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Game Voice Acting Jobs (NOW HIRING)

Gaming Product Manager

Denver, CO · On-site +1

$100K - $140K/yr

Evaluate and recommend external game providers, ensuring strategic alignment and optimal user experience. * Acting as the voice of the customer, ensuring our products address pain points and deliver ...

... games, and entertainment IPs. You will serve as the bridge between creative and operations ... Oversee rehearsals, talent coordination (voice actors, creators, influencers, MCs), and on-site ...

... games, and entertainment IPs. You will serve as the bridge between creative and operations ... Oversee rehearsals, talent coordination (voice actors, creators, influencers, MCs), and on-site ...

... games, and entertainment IPs. You will serve as the bridge between creative and operations ... Oversee rehearsals, talent coordination (voice actors, creators, influencers, MCs), and on-site ...

Showing results 21-40

Game Voice Acting information

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$7

$31

$73

How much do game voice acting jobs pay per hour?

As of Aug 17, 2026, the average hourly pay for game voice acting in the United States is $31.39, according to ZipRecruiter salary data. Most workers in this role earn between $15.14 and $42.79 per hour, depending on experience, location, and employer.

What is game voice acting?

A Game Voice Acting job involves providing voices for characters, narration, or other vocal elements in video games. Voice actors bring characters to life by using tone, emotion, and performance skills to match the game's story and setting. They often work in recording studios or from home, following scripts and director instructions. This role requires strong vocal versatility, acting ability, and sometimes motion capture work.

What are the key skills and qualifications needed for game voice acting?

To thrive in Game Voice Acting, you need exceptional vocal versatility, acting abilities, and clear diction, often supported by some formal training in acting or voice performance. Familiarity with audio recording equipment, editing software, and direction from voice directors is crucial, and experience with industry-standard tools like Pro Tools or Audacity can be beneficial. Strong soft skills include creativity, emotional expressiveness, adaptability, and reliable communication with production teams. These skills are necessary to deliver compelling character performances, ensure high-quality audio, and work efficiently in fast-paced game development environments.

What are some common challenges faced by game voice actors during recording sessions?

Game voice actors often face the challenge of delivering consistent, high-energy performances over extended recording sessions, sometimes requiring them to record many lines with different emotions or in various accents. Working without visual cues or alongside other actors, they must interpret the context and convey authentic character portrayals based solely on direction and scripts. Additionally, maintaining vocal health is crucial, especially when performing strenuous sounds like shouting or battle cries. These challenges are part of the collaborative process alongside voice directors, sound engineers, and other team members, helping to create immersive experiences for players.

How much do game voice actors make?

Game voice actors typically earn between $200 and $1,000 per finished hour of recording, with rates varying based on experience, project scope, and union status. Professional voice actors with extensive experience or union memberships can command higher rates, sometimes exceeding $2,000 per session. Payment structures may include flat fees, royalties, or a combination of both, depending on the project and contract terms.

How to become a game voice actor?

To become a game voice actor, develop a strong vocal portfolio by practicing different characters and accents, and gain experience through auditions or voice-over classes. Building a demo reel and networking within the industry can help secure roles, and familiarity with recording equipment and software is beneficial.
More about Game Voice Acting jobs

What cities are hiring for Game Voice Acting jobs?

Cities with the most Game Voice Acting job openings:

What states have the most Game Voice Acting jobs?

States with the most job openings for Game Voice Acting jobs include:

Infographic showing various Game Voice Acting job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, and 3% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $65,301 per year, or $31.4 per hour.

Manager, Localization - English Writing

Nintendo

Redmond, WA • On-site

Full-time

Re-posted 2 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Job Summary:
Nintendo of America is a leader in the entertainment industry, known for its iconic franchises. They are seeking a Manager for Localization to oversee the adaptation of products for the North American and Latin American markets, manage a team, and ensure effective communication with Japanese development teams.
Responsibilities:
• Manages localization of Nintendo products from the Japanese to the North American and Latin American markets.
• Makes recommendations based on knowledge of Nintendo Of Europe (NOE) market needs.
• Works with the Planning team and Localization Management to help develop schedules and coordinate workflow with other localization team members.
• Tracks project spend, alerting the management team if deadlines or budget is at risk.
• Coordinates and owns biannual budget updates for Comprehensive projects.
• Investigates and implements feature enhancements to Localization Support Platform tool, including but not limited to actual coding.
• Works with Management and project teams in creating and coordinating Post Mortem meetings and reports.
• Manages team of writer/editors or translators under heavy workloads in fast-paced environment.
• Manages contractors as needed.
• Occasionally manages outsourcing of game text and scripts as needed.
• Recommends adaptations and changes to make products more appealing for North American and Latin American markets.
• Manages development of game scripts, voice actor casting, and voice recording process.
• Provides detailed and summary reports to upper management regarding localization status and changes.
• Builds and maintains strong working relationships with Japanese development teams and with other Nintendo Company Limited (NCL) subsidiaries.
• Communicates products strengths and features to upper management and other departments including Marketing and Corporate Communications.
• Acts as spokesperson for Nintendo by presenting games to media, participating in interviews, presenting on live streams, and supporting other promotional efforts.
• Monitors and evaluates performance, provides feedback, guidance, development, training and task direction to assigned staff.
Qualifications:
Required:
• Minimum of six (6) years of related experience required.
• One to two years in a supervisory capacity.
• Ability to manage a team of writers or translators under heavy workloads in fast-paced environment.
• Strong awareness and understanding of Japanese, US, French-Canadian or Latin American localization issues and market preferences.
• Ability to communicate effectively with international contacts.
• Ability to make recommendations regarding cultural/localization issues for software.
• Ability to grasp and preserve the creative vision for products during the localization process.
• Experience in audio production required.
• Thorough knowledge of Nintendo properties, products, and history.
• Ability to communicate product features and details and to present products effectively.
• Valid passport may be required for international travel.
• Manages a team of professional individual contributors and/or supervisors.
• Applies understanding of the business and how own area integrates with others to achieve departmental objectives.
• Internal software development experience.
• Understanding of network systems (including Subversion and Proxies).
• Knowledge of Windows applications.
• Undergraduate degree in English, Creative Writing, or equivalent.
Preferred:
• Experience in collaboration tools a plus.
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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