All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player ... Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and ...
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site +1
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site +1
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site +1
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Quick apply
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site +1
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Lead Systems Designer - Logistics & Automation
Beverly Hills, CA · On-site
$125K - $175K/yr
... of gameplay hours. This position requires strong system ownership, cross-disciplinary leadership ... Mentor and coordinate with other designers contributing to supporting systems. * Communicate design ...
Senior Game Designer
Glendale, CA · On-site
$105K - $140K/yr
Senior Game Designer Req ID: 10152543 Senior Game Designer, 20th Century Games Come work with 20th ... Reviewing all gameplay mechanics, systems, assets, milestone builds, and documentation from game ...
Senior Game Designer
Glendale, CA · On-site
$105K - $140K/yr
Senior Game Designer Req ID: 10152543 Senior Game Designer, 20th Century Games Come work with 20th ... Reviewing all gameplay mechanics, systems, assets, milestone builds, and documentation from game ...
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Senior Game Designer
$105K - $140K/yr
Senior Game Designer, 20th Century Games Come work with 20th Century Games as a Senior Game ... Reviewing all gameplay mechanics, systems, assets, milestone builds, and documentation from game ...
Senior Game Designer
$105K - $140K/yr
Senior Game Designer, 20th Century Games Come work with 20th Century Games as a Senior Game ... Reviewing all gameplay mechanics, systems, assets, milestone builds, and documentation from game ...
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Technical Systems Designer
OR · Remote
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...
Technical Systems Designer
OR · Remote
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...
Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Principal Game Designer, Competitive Systems - VALORANT
Los Angeles, CA · On-site
$167K/yr
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
Principal Game Designer, Competitive Systems - VALORANT
Los Angeles, CA · On-site
$167K/yr
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
Principal Game Designer, Competitive Systems - VALORANT
Los Angeles, CA · On-site
$167K/yr
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
Principal Game Designer, Competitive Systems - VALORANT
Los Angeles, CA · On-site
$167K/yr
As a Principal Game Designer on the Competitive Systems team , you'll help shape and define how players engage with competition across ranked, matchmaking, and adjacent systems that influence mastery ...
OR · On-site
$120K - $145K/yr
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. * Create and maintain Unreal Engine ...
OR · On-site
$120K - $145K/yr
Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. * Create and maintain Unreal Engine ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
Senior Game Designer (Combat)
Santa Monica, CA · On-site
$145K - $181K/yr
Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based ... games * At least one shipped title as a combat designer or similar role. Experience with behavior ...
... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
... systems. Game Developers at Valicy are builders who think holistically about game feel, technical architecture, tooling, and long‑term maintainability. You will work closely with designers, artists ...
Game System Designer information
See salary details
$47K - $56.9K
1% of jobs
$56.9K - $66.8K
0% of jobs
$66.8K - $76.7K
0% of jobs
$76.7K - $86.6K
0% of jobs
$86.6K - $96.5K
1% of jobs
$96.5K - $106.5K
1% of jobs
$106.5K - $116.4K
0% of jobs
$116.4K - $126.3K
0% of jobs
$126.3K - $136.2K
3% of jobs
$136.2K - $146.1K
0% of jobs
$148.1K is the 25th percentile. Wages below this are outliers.
$146.1K - $156K
94% of jobs
$47K
$156K
How much do game system designer jobs pay per year?
What are the key skills and qualifications needed to thrive as a Game System Designer, and why are they important?
What is the difference between Game System Designer vs Game Level Designer?
| Aspect | Game System Designer | Game Level Designer |
|---|---|---|
| Primary Focus | Designs core game mechanics, systems, and rules | Creates and designs individual game levels and environments |
| Required Skills | Systems thinking, programming knowledge, gameplay design | Level layout, environment art, storytelling through level design |
| Work Environment | Collaborates with programmers, designers, and artists on overall game systems | Works closely with artists and narrative teams to craft engaging levels |
| Industry Usage | Common in game development studios focusing on gameplay mechanics | Common in studios emphasizing level and environment design |
While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.
How does a Game System Designer typically collaborate with other departments during the game development process?
What are Game System Designers?

Other
Medical, Dental, Life, Retirement, PTO
Posted 20 days ago
Job description
All Game Designers at Riot have a base set of skills: you design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players.
As a Senior Technical Game Designer on an unpublished R&D product, you excel in designing exceptional experiences with high novelty and filled with unique challenges to overcome. You partner with other designers, artists, and engineers to create and iterate on a variety of memorable content types for players. You will also help designers and engineers build and expand our engine capabilities creating powerful tools that can empower other designers to create their own unique experiences. You will partner closely with designers and engineers to translate ambitious creative visions into actionable, scalable technical designs. Through a mix of mentorship and content reviews, you also ensure that local designers are building the game with strong technical rigor. Reporting directly to the Lead Technical Designer, your contributions will elevate the capabilities of the entire team on this ambitious project.
Responsibilities:- Work collaboratively to design, prototype and deliver compelling player experiences from the beginning to the end of an activity.
- Be a hands-on owner for a portion of systems and other content that pushes for novel, unique, and challenging player experiences.
- Collaborate with engineering to define the technical strategy and execution of content systems and reusable content tools
- Build out solutions to design problems that require a deep level of technical expertise and leaving those problems with the ability to teach others how to work in those spaces in the future.
- Develop, advocate, and enforce a system of organizational excellence in content creation that allows for the long-term sustainability of software without being cumbersome to rapid prototyping culture.
- Implement gameplay workflows and tools within Unreal Engine to enable designers and artists to rapidly prototype and iterate.
- Proactively identify technical risks, develop mitigation strategies, and communicate clearly with team leadership and stakeholders.
- Ensure high-quality implementation of complex gameplay systems, promoting performance, scalability, and maintainability.
- 5+ years of experience in professional Technical Game Design or related Tech Design or Engineering roles
- 2+ years of experience in content design in real-time games
- Proven experience shipping high-quality titles using Unreal Engine, demonstrating expertise in Blueprints, scripting, and technical workflows
- Experience with C++ and C#
- Excellent communication and collaboration skills with experience working cross-functionally between engineering, test, production, art, and design
- Experience working on a live product
- Experience with technical optimization and performance profiling within Unreal Engine
- Deep understanding of gameplay system architecture, online networking, and AI behaviors
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.
Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:
- Safeguarding confidential and sensitive Company data
- Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
- Accessing Company assets, secure digital systems, and networks
- Ensuring a safe interactive environment for players and other Rioters
These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.
About Riot Games
Sourced by ZipRecruiter
Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.
Industry
Computer and electronic product manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
Los Angeles, CA, US
Year founded
2006