... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
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Lead Engineer, Game Systems
Santa Monica, CA · On-site +1
$170K - $195K/yr
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Santa Monica, CA · On-site
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As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and ... Collaborate with designers and other stakeholders to translate design goals and specs into robust ...
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Quick apply
Lead Systems Designer (Economy and Engagement Focus)
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$98K - $153K/yr
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... designers and other stakeholders to translate design goals and specs into robust, extensible ... game systems. Coordinate with design leads on tool and workflow design. • Participate in ...
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... designs that'll delight millions around the world. As a Principal Game Designe r specializing in meta-systems and progression, you'll help shape how players engage with systems around the core ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
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... designs that'll delight millions around the world. As a Principal Game Designe r specializing in meta-systems and progression, you'll help shape how players engage with systems around the core ...
Principal Game Designer, Meta Systems and Progression - League of Legends
Los Angeles, CA · On-site
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... designs that'll delight millions around the world. As a Principal Game Designe r specializing in meta-systems and progression, you'll help shape how players engage with systems around the core ...
... designs that'll delight millions around the world. As a Principal Game Designe r specializing in meta-systems and progression, you'll help shape how players engage with systems around the core ...
... designs that'll delight millions around the world. As a Principal Game Designe r specializing in meta-systems and progression, you'll help shape how players engage with systems around the core ...
OR · On-site
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... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
... systems that respond to players in ways previously thought impossible. Key Responsibilities * Design-Led Engineering: Work elbow-to-elbow with Game Designers to prototype and ship AI-augmented ...
Game System Designer information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do game system designer jobs pay per year?
What are the key skills and qualifications needed to thrive as a Game System Designer, and why are they important?
What is the difference between Game System Designer vs Game Level Designer?
| Aspect | Game System Designer | Game Level Designer |
|---|---|---|
| Primary Focus | Designs core game mechanics, systems, and rules | Creates and designs individual game levels and environments |
| Required Skills | Systems thinking, programming knowledge, gameplay design | Level layout, environment art, storytelling through level design |
| Work Environment | Collaborates with programmers, designers, and artists on overall game systems | Works closely with artists and narrative teams to craft engaging levels |
| Industry Usage | Common in game development studios focusing on gameplay mechanics | Common in studios emphasizing level and environment design |
While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.
How does a Game System Designer typically collaborate with other departments during the game development process?
What are Game System Designers?

Full-time
Re-posted 5 days ago
Job description
Locations: Wilmington, NC or Greenville, NC
Department: NC Game Development
Reports To: Game Development Manager
Status: Exempt
WHO WE ARE:
What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates
If this is the kind of place you've been looking for, let's talk.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.