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Game Software Engineer Jobs (NOW HIRING)

They are seeking a Senior Contract Software Engineer to lead and develop key game and engine features, collaborate with engineers on technical specifications, and ensure the delivery of high-quality ...

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

The Senior Software Engineer, Game Systems role involves owning core game systems and collaborating with cross-functional teams to improve application performance and ensure compatibility across ...

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Game Software Engineer information

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$63.5K

$147.5K

$205.5K

How much do game software engineer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for game software engineer in the United States is $147,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $120,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What are some typical challenges a game software engineer faces when collaborating with designers and artists?

Game Software Engineers often work closely with designers and artists to bring creative visions to life, which can present unique challenges. Common issues include translating artistic concepts into technical specifications, managing performance constraints without compromising visual quality, and ensuring smooth integration of assets into the game engine. Clear communication and iterative feedback are essential to balance creative goals with technical feasibility. Building strong cross-disciplinary relationships helps resolve conflicts and deliver a polished final product.

What does a game software engineer do?

A Game Software Engineer is responsible for designing, developing, and maintaining the software that powers video games. They write code to implement gameplay features, graphics, artificial intelligence, user interfaces, and more. Game Software Engineers often work closely with artists, designers, and other developers to ensure the game runs smoothly and delivers an engaging experience to players. Their work involves problem-solving, optimizing performance, and often adapting to new technologies and platforms.

What are the key skills and qualifications needed to thrive as a game software engineer, and why are they important?

To thrive as a Game Software Engineer, you need strong proficiency in programming languages like C++ or C#, computer science fundamentals, and often a bachelor’s degree in a related field. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and graphics APIs is typically required. Creativity, problem-solving abilities, and effective teamwork are essential soft skills in this role. These skills are critical to building engaging, performant games while collaborating efficiently in a dynamic development environment.

What is the difference between Game Software Engineer vs Game Developer?

AspectGame Software EngineerGame Developer
Primary FocusDesigning and implementing game systems, engine developmentCreating game content, gameplay mechanics, and user experience
Skills & CredentialsStrong programming skills, computer science background, knowledge of game enginesProgramming, creativity, understanding of game design principles
Work EnvironmentOften in technical teams, focusing on software architectureInvolved in both technical and creative aspects, working closely with artists and designers

While both roles require programming skills and a passion for gaming, Game Software Engineers primarily focus on building the underlying systems and engine technology, whereas Game Developers concentrate on creating gameplay and content. The roles often overlap, but their core responsibilities differ in scope and focus.

More about Game Software Engineer jobs
What cities are hiring for Game Software Engineer jobs? Cities with the most Game Software Engineer job openings:
What states have the most Game Software Engineer jobs? States with the most job openings for Game Software Engineer jobs include:
Infographic showing various Game Software Engineer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $147,524 per year, or $70.9 per hour.

Software Engineer, Game Development

Anduril Industries

Seattle, WA

Other

Re-posted 4 days ago


Anduril rating

9.1

Company rating: 9.1 out of 10

Anduril

Based on 17 frontline employees who took The Breakroom Quiz

7.4

Company rating compared to similar companies: 7.4 out of 10

Manufacturers average

Based on 74,941 frontline employees who took The Breakroom Quiz


Job description

ABOUT THE TEAM

The Lattice Showcase team at Anduril delivers immersive experiences that tell cohesive, compelling stories about how Anduril products accomplish critical missions. Leveraging Sand Table-our internal 3D visualization platform that transforms data into interactive augmented reality environments-we translate complex demonstrations into streamlined, interactive showcases for government and military leaders. We work across multiple product lines-integrating capabilities from autonomy, hardware, and software-to craft narratives that align all stakeholders around mission outcomes. Our work bridges engineering simulation and compelling storytelling: we take real-world demos running in simulation and transform them into polished, interactive experiences that showcase how our technology delivers mission success. As a cross-functional team of designers, operators, and integrators, we combine technical depth with narrative craft to demonstrate the full potential of Anduril's capabilities.

ABOUT THE JOB

As a Software Engineer on the Lattice Showcase team, you will tackle a diverse range of challenges. Your work will ensure seamless integration of Anduril products to achieve critical outcomes. You will work on a fast paced team and have opportunities to watch your creations operate in dynamic environments.
Above all, Software Engineers at Anduril must embody a "Whatever It Takes" mindset-executing tasks expediently, scalably, and pragmatically while prioritizing the mission. You will make sound engineering decisions to deliver high-quality outcomes on time. In addition to building the software, you will work directly with customers to deploy it.

WHAT YOU'LL DO

  • Architect and develop the core Sand Table plugin using our Carbon extensibility framework, leveraging your expertise in both low-level C++ and high-level TypeScript
  • Partner closely with artists, designers, and systems engineers to extend Sand Table's capabilities, integrating new data sources, user interactions, and visual features
  • Become the subject matter expert on the Carbon extensibility layer, providing guidance and creating robust APIs that empower other teams to build upon your work
  • Dive deep into the engine's C++ foundation to understand its architecture, identify extension points, and ensure your plugin code is performant and stable
  • Write clean, high-performance, and maintainable code that seamlessly blends the power of a real-time engine with the flexibility of a modern scripting environment
  • Diagnose and solve complex technical challenges at the intersection of the core engine, scripting layer, and artistic workflows
REQUIRED QUALIFICATIONS
  • Strong proficiency in C++ and experience working in large, performance-critical codebases (must have C++ not C#)
  • Professional experience in game engine development or a related field involving real-time 3D simulation
  • Solid experience with TypeScript for scripting, tooling, or application development
  • A proven ability to collaborate with cross-functional teams, including artists and engineers from other disciplines
  • Ability to write clean, maintainable, and extensible code with an eye for creating robust APIs
  • Excellent problem-solving skills and the ability to work effectively on ambiguous, open-ended technical tasks
  • Eligible to obtain and maintain an active U.S. Secret security clearance
PREFERRED QUALIFICATIONS
  • Direct experience creating or working with modding communities and toolkits for games
  • Experience with API design and SDK development
  • Familiarity with 3D math and real-time rendering concepts
  • Experience shipping a AAA game title

Working at Anduril

About Anduril, in their own words

From Anduril

As the world enters an era of strategic competition, Anduril delivers cutting-edge autonomy, AI, computer vision, sensor fusion, and networking technology to the warfighter in months, not years.


What Anduril employees say

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Benefits

Hours and flexibility

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Anduril Industries logo

About Anduril Industries

Sourced by ZipRecruiter

Anduril Industries is a trailblazer in the technology industry based in Costa Mesa, CA, US. Founded in 2017 by Palmer Luckey, the creator of Oculus VR, the company focuses on developing innovative technology to equip and empower those in the defense sector. Its primary products include cutting-edge autonomous systems and AI software that assist in combating threats to national and global security. The mission of Anduril Industries is to integrate technology and defense by building transformative, scalable solutions that ensure a safer world.

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Costa Mesa, CA, US

Year founded

2017

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