As a Games Lecturer, you will typically develop and deliver lectures, workshops, and practical sessions covering subjects such as game design, programming, art, theory, and production. Your teaching approach may combine hands-on project work, collaboration with industry professionals, and integration of the latest technology trends to keep course content relevant and engaging. Additionally, you will mentor students, assess assignments or game projects, and often contribute to curriculum development. Collaboration with other faculty and participation in academic or industry events are common, fostering a strong connection between the classroom and the professional gaming world.