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Gameplay Software Engineer Jobs (NOW HIRING)

Nintendo Software Technology's mission is to design, develop and deliver the very best video games ... Develops, writes, tests, debugs, and implements code using the relevant programming languages as ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site +1

$137K - $180K/yr

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA · On-site

$162K - $224K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion ...

Senior Advanced Software Engineer

Chicago, IL · On-site

$150K - $172K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ...

New

Senior Advanced Software Engineer

Chicago, IL · Hybrid

$150K - $172K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Gaming: Welcome to the world of land-based gaming. At Light & Wonder, it's all about the games, and ... Job Summary As a Senior Advanced Software Engineer at Light & Wonder, you will be a key contributor ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Software Engineer - Transaction Engine, C, Unix Position Description This Software Engineering ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Software Engineer - Transaction Engine, C, Unix Position Description This Software Engineering ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Software Engineer - Transaction Engine, C, Unix Position Description This Software Engineering ...

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine ... Responsibilities : • Independently design and implement systems and gameplay features. • ...

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Gameplay Software Engineer information

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$81K

$145.4K

$205K

How much do gameplay software engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for gameplay software engineer in the United States is $145,359.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What is a gameplay software engineer?

Gameplay Software Engineers are specialized software developers who focus on designing and implementing interactive features and systems within video games. They work closely with game designers, artists, and other programmers to bring gameplay mechanics, character controls, artificial intelligence, and user interfaces to life. Their responsibilities often include writing code for game logic, prototyping new features, fixing bugs, and optimizing performance to ensure a smooth and engaging gaming experience.

How does a gameplay software engineer typically collaborate with designers and artists during the game development process?

Gameplay Software Engineers work closely with designers and artists to bring creative visions to life. They frequently participate in cross-disciplinary meetings to understand gameplay mechanics, user experience goals, and visual requirements. Collaboration often involves rapid prototyping, iterative feedback, and integrating new assets and mechanics into the game engine. Effective communication and adaptability are essential, as requirements can evolve throughout development, requiring engineers to balance technical constraints with creative aspirations.

What are the key skills and qualifications needed to thrive as a gameplay software engineer, and why are they important?

To thrive as a Gameplay Software Engineer, you need strong programming skills in languages like C++ or C#, a background in computer science or software engineering, and a solid understanding of game development concepts. Familiarity with game engines such as Unity or Unreal Engine, and experience using version control systems like Git, are typically required. Creativity, collaboration, and strong problem-solving abilities help set top candidates apart in this role. These skills are crucial for efficiently building engaging, high-quality gameplay features and working effectively within multidisciplinary game development teams.

What is the difference between Gameplay Software Engineer vs Game Developer?

AspectGameplay Software EngineerGame Developer
Primary FocusDesigning and implementing gameplay features and mechanicsCreating overall game content, including coding, art, and design
Skills & CertificationsProficiency in C++, game engines (Unity, Unreal), scriptingVaries widely; may include programming, art, design, project management
Work EnvironmentGame studios, development teams, often specialized rolesBroader roles, including design, programming, or production teams

While both roles involve game development, a Gameplay Software Engineer specializes in coding gameplay features and mechanics, whereas a Game Developer may handle a broader range of tasks including content creation and overall game design. The roles often overlap but differ in scope and focus.

More about Gameplay Software Engineer jobs

What states have the most Gameplay Software Engineer jobs?

States with the most job openings for Gameplay Software Engineer jobs include:

What job categories do people searching Gameplay Software Engineer jobs look for?

The top searched job categories for Gameplay Software Engineer jobs are:

Infographic showing various Gameplay Software Engineer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 87% Full Time, 8% Part Time, and 4% Contract. Highlights an 87% Physical, 4% Hybrid, and 9% Remote job distribution, with an average salary of $145,359 per year, or $69.9 per hour.

CONTRACT - Gameplay Software Engineer

Nintendo

Redmond, WA • Hybrid

Full-time

Posted 17 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

155th of 245 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY: 
An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES

  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.


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