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Gaming Designer Jobs in Kentucky (NOW HIRING)

$90 - $130/hr

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions. What You'll Do * Define the core gameplay ...

$70 - $100/hr

Our games run on warmth and restraint. Small daily emotional beats, not melodrama. We believe ... Collaborate with game designers so narrative and gameplay reinforce one another. Create moments ...

New

$51 - $69/hr

We're looking for self-motivated, proactive designers who enjoy creating unique experiences and can ... Broad understanding of gaming landscape * Self-starter with excellent communication and teamwork ...

New

$55 - $85/hr

Game Day Operations - Motion Graphics Designer 501 Broadway, Nashville, TN 37203, USA Posted Thursday, July 2, 2026 at 6:00 AM Job Title: Motion Graphic Designer Department: Game Presentation Job ...

New

$90 - $120/hr

We're looking for a Senior Designer with experience across VR, first-person, and simulation experiences to help define and deliver engaging gameplay, systems, and player experiences for an ambitious ...

New

$68 - $97/hr

Senior Progression Designer (CONTRACT) Company: Sony Interactive Entertainment -- Sony Bend Studio ... R-124544 Experience: 5+ years of experience in video game progression design, systems design ...

$120 - $150/hr

As a Senior UX Designer, you will shape intuitive, accessible, and engaging user experiences for high-profile video game projects. You will help players understand and navigate complex UI systems ...

New

$58 - $80/hr

You will work closely with Game Designers, Engineers, and Producers in an agile environment. Rather than just following checklists, you will analyze client-server interactions, catch performance ...

New

$55 - $75/hr

Along with our interior design studio, Wimberly Interiors , we specialize in hospitality, gaming ... ROLE The Designer provides the project team with essential design and/or technical support and ...

New

$117 - $145/hr

Working closely with Game Designers, Engineers, Technical Artists, and Art peers, you will drive a collaborative and holistic approach to game development that pushes the boundaries of casino gaming ...

New

$188 - $212/hr

Discord plays a uniquely important role in the future of gaming, and we are focused on making it ... As a Senior Product Designer on Consumer Revenue , you'll help shape how millions of people ...

New

$60 - $85/hr

We're looking for an Associate Designer who is passionate about product, energized by the game, and excited to help shape the future of The Golfer's Journal merchandise. This role is ideal for ...

New

$73 - $116/hr

Our mission is to be Chicagoland's premier gaming and entertainment destination, celebrated for ... We are seeking a dynamic, agile Instructional Designer who thrives in a fast-paced environment and ...

New

... in the game. Achievements are shared and celebrated. As a team, we are motivated to better ... The Designer III (DT III) position is the third level in the Designer career track. This career ...

$90 - $150/hr

As a leading mobile games developer, Jam City is looking to "level up" our talent. We're searching ... Dog Friendly We are looking for an experienced UI/UX Designer to bring their expert game UI/UX ...

$85 - $95/hr

Training Designer Job Type: Full-Time, Hybrid (90% WFH, 10% In-person) Location: Los Angeles, CA ... games, sports, and enrichment activities focused on arts, humanities, and STEM. The services we ...

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Gaming Designer information

See Kentucky salary details

$40.8K

$135.5K

How much do gaming designer jobs pay per year?

As of Sep 2, 2026, the average yearly pay for gaming designer in Kentucky is $129,513.00, according to ZipRecruiter salary data. Most workers in this role earn between $134,600.00 and $134,600.00 per year, depending on experience, location, and employer.

What does a gaming designer do?

A Gaming Designer is responsible for creating the concepts, rules, and structure of video games. They work with a team to develop the game's storylines, characters, gameplay mechanics, and levels. Gaming Designers often collaborate with artists, programmers, and writers to ensure the game offers a compelling and enjoyable experience. Their work involves both creative and technical skills, including problem-solving, prototyping, and playtesting to refine ideas. Ultimately, they help shape the player's experience from the initial idea to the final product.

What are the key skills and qualifications needed to thrive as a gaming designer, and why are they important?

To thrive as a Gaming Designer, you need a strong grasp of game mechanics, storytelling, and user experience, typically supported by a degree in game design, computer science, or a related field. Proficiency in industry-standard tools like Unity, Unreal Engine, and graphic design software, as well as knowledge of scripting languages, is highly valued. Creativity, teamwork, and effective communication are essential soft skills for collaborating on multidisciplinary teams and bringing innovative ideas to life. These skills are crucial for creating engaging, playable games that meet both player expectations and project objectives.

What are some common challenges gaming designers face when working on collaborative projects?

Gaming designers often collaborate with developers, artists, and writers, which can present challenges in aligning creative visions and managing feedback from multiple stakeholders. Balancing gameplay mechanics with visual and narrative elements requires clear communication and flexibility. Additionally, meeting tight deadlines while accommodating changes in scope or design can be demanding. Successful gaming designers are proactive in soliciting input, open to iteration, and skilled at resolving conflicts to keep the project on track.

What is the difference between Gaming Designer vs Game Developer?

AspectGaming DesignerGame Developer
CredentialsTypically a degree in game design, computer science, or related fieldsUsually a degree in computer science, software engineering, or programming
Work EnvironmentDesign studios, creative teams, collaborative settingsProgramming environments, coding teams, technical development
Industry UsageFocuses on game concept, mechanics, and user experienceFocuses on coding, software architecture, and technical implementation

While both roles are essential in game development, Gaming Designers primarily focus on creating game concepts, mechanics, and user experience, whereas Game Developers handle the technical coding and software development. Understanding these differences helps clarify career paths and collaboration in the gaming industry.

How do you become a gaming designer?

To become a gaming designer, individuals typically pursue a bachelor's degree in game design, computer science, or a related field, and develop skills in programming, storytelling, and graphic design. Gaining experience through internships, creating a portfolio of game projects, and familiarizing oneself with game development tools like Unity or Unreal Engine are also important steps.

What jobs can a gaming designer get?

A gaming designer can pursue roles such as game developer, level designer, game artist, or user experience designer within the video game industry. These positions often require skills in programming, graphic design, storytelling, and familiarity with game development tools like Unity or Unreal Engine.

What are popular job titles related to Gaming Designer jobs in Kentucky?

For Gaming Designer jobs in Kentucky, the most frequently searched job titles are:

What job categories do people searching Gaming Designer jobs in Kentucky look for?

The top searched job categories for Gaming Designer jobs in Kentucky are:

What cities in Kentucky are hiring for Gaming Designer jobs?

Cities in Kentucky with the most Gaming Designer job openings:

Infographic showing various Gaming Designer job openings in Kentucky as of August 2026, with employment types broken down into 84% Full Time, 9% Part Time, and 7% Temporary. Highlights an 49% Physical, 1% Hybrid, and 50% Remote job distribution, with an average salary of $129,513 per year, or $62.3 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

On-site

$90 - $130/hr

Other

Posted 12 days ago


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

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