Software Engineer, Gameplay Combat - Unannounced Game Requisition ID: R028084 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and ...
Software Engineer, Gameplay Combat - Unannounced Game Requisition ID: R028084 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and ...
Software Engineer, Gameplay Combat - Unannounced Game
Irvine, CA · On-site +1
$38.08 - $70.44/hr
Software Engineer, Gameplay Combat - Unannounced Game Requisition ID:R028084 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and ...
Software Engineer, Gameplay Combat - Unannounced Game
Irvine, CA · On-site +1
$38.08 - $70.44/hr
Software Engineer, Gameplay Combat - Unannounced Game Requisition ID:R028084 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Principal Software Engineer, Gameplay - Teamfight Tactics
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer on the Live Experiences teams within Teamfight Tactics , you will collaborate with multidisciplinary teams to enable the creation of new game features, systems, and ...
Software Engineer, Gameplay Combat - Unannounced Game
Irvine, CA · On-site
$100 - $125/hr
We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay ... Blizzard Entertainment ® is a premier developer and publisher of entertainment software. After ...
Software Engineer, Gameplay Combat - Unannounced Game
Irvine, CA · On-site
$100 - $125/hr
We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay ... Blizzard Entertainment ® is a premier developer and publisher of entertainment software. After ...
Experience working with visual effects, 3D, or other artists either in games or in another industry * 5+ years of experience as a Software Engineer * 2+ years experience directly leading an ...
Experience working with visual effects, 3D, or other artists either in games or in another industry * 5+ years of experience as a Software Engineer * 2+ years experience directly leading an ...
Experience working with visual effects, 3D, or other artists either in games or in another industry * 5+ years of experience as a Software Engineer * 2+ years experience directly leading an ...
Experience working with visual effects, 3D, or other artists either in games or in another industry * 5+ years of experience as a Software Engineer * 2+ years experience directly leading an ...
Lead Gameplay Engineer
Irvine, CA · On-site
$100 - $125/hr
Experience performing in a senior or principal software engineering role or equivalent * Ability to collaborate with other engineers, designers, artists and other game developers * Ability to work ...
Lead Gameplay Engineer
Irvine, CA · On-site
$100 - $125/hr
Experience performing in a senior or principal software engineering role or equivalent * Ability to collaborate with other engineers, designers, artists and other game developers * Ability to work ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Principal Software Engineer, Gameplay - Unpublished R&D Product
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer and technical lead you'll take technical ownership of multiple key areas. You will drive the technical vision and execution of gameplay features. You will collaborate ...
Software Engineer - Game Development Software
Sunnyvale, CA · On-site
$200 - $250/hr
Software Engineer - Game Development Develop and optimize the Unreal-engine based simulation ... gameplay type features within Unreal. At Applied, we encourage all engineers to take ownership over ...
Software Engineer - Game Development Software
Sunnyvale, CA · On-site
$200 - $250/hr
Software Engineer - Game Development Develop and optimize the Unreal-engine based simulation ... gameplay type features within Unreal. At Applied, we encourage all engineers to take ownership over ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer ,you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer ,you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer ,you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer ,you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer , you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
Principal Software Engineer - Developer Connections, Game Release
Los Angeles, CA · On-site
$145K - $195K/yr
As a Principal Software Engineer , you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release ...
QDStaff is North America's leading talent source for award-winning video game companies, and they are seeking a Software Engineer to design and build next-generation automation systems for mobile ...
QDStaff is North America's leading talent source for award-winning video game companies, and they are seeking a Software Engineer to design and build next-generation automation systems for mobile ...
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Software Engineer / Unity Game Developer Level 2 Location :El Segundo California Work Schedule ... Design and implement gameplay systems, interactions, and user experiences. * Optimize application ...
Quick apply
Software Engineer / Unity Game Developer Level 2
El Segundo, CA · On-site
$100 - $131/hr
Software Engineer / Unity Game Developer Level 2 Location :El Segundo California Work Schedule ... Design and implement gameplay systems, interactions, and user experiences. * Optimize application ...
Graphics Software Engineer
Santa Clara, CA · On-site +1
$165K - $204K/yr
Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software ...
Graphics Software Engineer
Santa Clara, CA · On-site +1
$165K - $204K/yr
Work with game developers to improve the reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software ...
Staff Software Engineer
San Francisco, CA · On-site +1
$260K/yr
Staff Software Engineer (Scopely Explore, Inc.; fka Niantic, Inc., San Francisco, California ... Work with a team of engineers, designers, game designers, and producers to execute on a creative ...
New
Staff Software Engineer
San Francisco, CA · On-site +1
$260K/yr
Staff Software Engineer (Scopely Explore, Inc.; fka Niantic, Inc., San Francisco, California ... Work with a team of engineers, designers, game designers, and producers to execute on a creative ...
New
Gameplay Software Engineer information
See California salary details
$79.9K - $91.1K
4% of jobs
$91.1K - $102.2K
4% of jobs
$102.2K - $113.3K
5% of jobs
$118.8K is the 25th percentile. Wages below this are outliers.
$113.3K - $124.4K
23% of jobs
$124.4K - $135.6K
5% of jobs
The median wage is $140K / yr.
$135.6K - $146.7K
20% of jobs
$146.7K - $157.8K
3% of jobs
$157.8K - $168.9K
2% of jobs
$171.8K is the 75th percentile. Wages above this are outliers.
$168.9K - $180.1K
29% of jobs
$180.1K - $191.2K
1% of jobs
$191.2K - $202.3K
2% of jobs
$79.9K
$143.5K
$202.3K
How much do gameplay software engineer jobs pay per year?
What is a gameplay software engineer?
How does a gameplay software engineer typically collaborate with designers and artists during the game development process?
What are the key skills and qualifications needed to thrive as a gameplay software engineer, and why are they important?
What is the difference between Gameplay Software Engineer vs Game Developer?
| Aspect | Gameplay Software Engineer | Game Developer |
|---|---|---|
| Primary Focus | Designing and implementing gameplay features and mechanics | Creating overall game content, including coding, art, and design |
| Skills & Certifications | Proficiency in C++, game engines (Unity, Unreal), scripting | Varies widely; may include programming, art, design, project management |
| Work Environment | Game studios, development teams, often specialized roles | Broader roles, including design, programming, or production teams |
While both roles involve game development, a Gameplay Software Engineer specializes in coding gameplay features and mechanics, whereas a Game Developer may handle a broader range of tasks including content creation and overall game design. The roles often overlap but differ in scope and focus.
What are popular job titles related to Gameplay Software Engineer jobs in California?
For Gameplay Software Engineer jobs in California, the most frequently searched job titles are:
- Software Engineer Insurance Company
- Freelance Indie Animation Studio
- Urgently Hiring Remote Senior Software Engineer
- Flexible Remote Game Developer
- Computer Game Developer
- Home Based Indie Game Developer
- Acoustic Engineer Remote
- Remote Game Programmer
- Senior Generative Ai Prompt Engineer
- Augmented Reality Unity Developer
What job categories do people searching Gameplay Software Engineer jobs in California look for?
The top searched job categories for Gameplay Software Engineer jobs in California are:

Software Engineer, Gameplay Combat - Unannounced Game
Irvine, CA • On-site
Full-time
Medical, Dental, Vision, Life, Retirement, PTO
Posted 8 days ago
Blizzard Entertainment rating
9.3
Based on 12 frontline employees who took The Breakroom Quiz
3rd of 78 rated media
Job description
Unannounced Project
Job Title:
Software Engineer, Gameplay Combat - Unannounced Game
Requisition ID:
R028084
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations, only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Gameplay Engineer, Combat to help create the next generation of gameplay experiences in an unannounced title. You will be responsible for developing combat experiences, character behaviors, navigation systems, and gameplay technologies that make combat gameplay fun. Alongside a talented team of engineers, designers and artists, you will build the foundations that power engaging, responsive, and immersive gameplay.
This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine, CA location.
This role includes, but is not limited to, the following responsibilities:
- Develop and maintain combat systems supporting interactions between players and NPCs, with a strong emphasis on performance, scalability, and maintainability.
- Partner with encounter, character, and system designers to transform gameplay goals into robust technical solutions.
- Collaborate with designers, artists, animators, and gameplay engineers to implement polished combat experiences.
- Identify performance bottlenecks, technical risks, and implementation challenges while proposing practical solutions.
- Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
Requirements
- Minimum 5 years of experience in gameplay engineering or a combination of applicable training and related experience.
- Contributions on action focused combat systems, NPC AI, navigation, or gameplay features on at least one shipped title.
- Strong C++ programming skills, including performance analysis and optimization.
- Experience delivering high-quality features as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
Bonus Points
- Experience working with Unreal Engine
- Experience and interest in character animation, navigation, combat or gameplay mechanics
- Experience and interest in combat gameplay
- Console development experience
Your Platform
At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we've been creating genre-defining games for millions of players around the world for more than 30 years. We're on a quest: bring our dreams to life and craft the most epic entertainment experiences...ever. Hard work, iteration, and polish go into the Blizzard "secret recipe," but the most important ingredients come from talented people who share our vision. If that sounds like you, join us.
Our World
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc., a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for Every World - we've got our employees covered.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $38.08 - $70.44 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.
What Blizzard Entertainment employees say
Pay
Benefits
Hours and flexibility
Workplace
Get the full story on Breakroom
About Blizzard Entertainment
Sourced by ZipRecruiter
Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Irvine, CA, US
Year founded
1991