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Gameplay Programmer Jobs in San Ramon, CA (NOW HIRING)

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

The Unity Engineer Role: We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming ...

Lead Gameplay Engineer

San Ramon, CA · On-site

$112K - $147K/yr

They are seeking a Lead Gameplay Engineer to guide a team in implementing various gameplay features and systems, ensuring high-quality game development. Responsibilities : • Lead a team of Gameplay ...

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The Role We're hiring a Principal Gameplay Engineer to define and own the core interactions of the Tolan world and the moment-to-moment "juice" that makes the app feel alive. You'll obsess over the ...

Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...

Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot. About Us Here at ... We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ...

Software Engineering Manager, Engine UI

San Mateo, CA · On-site

$118K - $158K/yr

We are seeking a highly skilled and experienced Engineering Manager to join our Engine UI team ... In this role, you will be responsible for leading the development of our state-of-the-art game ...

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Gameplay Programmer information

See San Ramon, CA salary details

$107.8K

$151.1K

$160.4K

How much do gameplay programmer jobs pay per year?

As of Jul 8, 2026, the average yearly pay for gameplay programmer in San Ramon, CA is $151,124.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,200.00 and $159,800.00 per year, depending on experience, location, and employer.

What is the difference between Gameplay Programmer vs Game Developer?

AspectGameplay ProgrammerGame Developer
Primary FocusImplementing gameplay features, mechanics, and systemsDesigning, developing, and managing entire game projects
Skills & CredentialsProgramming skills, understanding of game engines, scriptingProgramming, design, project management, often with broader skill set
Work EnvironmentTypically within a development team, focused on coding and implementationVaries from coding to design, often in larger teams or studios

While both roles involve programming, Gameplay Programmers specialize in creating and implementing gameplay mechanics, whereas Game Developers oversee broader aspects of game creation, including design and project management. Understanding these differences helps clarify career paths and employer expectations in the gaming industry.

What Is a Gameplay Programmer?

A gameplay programmer helps develop, document, test, and debug online or mobile game systems. Responsibilities include writing code with scripting languages such as C++, JavaScript, HTML, and Python; looking for ways to modify code; implementing functionalities such as controls, AI, and NPC behaviors within an established framework; and fixing design issues. They must communicate and work closely with other programmers to provide technical and creative feedback and meet project goals. Qualifications to become a gameplay programmer include a bachelor’s or master’s degree in computer science or a similar field and fluency in programming languages.

What does a Gameplay Programmer do?

A Gameplay Programmer is responsible for implementing the interactive elements of a video game, such as character controls, game rules, and mechanics. They work closely with designers and artists to turn creative concepts into playable features, ensuring that gameplay is both fun and functional. Their tasks often include writing code for player actions, AI behavior, and in-game systems, as well as debugging and optimizing game performance. Gameplay Programmers play a crucial role in shaping the overall experience and feel of a game.

What are the key skills and qualifications needed to thrive as a Gameplay Programmer, and why are they important?

To thrive as a Gameplay Programmer, you need a strong background in computer science, proficiency in programming languages like C++ or C#, and experience with game engines such as Unity or Unreal Engine. Familiarity with version control systems, debugging tools, and, in some cases, relevant certifications in game development is also valuable. Creativity, teamwork, and problem-solving are crucial soft skills for collaborating with designers and artists to bring game mechanics to life. These skills ensure the creation of engaging, efficient, and high-quality gameplay experiences that meet both technical and creative goals.

How does a gameplay programmer typically collaborate with designers and artists during game development?

Gameplay programmers work closely with designers to translate creative concepts into interactive mechanics, implementing features such as controls, rules, and character abilities. They also collaborate with artists to ensure animations, visual effects, and assets integrate smoothly with the codebase. Regular communication, prototyping, and iterative testing are crucial, as gameplay programmers often participate in multidisciplinary meetings and provide technical feedback to refine the player experience. This dynamic teamwork helps ensure that gameplay elements are both fun and technically feasible.
What are popular job titles related to Gameplay Programmer jobs in San Ramon, CA? For Gameplay Programmer jobs in San Ramon, CA, the most frequently searched job titles are:
What job categories do people searching Gameplay Programmer jobs in San Ramon, CA look for? The top searched job categories for Gameplay Programmer jobs in San Ramon, CA are:
What cities near San Ramon, CA are hiring for Gameplay Programmer jobs? Cities near San Ramon, CA with the most Gameplay Programmer job openings:
Infographic showing various Gameplay Programmer job openings in San Ramon, CA as of July 2026, with employment types broken down into 58% Full Time, 33% Part Time, 1% Temporary, 4% Contract, and 4% Nights. Highlights an 91% Physical, and 9% Remote job distribution, with an average salary of $151,124 per year, or $72.7 per hour.
Game Programmer (Unity)

Game Programmer (Unity)

Spellbrush

San Francisco, CA • On-site

Full-time

Posted 25 days ago


Job description

The Unity Engineer Role:

We are looking for an experienced game engineer with strong C# and Unity skills. You will be working closely with a small, multidisciplinary team to build out our upcoming anime mobile tactics game.

Our game programmers are mostly generalists, so you can work on lots of different areas of the game. It’s important that you take pride in your work and know what it means to take responsibility and deliver quality and fun to players. You are comfortable taking a feature from a vague idea on a post-it to a fully working and polished implementation.

You may be a good fit if:You love Strategy RPGs

Our team draws tons of inspiration from titles like Fire Emblem, Final Fantasy Tactics, and X-Com. Our next title aims to bring the best of this genre onto the mobile screen.

And you also love the anime aesthetic

We're also huge anime fans if you haven't noticed.

You deeply understand Unity

We're looking for someone with 5+ years of programming experience and a high level of familiarity with Unity. A good candidate must have shipped at least one game with Unity (personal projects are great!) and have built up a sixth sense for what is the "happy path" in modern Unity development.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into the game. You will be at the literal cutting edge of what is possible with machine learning, art, and games.