our industries, building new products, and refining how we operate. We do our best work together. That's why all of our office-based teams work onsite, five days a week.
The base starting rate for this role is $32.00 - $55.00 per hour.
Actual compensation will be determined on an individual basis and may vary depending on experience, skills, and qualifications.
Benefits Summary:
  • Medical, dental, and vision insurance (multiple plans, incl. HSA options)
  • Company-paid life and disability insurance (short- and long-term)
  • Voluntary insurance: accident, critical illness, hospital indemnity
  • Optional supplemental life insurance for self, spouse, and children
  • Pet insurance discount (Fetch)
  • 401(k)
  • Health Savings Account (HSA)
  • Flexible Spending Accounts (Healthcare, Dependent Care, Commuter)
  • Time Off policies
    • Paid Vacation Time (1h for every 26h worked)
    • 8 paid holidays per year
    • Paid sick time
    • Paid Bereavement leave
    • Paid Parental Leave.

Benefits are subject to change at the company's discretion.
Atoms accepts applications on an ongoing basis.
Ready to join us as we serve those who serve others?
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