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Game System Designer Jobs in Texas (NOW HIRING)

We are looking for a UI/UX Designer to join the Zynga Poker team. In this role, your primary focus ... assets, prefabs, and design systems into the game engine effectively. * Asset Production:

Sr. Software Engineer

Austin, TX · On-site

$121K - $160K/yr

Experience designing systems that manage real-time data and transactions * Experience in casino gaming or regulated industries is welcomed PHYSICAL REQUIREMENTS & WORKING CONDITIONS All qualified ...

We are looking for a UI/UX Designer to join the Zynga Poker team. In this role, your primary focus ... assets, prefabs, and design systems into the game engine effectively. * Asset Production:

Instructional Designer

Katy, TX

$56K - $76K/yr

Ability to develop course content including games, interactive e-learning, or other technology ... Ability to use learning management systems (LMS) such as Paycom Learning. Preferred Qualifications

New

Instructional Designer

Katy, TX · On-site

$56K - $76K/yr

Ability to develop course content including games, interactive e-learning, or other technology ... Ability to use learning management systems (LMS) such as Paycom Learning. Preferred Qualifications

New

Instructional Designer

Katy, TX · On-site

$56K - $76K/yr

Ability to develop course content including games, interactive e-learning, or other technology ... Ability to use learning management systems (LMS) such as Paycom Learning. Preferred Qualifications

New

Instructional Designer

Katy, TX · On-site

$56K - $76K/yr

Ability to develop course content including games, interactive e-learning, or other technology ... Ability to use learning management systems (LMS) such as Paycom Learning. Preferred Qualifications

Senior Designer

Dallas, TX · On-site

$100K - $107K/yr

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... Participates in the selection and presentation of furniture, furniture systems, fabrics, equipment ...

Game changer. Pioneer. TRC has long set the bar for clients who require more than just engineering ... Lead the design and drafting of electrical and instrumentation systems for Oil and Gas facilities ...

Temporary Instructional Designer

Austin, TX · Remote

$64K - $87K/yr

Are you a fan of game design and videogames? In this role, youll design amazing learning ... Experience using Learning Management Systems and/or Learning Experience Systems * Proficiency in ...

Senior Designer

Dallas, TX · On-site

$100K - $107K/yr

Along with our interior design studio, Wimberly Interiors, we specialize in hospitality, gaming ... Participates in the selection and presentation of furniture, furniture systems, fabrics, equipment ...

Instructional Designer

Conroe, TX · Hybrid

$55K - $75K/yr

Use knowledge of instructional system design (ISD), technologies, and adult learning theory to ... games, job aids, posters, manuals, and related learning/e-learning deliverables. Bring best-of ...

Showing results 21-40

Game System Designer information

See Texas salary details

$43.8K

$145.3K

How much do game system designer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for game system designer in Texas is $138,926.00, according to ZipRecruiter salary data. Most workers in this role earn between $144,400.00 and $144,400.00 per year, depending on experience, location, and employer.

What is a game system designer?

Game System Designers are professionals who create, balance, and refine the underlying rules and mechanics that govern how a video game operates. They focus on designing systems such as combat, progression, economy, and rewards to ensure an engaging and balanced player experience. By collaborating with other developers, they translate creative ideas into mathematical models and gameplay loops that keep players challenged and entertained. Their work is crucial to the overall feel and longevity of a game.

What skills and qualifications are needed to thrive as a game system designer?

To thrive as a Game System Designer, you need strong analytical thinking, creativity, and a solid understanding of game mechanics, often supported by a background in game design, computer science, or a related field. Familiarity with game engines (such as Unity or Unreal), prototyping tools, and scripting languages like C# or Lua is highly beneficial. Excellent communication, teamwork, and problem-solving abilities help you collaborate effectively with multidisciplinary teams and iterate on complex systems. These skills ensure engaging, balanced, and technically feasible gameplay experiences that drive a game's success.

How does a game system designer typically collaborate with other departments during the game development process?

Game System Designers work closely with various teams such as artists, programmers, producers, and narrative designers to ensure that gameplay mechanics align with the overall vision of the game. They often participate in cross-functional meetings, provide detailed system documentation, and gather feedback from playtest sessions to refine systems. Effective communication and adaptability are essential, as system designers must balance creative ideas with technical constraints and player experience. This role is highly collaborative, requiring frequent coordination to integrate new features, resolve design challenges, and maintain a cohesive game experience.

What is the difference between Game System Designer vs Game Level Designer?

AspectGame System DesignerGame Level Designer
Primary FocusDesigns core game mechanics, systems, and rulesCreates and designs individual game levels and environments
Required SkillsSystems thinking, programming knowledge, gameplay designLevel layout, environment art, storytelling through level design
Work EnvironmentCollaborates with programmers, designers, and artists on overall game systemsWorks closely with artists and narrative teams to craft engaging levels
Industry UsageCommon in game development studios focusing on gameplay mechanicsCommon in studios emphasizing level and environment design

While both roles are essential in game development, the Game System Designer focuses on creating the underlying mechanics that define gameplay, whereas the Game Level Designer concentrates on crafting the individual levels players explore. Understanding these differences helps clarify career paths and collaboration points within game development teams.

How do you become a game system designer?

To become a game system designer, typically a candidate needs a background in game design, computer science, or related fields, along with strong skills in programming, mathematics, and understanding of game mechanics. Gaining experience through internships, personal projects, or portfolio work is important, and proficiency with design tools like Unity or Unreal Engine can be beneficial.

Is game system designer a good career?

A game system designer develops the rules, mechanics, and systems for video games, often requiring skills in programming, mathematics, and game theory. The field offers opportunities in the gaming industry, but job availability can be competitive and typically requires a strong portfolio and relevant experience.

What are popular job titles related to Game System Designer jobs in Texas?

For Game System Designer jobs in Texas, the most frequently searched job titles are:

What job categories do people searching Game System Designer jobs in Texas look for?

The top searched job categories for Game System Designer jobs in Texas are:

What cities in Texas are hiring for Game System Designer jobs?

Cities in Texas with the most Game System Designer job openings:

Infographic showing various Game System Designer job openings in Texas as of September 2026, with employment types broken down into 100% Full Time. Highlights an 68% In-person, and 32% Remote job distribution, with an average salary of $138,926 per year, or $66.8 per hour.

Games QA Software Development Engineer in Test (SDET)

Dallas, TX • On-site

$40.75 - $55.75/hr

Full-time

Re-posted 18 days ago


Job description

About the Role
We're looking for a skilled Games QA Software Development Engineer in Test to join our team and support a growing scope of quality assurance needs across a variety of development phases for multiple projects. You'll work closely with game developers, publishing QA teams, and engineers to ensure build stability, test features, and uphold high-quality standards throughout development and beyond launch.
About Us
You name it, we've done it. GlobalStep is a recognized brand in the gaming space and partners with the world's leading game studios and innovative brands, bringing compelling and high impact digital experiences to life, fast and flawless. Our specialized gaming practice has helped leading video game studios launch and support over 3,000 Video Game titles, generating over $30 billion in game revenue.
Serving leading and disruptive brands since 2006, we use proprietary tools, frameworks, and our deep client experience to provide end-to-end comprehensive suite of services across the product and customer lifecycle. These services include design, development, quality assurance, localization, player support and analytics.
With a global set of service locations across 3 continents, we have a tightly integrated services model across geographies and lines of service aimed and focused on the success of our clients.
Due to continued expansion, GlobalStep is looking for SDETs to work onsite in our Dallas-based test center.
Key Responsibilities:
  • Tooling and Frameworks: Create tools to improve QA efficiency, such as bug-tracking integrations, reporting dashboards, and data analysis tools.
  • Collaborative Testing: Work closely with game developers, designers, and QA teams to identify and resolve issues during development and post-release.
  • Test Planning: Define and implement automated and manual testing plans for game systems, including gameplay mechanics, network/multiplayer features, graphics, and audio.
  • Bug Analysis: Assist in triaging and diagnosing complex bugs and regressions using debugging tools, logs, and telemetry data.
  • Documentation: Maintain detailed technical documentation for automated tests, tools, and frameworks.
  • Mentorship: Provide guidance and mentorship to junior QA team members on best practices for automation and quality assurance.

Additional Responsibilities:
  • Automation Development: Design, develop, and maintain automated test frameworks and scripts to validate game functionality, performance, and stability across various platforms (PC, console, mobile).
  • Pipeline Integration: Integrate automated testing into CI/CD pipelines to enable rapid feedback on game builds.
  • Performance Analysis: Develop scripts and tools to monitor game performance, memory usage, and frame rates, ensuring the game meets performance benchmarks.

Must have some of the following Skills and Experience:
  • 3 to 5+ years' experience as an SDET
  • Programming Expertise: Proficiency in programming languages such as Python, C#, or JavaScript, with a focus on test automation frameworks.
  • Game Development Knowledge: Strong familiarity with game engines (e.g., Unreal Engine, Unity) and their scripting systems.
  • QA Tools: Extensive experience with automation tools (e.g., Selenium, Appium) and game-specific QA tools (e.g., console TRCs, debug menus).
  • Development Testing Knowledge: Solid understanding of QA methodologies, including black-box, white-box, and performance testing.
  • Debugging Skills: Ability to analyze logs, debug issues, and provide detailed reports.
  • Version Control: Proficiency in version control systems like Git, Perforce, or SVN.

Preferred Qualifications:
  • Experience with CI/CD tools like Jenkins, GitHub Actions, or Azure DevOps.
  • Experience with networked/multiplayer game testing.
  • Familiarity with platform certification processes (e.g., Xbox, PlayStation, Nintendo).
  • Knowledge of graphics rendering pipelines and GPU performance analysis.