1

Game System Designer Jobs (NOW HIRING)

NY · On-site

$90 - $130/hr

We are looking for an AR Game Designer to own the gameplay design and help turn the creative ... Help establish systems that can expand beyond Halloween into additional characters, seasonal ...

New

AR Game Designer -- Mobile & WebAR

Miami, FL · Remote

$158K/yr

We are looking for an AR Game Designer to own the gameplay design and help turn the creative ... Help establish systems that can expand beyond Halloween into additional characters, seasonal ...

Game Designer - TCG

Seattle, WA · On-site

$98K - $123K/yr

Who We're Looking For We're seeking a Game Designer to contribute meaningfully to the design of ... You'll work within the game design group on systems, mechanics, and set development alongside the ...

Game Designer

San Francisco, CA · On-site

$182K/yr

Game Designer (Experience & Systems) About the Role We're looking for an exceptional Game Designer to help build the most fun and engaging consumer app in the world. This is not a traditional game ...

Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...

NY · On-site

$90 - $130/hr

Help establish systems that can expand beyond Halloween into additional characters, seasonal ... Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay ...

Principal Game Designer

Austin, TX · On-site

$123 - $182/hr

Zynga is looking for an experienced Principal Systems Designer to work on one of our new mobile games. This role leads and participates in direct design and creative input on content and system ...

Principal Game Designer

Austin, TX · On-site

$123K - $182K/yr

Zynga is looking for an experienced Principal Systems Designer to work on one of our new mobile games. This role leads and participates in direct design and creative input on content and system ...

From character and level design to competitive gameplay and system design, help shape the future of ... As a Senior Game Designer, you'll own complex areas of the game, exercise strong creative judgment ...

Senior Game Designer

Chicago, IL · On-site

$90 - $150K/hr

... systems. Our products power entertainment in social and gaming venues around the globe, and we're ... Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ...

Senior Game Designer

Chicago, IL · On-site

$90 - $150K/hr

... systems. Our products power entertainment in social and gaming venues around the globe, and we're ... Position Summary We are looking for an enthusiastic Game Designer based at our Chicago studio. You ...

Showing results 21-40

Game System Designer information

See salary details

$47K

$156K

How much do game system designer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for game system designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a game system designer?

Game System Designers are professionals who create, balance, and refine the underlying rules and mechanics that govern how a video game operates. They focus on designing systems such as combat, progression, economy, and rewards to ensure an engaging and balanced player experience. By collaborating with other developers, they translate creative ideas into mathematical models and gameplay loops that keep players challenged and entertained. Their work is crucial to the overall feel and longevity of a game.

What skills and qualifications are needed to thrive as a game system designer?

To thrive as a Game System Designer, you need strong analytical thinking, creativity, and a solid understanding of game mechanics, often supported by a background in game design, computer science, or a related field. Familiarity with game engines (such as Unity or Unreal), prototyping tools, and scripting languages like C# or Lua is highly beneficial. Excellent communication, teamwork, and problem-solving abilities help you collaborate effectively with multidisciplinary teams and iterate on complex systems. These skills ensure engaging, balanced, and technically feasible gameplay experiences that drive a game's success.

How does a game system designer typically collaborate with other departments during the game development process?

Game System Designers work closely with various teams such as artists, programmers, producers, and narrative designers to ensure that gameplay mechanics align with the overall vision of the game. They often participate in cross-functional meetings, provide detailed system documentation, and gather feedback from playtest sessions to refine systems. Effective communication and adaptability are essential, as system designers must balance creative ideas with technical constraints and player experience. This role is highly collaborative, requiring frequent coordination to integrate new features, resolve design challenges, and maintain a cohesive game experience.

What is the difference between Game System Designer vs Game Level Designer?

AspectGame System DesignerGame Level Designer
Primary FocusDesigns core game mechanics, systems, and rulesCreates and designs individual game levels and environments
Required SkillsSystems thinking, programming knowledge, gameplay designLevel layout, environment art, storytelling through level design
Work EnvironmentCollaborates with programmers, designers, and artists on overall game systemsWorks closely with artists and narrative teams to craft engaging levels
Industry UsageCommon in game development studios focusing on gameplay mechanicsCommon in studios emphasizing level and environment design

While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.

How do you become a game system designer?

To become a game system designer, typically a candidate needs a background in game design, computer science, or related fields, along with strong skills in programming, mathematics, and understanding of game mechanics. Gaining experience through internships, personal projects, or portfolio work is important, and proficiency with design tools like Unity or Unreal Engine can be beneficial.

Is game system designer a good career?

A game system designer develops the rules, mechanics, and systems for video games, often requiring skills in programming, mathematics, and game theory. The field offers opportunities in the gaming industry, but job availability can be competitive and typically requires a strong portfolio and relevant experience.
More about Game System Designer jobs

What cities are hiring for Game System Designer jobs?

Cities with the most Game System Designer job openings:

What states have the most Game System Designer jobs?

States with the most job openings for Game System Designer jobs include:

What job categories do people searching Game System Designer jobs look for?

The top searched job categories for Game System Designer jobs are:

Infographic showing various Game System Designer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, and 3% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

AR Game Designer -- Mobile & WebAR

FS Studio

NY • On-site

$90 - $130/hr

Other

Posted yesterday

New


Job description

About the Project

We are developing an augmented reality entertainment experience that transforms physical family-friendly, Horror-themed tombstones into interactive monster encounters.

The product combines physical retail merchandise with two levels of digital experience:

Phase One — WebAR: A frictionless 10–15 second cinematic experience triggered by scanning a QR code. The monster appears to emerge directly from the physical tombstone.

Phase Two — Mobile Game: A native iOS and Android experience where players confront monsters in their own environment using a supernatural “Van Helsing-inspired” weapon system, capture them, and return them to their graves.

We are looking for an AR Game Designer to own the gameplay design and help turn the creative concept into simple, compelling, highly repeatable interactions.

What You’ll Do
  • Define the core gameplay loop for short-form AR monster encounters.
  • Design intuitive mechanics that work naturally with a smartphone camera and physical tombstone.
  • Develop the interaction between the player, monster, environment, and virtual weapon.
  • Design a supernatural weapon mechanic capable of firing plasma or fantastical energy, weakening/capturing monsters, and dragging them back into their graves.
  • Determine how each monster (3) behaves during encounters and where character-specific mechanics add meaningful value.
  • Design encounters that are immediately understandable and satisfying within approximately 15–30 seconds while supporting longer play sessions.
  • Establish progression, scoring, replayability, difficulty, rewards, and player feedback systems.
  • Explore how leaderboard and competitive mechanics can extend engagement.
  • Help determine whether multiplayer/social gameplay belongs in the initial product or future roadmap.
  • Design onboarding that requires minimal instruction and gets users into the experience quickly.
  • Work closely with AR engineers to design around real-world tracking, mobile hardware, performance, safety, and environmental constraints.
  • Collaborate with animation, VFX, audio, character art, and engineering so gameplay mechanics feel integrated rather than layered onto the experience.
  • Prototype, playtest, evaluate, and rapidly iterate mechanics based on client and user feedback.
  • Help establish systems that can expand beyond Halloween into additional characters, seasonal variants, collectibles, and future experiences.
What We’re Looking For
  • Professional experience as a Game Designer, AR Game Designer, Systems Designer, or Gameplay Designer.
  • Experience designing mobile, AR, VR/XR, location-based, or other interactive real-time experiences.
  • Strong understanding of short-form gameplay loops and immediate player feedback.
  • Ability to translate a broad creative idea into clearly defined mechanics, rules, states, and interactions.
  • Strong understanding of player motivation, progression, reward, difficulty, and replayability.
  • Experience designing gameplay around physical movement, camera-based interaction, or spatial environments.
  • Ability to communicate mechanics clearly through design documentation, diagrams, prototypes, and direct collaboration with developers.
  • Comfortable working in a fast-moving prototype environment where gameplay is continuously tested and refined.
  • A portfolio of work is mandatory.
Nice to Have
  • Hands-on Unity experience.
  • Experience with AR Foundation, ARKit, ARCore, 8th Wall, or comparable AR platforms.
  • Experience designing combat, capture, projectile, aiming, or physics-based mechanics.
  • Experience with physical products, toys-to-life, location-based entertainment, or connected collectibles.
  • Familiarity with multiplayer and leaderboard systems.
  • Experience designing family-friendly horror entertainment.
The Design Challenge

The gameplay should be family friendly and simple enough to understand immediately but satisfying enough that players want to do it again.

This is not intended to become a complicated combat game. The “magic” comes from seeing a physical object come alive, confronting the creature in your own environment, and having an interaction that feels responsive, theatrical, and fun.

The physical tombstone, AR character, weapon, VFX, animation, spatial audio, and gameplay should feel like one experience and not separate features.

#J-18808-Ljbffr