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Gameplay Software Engineer Jobs (NOW HIRING)

What We Need We are looking for a Senior Gameplay Software Engineer to join a forward-looking R&D team focused on high-impact technology exploration. Operating as a fast-moving, highly efficient team ...

What We Need We are looking for a Senior Gameplay Software Engineer to join a forward-looking R&D team focused on high-impact technology exploration. Operating as a fast-moving, highly efficient team ...

Junior Software Developer- Table Games

Las Vegas, NV ยท On-site

$64K - $83K/yr

Job Summary The Junior Software Engineer - Table Games is responsible for supporting the design, development, testing, and maintenance of gaming software solutions for AGS table game products. This ...

Gaming Software Engineer:

Lehi, UT ยท Remote

$101.34 - $105.63/hr

... as a Senior Contract Software Engineer. In this role, you will have the autonomy to lead and ... Independently design and implement systems and gameplay features. * Collaborate closely with ...

Position Summary Bring our charitable games to life through implementation and integration effort ... Collaborate with software quality assurance engineers to ensure regulatory compliance and timely ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA ยท On-site +1

$137K - $180K/yr

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion ...

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion ...

Senior Advanced Software Engineer

Chicago, IL ยท Hybrid

$150K - $172K/yr

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ...

Position Summary Bring our charitable games to life through implementation and integration effort ... Collaborate with software quality assurance engineers to ensure regulatory compliance and timely ...

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Gameplay Software Engineer information

See salary details

$81K

$145.4K

$205K

How much do gameplay software engineer jobs pay per year?

As of Jun 14, 2026, the average yearly pay for gameplay software engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are Gameplay Software Engineers?

Gameplay Software Engineers are specialized software developers who focus on designing and implementing interactive features and systems within video games. They work closely with game designers, artists, and other programmers to bring gameplay mechanics, character controls, artificial intelligence, and user interfaces to life. Their responsibilities often include writing code for game logic, prototyping new features, fixing bugs, and optimizing performance to ensure a smooth and engaging gaming experience.

What is the difference between Gameplay Software Engineer vs Game Developer?

AspectGameplay Software EngineerGame Developer
Primary FocusDesigning and implementing gameplay features and mechanicsCreating overall game content, including coding, art, and design
Skills & CertificationsProficiency in C++, game engines (Unity, Unreal), scriptingVaries widely; may include programming, art, design, project management
Work EnvironmentGame studios, development teams, often specialized rolesBroader roles, including design, programming, or production teams

While both roles involve game development, a Gameplay Software Engineer specializes in coding gameplay features and mechanics, whereas a Game Developer may handle a broader range of tasks including content creation and overall game design. The roles often overlap but differ in scope and focus.

What are the key skills and qualifications needed to thrive as a Gameplay Software Engineer, and why are they important?

To thrive as a Gameplay Software Engineer, you need strong programming skills in languages like C++ or C#, a background in computer science or software engineering, and a solid understanding of game development concepts. Familiarity with game engines such as Unity or Unreal Engine, and experience using version control systems like Git, are typically required. Creativity, collaboration, and strong problem-solving abilities help set top candidates apart in this role. These skills are crucial for efficiently building engaging, high-quality gameplay features and working effectively within multidisciplinary game development teams.

How do Gameplay Software Engineers typically collaborate with designers and artists during the game development process?

Gameplay Software Engineers work closely with designers and artists to bring creative visions to life. They frequently participate in cross-disciplinary meetings to understand gameplay mechanics, user experience goals, and visual requirements. Collaboration often involves rapid prototyping, iterative feedback, and integrating new assets and mechanics into the game engine. Effective communication and adaptability are essential, as requirements can evolve throughout development, requiring engineers to balance technical constraints with creative aspirations.
More about Gameplay Software Engineer jobs
What states have the most Gameplay Software Engineer jobs? States with the most job openings for Gameplay Software Engineer jobs include:
What job categories do people searching Gameplay Software Engineer jobs look for? The top searched job categories for Gameplay Software Engineer jobs are:
Infographic showing various Gameplay Software Engineer job openings in the United States as of June 2026, with employment types broken down into 77% Full Time, 6% Part Time, and 17% Contract. Highlights an 88% In-person, 6% Hybrid, and 6% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.
Senior Gameplay Engineer

Senior Gameplay Engineer

2K

Los Angeles, CA โ€ข On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Sr. Gameplay Engineer (Temporary)
Who We Are
2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K's portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, HB Studios, and 2K SportsLab. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today's most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.
Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of 2K's portfolio currently includes several AAA, sports and entertainment brands, including global powerhouse NBAยฎ 2K, renowned BioShockยฎ, Borderlandsยฎ, Mafia, Sid Meier's Civilizationยฎ and XCOMยฎ brands; popular WWEยฎ 2K and WWEยฎ SuperCard franchises, TopSpin 2K25, as well as the critically and commercially acclaimed PGA TOURยฎ 2K.
At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don't meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!
What We Need
We are looking for a Senior Gameplay Software Engineer to join a forward-looking R&D team focused on high-impact technology exploration. Operating as a fast-moving, highly efficient team, we are piloting cutting-edge toolsets and workflows designed to streamline development and explore what the future of AAA game production looks like.
In this role, you will own the character movement and player control systems at the heart of our unannounced project. You will bring deep Unreal Engine 5 expertise and a passion for responsive, authentic movement to a close-knit, veteran team of craft experts who communicate at a high level but also love getting hands-on with the code. This role demands hands-on mastery beyond the character on the screen-you'll own the broader player-side surface including player systems, inventory, and dynamic gameplay data pipelines.
What You Will Do
โ€ข Design and implement character control systems that feel responsive, authentic, and physically convincing.
โ€ข Architect and extend character movement using Unreal Engine's Character Movement Component (CMC) or Mover Plugin.
โ€ข Collaborate daily with animators, designers, and gameplay engineers in a highly collaborative, flat-structure environment.
โ€ข Prototype, test, and polish gameplay systems from concept to production-ready states using modern R&D workflows.
โ€ข Own the broader player-side stack alongside character work, including inventory, equipment, gameplay scripting interfaces, and the data flowing into the UI.
โ€ข Partner with designers to keep HUDs and player-facing screens tightly coupled to gameplay state, maintaining clean ownership of where data lives and how it propagates.
โ€ข Optimize character and control systems for modern consoles and PCs to ensure high-performance execution.
What Will Make You A Great Fit
โ€ข Experience: 5+ years of professional software engineering experience in game development.
โ€ข Engine Mastery: Deep, production-proven expertise in C++ and UE5 Blueprints.
โ€ข Frameworks: Strong understanding of Gameplay Ability System (GAS), Enhanced Input, or other key UE5 gameplay frameworks.
โ€ข Movement Systems: Hands-on experience developing and customizing character movement systems (CMC or Mover).
โ€ข Performance: Extensive experience with optimization, memory management, and writing deterministic gameplay code.
โ€ข Game Feel: An exceptional eye for authentic human movement, animation blending, and highly responsive game feel (the "3Cs").
โ€ข Systemic Thinker: You understand how to build features that don't just work in a vacuum but are built to scale for a full production environment.
โ€ข Clear Communicator: You can translate technical constraints to level designers and "game feel" requirements, ensuring everyone is on the same page.
โ€ข Polished Execution: You know how to take a raw prototype and harden the implementation until it's production-ready, stable, and easy for other designers to maintain.
โ€ข Education: Bachelor's degree in Computer Science, a related field, or equivalent practical experience.
Beneficial Qualifications
โ€ข Performance Capture: Strong experience with Unreal Engine performance capture pipelines and optimization.
โ€ข AAA Pedigree: Experience developing gameplay systems for AAA third-person action-adventure titles.
โ€ข System Design: A proven track record of shipping games with a core focus on Character, Camera, and Controls (the "3Cs") in a senior capacity.
โ€ข Innovation: A strong passion for learning and shaping cutting-edge, modernized R&D pipelines designed to accelerate development.
This is a 6-month temporary role with the potential for an extension based on business needs and performance.
Equal Opportunity & Security Notice
The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(k) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.
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