... AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help ... This is a Combat Designer position, and candidates should demonstrate substantial experience ...
Quick apply
... AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help ... This is a Combat Designer position, and candidates should demonstrate substantial experience ...
Quick apply
... AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help ... This is a Combat Designer position, and candidates should demonstrate substantial experience ...
The Contractor - Senior Designer will work on specific projects to function as a design authority ... Gameplay goals and measurable success criteria * System requirements and dependencies * How ...
The Contractor - Senior Designer will work on specific projects to function as a design authority ... Gameplay goals and measurable success criteria * System requirements and dependencies * How ...
Austin, TX · On-site
$123K - $182K/yr
Zynga is looking for an experienced Principal Systems Designer to work on one of our new mobile ... and system design in the game. What You'll Do: * Create or adapt game features and large scale ...
Austin, TX · On-site
$123K - $182K/yr
Zynga is looking for an experienced Principal Systems Designer to work on one of our new mobile ... and system design in the game. What You'll Do: * Create or adapt game features and large scale ...
Austin, TX · On-site
$101K - $108K/yr
The Contractor - Senior Designer will work on specific projects to function as a design authority ... Gameplay goals and measurable success criteria * System requirements and dependencies * How ...
Austin, TX · On-site
$101K - $108K/yr
The Contractor - Senior Designer will work on specific projects to function as a design authority ... Gameplay goals and measurable success criteria * System requirements and dependencies * How ...
Frisco, TX · On-site
Awareness of game industry trends, tools, techniques, and player expectations. * Well versed at how to create clear and thorough documentation such as style guides or system designs. * Ability to ...
Frisco, TX · On-site
Awareness of game industry trends, tools, techniques, and player expectations. * Well versed at how to create clear and thorough documentation such as style guides or system designs. * Ability to ...
Austin, TX · On-site
$101K - $108K/yr
... games. * Familiarity with cinematic pipelines, dialogue implementation, and narrative scripting tools. * Experience designing branching dialogue, reactive narrative systems, or player-driven ...
Quick apply
Austin, TX · On-site
$101K - $108K/yr
... games. * Familiarity with cinematic pipelines, dialogue implementation, and narrative scripting tools. * Experience designing branching dialogue, reactive narrative systems, or player-driven ...
Mesquite, TX · On-site
$13/hr
Working on register system and being able to handle cash, gift card, and credit card transactions ... Please note this is not designed to cover or contain a comprehensive listing of activities, duties ...
Quick apply
Mesquite, TX · On-site
$13/hr
Working on register system and being able to handle cash, gift card, and credit card transactions ... Please note this is not designed to cover or contain a comprehensive listing of activities, duties ...
Austin, TX · On-site
Your role will be to create inspiring, beautiful game experiences that delight and motivate our ... Create Design Systems that establish continuity and efficiency, while remaining flexible enough to ...
Austin, TX · On-site
Your role will be to create inspiring, beautiful game experiences that delight and motivate our ... Create Design Systems that establish continuity and efficiency, while remaining flexible enough to ...
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Quick apply
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Systems Thinker: You see the rules behind the experience. Whether it's a game economy, a tiered ... Player-Designer: You learn fastest by using things. You can talk for an hour about a loyalty ...
Plano, TX · On-site
... gaming-style culture, and internet-native marketing. No stuffy bank branding here. Think Blue ... Build and evolve our design system so every touchpoint feels unmistakably MFFU * Turn complex ...
Plano, TX · On-site
... gaming-style culture, and internet-native marketing. No stuffy bank branding here. Think Blue ... Build and evolve our design system so every touchpoint feels unmistakably MFFU * Turn complex ...
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
Austin, TX · On-site
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
Austin, TX · On-site
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
Austin, TX · On-site
$121K - $160K/yr
... designing systems that manage real-time data and transactions Preferred : • Experience in casino gaming or regulated industries is welcomed Company : Exacta Connect, the leading HHR system ...
Austin, TX · On-site
$121K - $160K/yr
... designing systems that manage real-time data and transactions Preferred : • Experience in casino gaming or regulated industries is welcomed Company : Exacta Connect, the leading HHR system ...
Dallas, TX · On-site
$40.75 - $55.75/hr
... game developers, designers, and QA teams to identify and resolve issues during development and post-release. * Test Planning: Define and implement automated and manual testing plans for game systems ...
Dallas, TX · On-site
$40.75 - $55.75/hr
... game developers, designers, and QA teams to identify and resolve issues during development and post-release. * Test Planning: Define and implement automated and manual testing plans for game systems ...
Austin, TX · On-site
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
Austin, TX · On-site
$121K - $160K/yr
Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... and roadmap Adapt system designs to changing requirements while maintaining scalability ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... and roadmap Adapt system designs to changing requirements while maintaining scalability ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... Adapt system designs to changing requirements while maintaining scalability, performance, and ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... Adapt system designs to changing requirements while maintaining scalability, performance, and ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... Adapt system designs to changing requirements while maintaining scalability, performance, and ...
... in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ... Adapt system designs to changing requirements while maintaining scalability, performance, and ...
$43.8K - $53K
1% of jobs
$53K - $62.3K
0% of jobs
$62.3K - $71.5K
0% of jobs
$71.5K - $80.7K
0% of jobs
$80.7K - $89.9K
1% of jobs
$89.9K - $99.2K
1% of jobs
$99.2K - $108.4K
0% of jobs
$108.4K - $117.6K
0% of jobs
$117.6K - $126.9K
3% of jobs
$126.9K - $136.1K
0% of jobs
$137.9K is the 25th percentile. Wages below this are outliers.
$136.1K - $145.3K
94% of jobs
$43.8K
$145.3K
| Aspect | Game System Designer | Game Level Designer |
|---|---|---|
| Primary Focus | Designs core game mechanics, systems, and rules | Creates and designs individual game levels and environments |
| Required Skills | Systems thinking, programming knowledge, gameplay design | Level layout, environment art, storytelling through level design |
| Work Environment | Collaborates with programmers, designers, and artists on overall game systems | Works closely with artists and narrative teams to craft engaging levels |
| Industry Usage | Common in game development studios focusing on gameplay mechanics | Common in studios emphasizing level and environment design |
While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.

Full-time
Re-posted 5 days ago
What We Do:
At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.
Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.
This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.
The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.
We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.
A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.
Requirements:Who You Are:
We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.
Associate Level
• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)
• Foundational understanding of combat design, AI behaviors, or gameplay systems
• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting
• Demonstrates potential through portfolio work, with a focus on implementation
• Eagerness to learn, take feedback, and grow within a collaborative team
Mid-Level
• 2–5+ years of experience in combat or gameplay design
• Portfolio demonstrating implemented creature behaviors and combat encounters
• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines
• Proficiency with Blueprint scripting to implement gameplay systems
• Ability to own features from concept through iteration and polish
• Solid understanding of combat feel, AI behaviors, and animation fundamentals
Senior Level
• 5+ years of professional experience in combat or systems design
• Shipped at least one title with meaningful contribution to combat or AI systems
• Deep understanding of creature design, combat mechanics, and player experience
• Advanced experience with Unreal Engine systems, including optimization and technical constraints
• Ability to lead features, mentor other designers, and drive quality across systems
• Strong cross-disciplinary collaboration and problem-solving skills
Principal Level
• 8+ years of experience with a focus on combat systems or AI-driven gameplay
• Multiple shipped titles with significant ownership of combat or creature systems
• Proven ability to define and drive combat design vision at a system or project level
• Establishes best practices, pipelines, and long-term direction for combat design
• Mentors across the discipline and influences both creative and technical decision-making
• Balances high-level vision with hands-on execution when needed
All Levels Should Have:
• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines
• Experience working with 3D game engines and understanding of game development pipelines
• Excellent communication skills and ability to collaborate across disciplines
• Ability to iterate quickly without compromising quality
• Strong problem-solving, time management, and organizational skills
• Adaptability in a fast-paced, evolving development environment
• Self-motivated with the ability to work independently
• Must be based in the U.S. and legally authorized to work without sponsorship
Bonus XP:
• Animation experience, especially related to creature behaviors
• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)
• Experience iterating on work based on playtests and player feedback
The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.
Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.
Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.
Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.
Sourced by ZipRecruiter
Pc games
11 - 50 Employees
Austin, TX, US
2014