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Computer Game Development Jobs in California (NOW HIRING)

Game Development Engineer

Costa Mesa, CA ยท On-site

$166K - $220K/yr

... computer vision, sensor fusion, and networking technology to the military in months, not years ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

Game Development Engineer

Costa Mesa, CA ยท On-site

$166K - $220K/yr

... computer vision, sensor fusion, and networking technology to the military in months, not years ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

Game Development Engineer

Costa Mesa, CA ยท On-site

$166K - $220K/yr

... computer vision, sensor fusion, and networking technology to the military in months, not years ... It is often used for Business Development and Engineering purposes. WHAT YOU'LL DO * Partner with ...

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Showing results 1-20

Computer Game Development information

See California salary details

$32.1K

$107K

$177.6K

How much do computer game development jobs pay per year?

As of Jul 28, 2026, the average yearly pay for computer game development in California is $107,050.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,400.00 and $122,400.00 per year, depending on experience, location, and employer.
What job categories do people searching Computer Game Development jobs in California look for? The top searched job categories for Computer Game Development jobs in California are:
Infographic showing various Computer Game Development job openings in California as of July 2026, with employment types broken down into 1% As Needed, 82% Full Time, 14% Part Time, and 3% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $107,050 per year, or $51.5 per hour.
Software Engineer (ML/Game Development)

Software Engineer (ML/Game Development)

GungHo Online Entertainment America, Inc.

Redondo Beach, CA โ€ข On-site

$75K - $119K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 12 days ago


Job description

About the company:

Located in Redondo Beach, CA, GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese game company GungHo Online Entertainment, Inc. Publishing titles across multiple platforms ranging from console to handheld and mobile, our group is comprised of veterans from various aspects of the industry brought together by one simple thing: a love of gaming.


Position Summary:

This position is responsible for designing, finetuning, and shipping machine learning and generative AI features for our new, internally developed game, as well as general debugging and troubleshooting. You will work at the intersection of applied ML and game development.


What you will be doing:

  • Design, implement, and debug ML/AI-driven features for our internally developed game, with a focus on LLM-powered NPC dialogue and model infrastructure.
  • Finetune, evaluate, and optimize models for in-game use, balancing quality against latency, memory, and cost.
  • Build and maintain inference systems and data pipelines that integrate cleanly with the game engine and runtime.
  • Contribute to gameplay features and general game code alongside your ML work. This is a hands-on role on both sides.
  • Ship other generative AI features as the game evolves.
  • Discuss, design, and plan AI features with artists, game designers, and gameplay engineers.
  • Test prototypes of future titles and AI systems to provide constructive feedback.
  • Attend industry conventions and live events as needed.


Qualifications:

  • 4 years experience in programing, professionally or in school is a plus.
  • B.S. or equivalent in Computer Science is preferred.ย 
  • C++ and game-engine experience (Unreal) is a huge plus
  • Demonstrated hands-on experience finetuning or deploying ML models. Whether through professional work, personal projects, or self-directed experimentation. We're looking for hands-on ML experience outside of coursework.
  • Solid general programming proficiency (any language); comfortable working in a production codebase.
  • No specific stack required โ€” we care more about what you have actually built than which tools you used.
  • Experience deploying models for low-latency, real-time inference is a plus.
  • Familiarity with 3D graphics, shaders, or GPU programming is a plus.
  • Strong communication skills.
  • Desire to learn and to grow, including into the game-development side.
  • Ability to work in small, agile team environments.
  • Passion for narrative games


Why you want to work here:

At GungHo, weโ€™re enthusiastic about creating fun games and weโ€™re always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done!


ย Perks:

  • 100% employer-paid insurances: Health Insurance (PPO Medical, Dental, and Vision), Life Insurance, Accidental Death and Dismemberment insurance, and Long Term Disability Insurance
  • 401(k) with employer match
  • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
  • An incentive may be provided based on business performance.


Business Hours:ย 10:00 AM - 7:00 PM in Pacific Time

Salary Range:ย $75,000 - $119,000 per year (DOE)


Note: Only applications submitted through the online system or formally referred by the designated recruiter will be deemed official and accepted. Any resumes submitted through alternative channels will not be recognized as valid applications.