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Graphics Engineer Jobs in Utah (NOW HIRING)

Position Summary The Software Engineer will assist with the development and maintenance of complex ... Participates in multiple application development specialties, including graphical user interface ...

Controls Engineer

Smithfield, UT

$72K - $93K/yr

Engineering Job Family: Systems & Controls Engineering The purpose of this position is to provide ... Experience in creating flow charts, construction drawings, or other graphical methods to ...

Controls Engineer

Smithfield, UT · On-site

$72K - $93K/yr

Engineering Job Family: Systems & Controls Engineering The purpose of this position is to provide ... Experience in creating flow charts, construction drawings, or other graphical methods to ...

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Graphics Engineer information

See Utah salary details

$56.9K

$129.7K

$159.3K

How much do graphics engineer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for graphics engineer in Utah is $129,699.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,500.00 and $144,700.00 per year, depending on experience, location, and employer.

What does a graphics engineer do?

A graphics engineer designs and develops visual rendering systems for computer graphics, including real-time graphics for video games and simulations or high-quality rendering for movies. They work with graphics APIs like DirectX or OpenGL, optimize performance, and may have skills in programming languages such as C++ and shader development. The role often requires knowledge of computer graphics algorithms, 3D modeling, and rendering techniques.

What are the key skills and qualifications needed to thrive as a Graphics Engineer, and why are they important?

To thrive as a Graphics Engineer, you need a strong background in computer graphics, mathematics, and programming languages such as C++ or Python, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (like DirectX, OpenGL, or Vulkan), shader programming, and real-time rendering engines is typically required. Exceptional problem-solving, creativity, and communication skills help you devise innovative solutions and collaborate effectively with multidisciplinary teams. Mastering these skills ensures the delivery of visually compelling, high-performance graphics crucial for gaming, simulation, and visualization industries.

What is the work of graphic engineer?

A graphics engineer designs, develops, and optimizes visual rendering systems, graphics engines, and related software for applications such as video games, simulations, or visual effects. They often work with programming languages like C++ and tools such as OpenGL or DirectX to create high-performance graphics solutions. Strong knowledge of computer graphics, algorithms, and hardware acceleration is essential for this role.

What engineers make $300,000 a year?

Senior engineers in specialized fields such as software engineering, data engineering, and systems engineering can earn $300,000 or more annually, especially with extensive experience, advanced skills, and working in high-demand industries or companies. Roles often require advanced certifications, leadership responsibilities, or expertise in high-paying sectors like technology, finance, or aerospace.

What engineers make $500,000?

Senior engineers in specialized fields such as software engineering, data engineering, or systems architecture can earn $500,000 or more annually, especially with extensive experience, advanced skills, and in high-demand industries like technology or finance. Executive or lead engineering roles may also reach this compensation level, often including bonuses and stock options.

How do Graphics Engineers typically collaborate with artists and game designers during a project's development cycle?

Graphics Engineers work closely with artists and game designers to ensure that visual assets and effects are integrated seamlessly into the project. They often participate in regular meetings to discuss technical feasibility, optimize rendering pipelines, and troubleshoot graphical issues. This collaboration helps translate creative vision into efficient, real-time graphics while balancing performance and quality. Establishing clear communication and understanding both artistic goals and technical constraints are key to successful teamwork in this role.

What are Graphics Engineers?

Graphics Engineers are specialized software engineers who design, develop, and optimize computer graphics systems and applications. They work on rendering engines, visual effects, shaders, and graphics APIs to create realistic and efficient visual experiences in video games, simulations, movies, and other multimedia platforms. Graphics Engineers need strong programming skills, particularly in languages like C++ and knowledge of graphics libraries such as DirectX, OpenGL, or Vulkan. Their work bridges the gap between hardware capabilities and artistic vision, ensuring smooth and visually appealing graphics performance.
What are the most commonly searched types of Graphics Engineer jobs in Utah? The most popular types of Graphics Engineer jobs in Utah are:
Infographic showing various Graphics Engineer job openings in Utah as of June 2026, with employment types broken down into 60% Full Time, 33% Part Time, and 7% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution, with an average salary of $129,699 per year, or $62.4 per hour.
Raytracing Compiler Engineer - Developer and Performance Technology

Raytracing Compiler Engineer - Developer and Performance Technology

NVIDIA

Salt Lake City, UT • On-site

$135K/yr

Full-time

Posted 5 days ago


Job description

Job Summary:
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. They are seeking a Raytracing Compiler Engineer to guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs, while also developing new compiler passes and optimizations.
Responsibilities:
• Guide the design and implementation of a new LLVM-based backend JIT compiler targeting NVIDIA GPUs.
• Design and develop new compiler passes and optimizations required to meet the high-performance and low compilation time requirements of the compiler.
• Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
• Apply and adapt the latest compiler technologies to produce premier, robust, supportable compilers and tools.
• Get a chance to influence and work on new GPU architectures.
Qualifications:
Required:
• B.S. or higher degree in Computer Science/Engineering or equivalent experience.
• 12+ years of compiler development experience, including 3+ years of experience in LLVM with a focus on code generation.
• Expertise in LLVM code generation, including instruction scheduling, software pipelining, register allocation, and LLVM IR.
• Proficient in compiler design and in performance analysis tools.
• Excellent hands-on C++ programming skills applied to industry standard C++ compilers and development frameworks.
• Strong background in software engineering principles crafting robust and maintainable solutions to challenging problems.
• Good communication and documentation skills and self-motivated.
Preferred:
• Masters or PhD preferred, with 5+ years of relevant experience.
• Developing compiler optimizations and code generation for GPUs!
• Developing CUDA, DirectX, OpenGL/Vulkan, OptiX applications.
• You should have strong interpersonal skills and be capable of leading and influencing others in the department.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993