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Computer Game Development Jobs in California (NOW HIRING)

Lead Gameplay Engineer

San Ramon, CA · On-site

$112K - $147K/yr

... game development. Responsibilities : • Lead a team of Gameplay Engineers to create best in class ... Required : • Bachelor's degree in software engineering, computer science, or equivalent. • At ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C#, or Python with strong understanding of software engineering principles. * Experience with customer ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C#, or Python with strong understanding of software engineering principles. * Experience with customer ...

SDET

San Diego, CA · On-site

$53 - $68.50/hr

... or Computer Engineering or equivalent combination of technical education and work experience. 2+ yrs in an SDET role. Experience in devising and executing test solutions for game services and ...

Showing results 21-40

Computer Game Development information

See California salary details

$32.1K

$107K

$177.6K

How much do computer game development jobs pay per year?

As of Aug 17, 2026, the average yearly pay for computer game development in California is $107,050.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,400.00 and $122,400.00 per year, depending on experience, location, and employer.

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For Computer Game Development jobs in California, the most frequently searched job titles are:

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Infographic showing various Computer Game Development job openings in California as of August 2026, with employment types broken down into 1% As Needed, 86% Full Time, 11% Part Time, and 2% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $107,050 per year, or $51.5 per hour.

Lead Gameplay Engineer

Striking Distance Studios

San Ramon, CA • On-site

$112K - $147K/yr

Full-time

Re-posted 12 days ago


Job description

Job Summary:
Striking Distance Studios is a AAA development studio located in San Ramon, CA, known for its creative excellence. They are seeking a Lead Gameplay Engineer to guide a team in implementing various gameplay features and systems, ensuring high-quality game development.
Responsibilities:
• Lead a team of Gameplay Engineers to create best in class Game Modes.
• Lead the overall planning, development, and execution of the game, engine and architecture.
• Establish tech projects, initiatives, and processes in conformance with the studio’s goals and objectives.
• Take new products and features from the design phase to release.
• Work across disciplines to build, refactor and maintain a variety of robust, flexible, and well-architected gameplay features, including controls, abilities, AI, and RPG systems.
• Prototype and implement different game modes.
• Work with design team on different features like 3Cs, combat systems, inventory, etc. to get the best player experience.
• Implement metagame features, including save systems, game settings, etc.
• Work with UI engineers to integrate HUD elements with gameplay features in the best way.
• Review the work of other engineers and provide mentorship on your area of knowledge.
• Create and maintain technical design documents.
• Delve into code written by other engineers and take ownership of existing systems as needed.
• Keep current on technological developments and advancements.
• Research and develop coding techniques and algorithms.
• Collaborate with technology director on technical design and feature roll out.
• Write clear, maintainable, portable, and highly performant code.
• Communicate accurate status updates to your team leads, producers, and QA regarding tasks/features you are responsible for.
• Adhere to team coding standards and best practices.
• Foster a culture of open, honest, and respectful communication across all disciplines.
Qualifications:
Required:
• Bachelor's degree in software engineering, computer science, or equivalent.
• At least 7 years of games industry experience and preferably 3 years or more in a similar role.
• Advanced leadership skills, including high empathy, strategic thinking, positivity, organization, responsibility and conflict resolution skills.
• At least 1 year of experience with Unreal Engine.
• Experience shipping games on current generation consoles (PS5 or XSX) and PC.
• Expert ability to be self-directed, focused and detail oriented.
• Expert C++ skills.
• 3D math skills.
• Expert verbal and written communications skills.
• A demonstrable love / passion for playing and making video games.
• A highly communicative and collaborative disposition.
Company:
Striking Distance Studios specializes in the development of video and computer games. It is a sub-organization of Krafton. Founded in 2019, the company is headquartered in San Ramon, USA, with a team of 51-200 employees. The company is currently Growth Stage.