Gameplay Engineer
$85K - $126K/yr
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will ...
$85K - $126K/yr
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will ...
$85K - $126K/yr
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will ...
Sr. Gameplay Engineer (Temporary) Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is ...
Sr. Gameplay Engineer (Temporary) Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is ...
Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA Requisition ID:R027454 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity ...
Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA Requisition ID:R027454 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Los Angeles, CA · On-site
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA Requisition ID: R027454 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity ...
Lead NPC Gameplay Engineer | Unannounced Project | Irvine, CA Requisition ID: R027454 At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity ...
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
As a Senior Software Engineer (Gameplay Systems & Animation ) on an unpublished R&D product, you will report to the Gameplay Engineering Lead, you'll help bring our characters to life through ...
San Francisco, CA · On-site
The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...
Quick apply
San Francisco, CA · On-site
The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...
San Francisco, CA · On-site
The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...
San Francisco, CA · On-site
The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...
As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features ...
As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features ...
Los Angeles, CA · On-site
Riot Games is a company dedicated to creating player-focused experiences, and they are seeking a Senior Software Engineer for an unpublished R&D product. This role involves designing and implementing ...
Los Angeles, CA · On-site
Riot Games is a company dedicated to creating player-focused experiences, and they are seeking a Senior Software Engineer for an unpublished R&D product. This role involves designing and implementing ...
As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features ...
As a Software Engineer III focused on Meta Systems, you will build and evolve the systems that shape a player's journey outside of moment-to-moment gameplay - including progression, social features ...
As a Senior Creative Gameplay Engineer, you will contribute creative vision and technical expertise to the Sneaky Sasquatch team, creating innovative new gameplay experiences for millions of players ...
As a Senior Creative Gameplay Engineer, you will contribute creative vision and technical expertise to the Sneaky Sasquatch team, creating innovative new gameplay experiences for millions of players ...
San Francisco, CA · On-site
$200K - $300K/yr
The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the ...
San Francisco, CA · On-site
$200K - $300K/yr
The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the ...
Redondo Beach, CA · On-site
$75K - $119K/yr
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
Redondo Beach, CA · On-site
$75K - $119K/yr
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
Quick apply
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
Redondo Beach, CA · On-site +1
$75K - $119K/yr
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
Redondo Beach, CA · On-site +1
$75K - $119K/yr
S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles ... Must have 4 years experience in programing, professionally or in school. * B.S. or equivalent in ...
San Francisco, CA · On-site
Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...
San Francisco, CA · On-site
Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...
Los Angeles, CA · On-site
$131K - $246K/yr
Design, implement, and support quality gameplay systems and tools, focusing on melee combat, ranged (weapon-based) combat, and combat AI * Collaborate directly and proactively with engineers ...
Los Angeles, CA · On-site
$131K - $246K/yr
Design, implement, and support quality gameplay systems and tools, focusing on melee combat, ranged (weapon-based) combat, and combat AI * Collaborate directly and proactively with engineers ...
$131K - $246K/yr
Design, implement, and support quality gameplay systems and tools, focusing on melee combat, ranged (weapon-based) combat, and combat AI * Collaborate directly and proactively with engineers ...
$131K - $246K/yr
Design, implement, and support quality gameplay systems and tools, focusing on melee combat, ranged (weapon-based) combat, and combat AI * Collaborate directly and proactively with engineers ...
$95.2K - $99.5K
0% of jobs
$99.5K - $103.7K
0% of jobs
$103.7K - $107.9K
0% of jobs
$107.9K - $112.1K
0% of jobs
$112.1K - $116.3K
0% of jobs
$116.3K - $120.5K
0% of jobs
$120.5K - $124.8K
0% of jobs
$126.6K is the 25th percentile. Wages below this are outliers.
$124.8K - $129K
56% of jobs
$129K - $133.2K
0% of jobs
$133.2K - $137.4K
0% of jobs
$139.2K is the 75th percentile. Wages above this are outliers.
$137.4K - $141.6K
44% of jobs
$95.2K
$133.5K
$141.6K
| Aspect | Gameplay Programmer | Game Developer |
|---|---|---|
| Primary Focus | Implementing gameplay features, mechanics, and systems | Designing, developing, and managing entire game projects |
| Skills & Credentials | Programming skills, understanding of game engines, scripting | Programming, design, project management, often with broader skill set |
| Work Environment | Typically within a development team, focused on coding and implementation | Varies from coding to design, often in larger teams or studios |
While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.
A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

$85K - $126K/yr
Other
Medical, Dental, Vision, Life, Retirement, PTO
Posted 7 days ago
As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.
What You'll Do:
What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:
#LI-Onsite
The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.