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Game Physics Jobs (NOW HIRING)

Game Mathematician II

Reno, NV · On-site

$70K - $116K/yr

Overview Game Mathematicians at Lighthouse Studio work at the core of game development-taking math ... Physics, Computer Science, or similar Strong foundation in probability, combinatorics, and ...

Our physics engine enables dynamic environments with emergent behavior making games more immersive and exciting. The Physics team develops Roblox's proprietary distributed physics engine. Our team ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game logic * Compose clear and well-structured prompts grounded in real development scenarios * Design ...

Game Mathematician II

Reno, NV · On-site

$70K - $116K/yr

Overview Game Mathematicians at Lighthouse Studio work at the core of game development-taking math ... Physics, Computer Science, or similar Strong foundation in probability, combinatorics, and ...

Our physics engine enables dynamic environments with emergent behavior making games more immersive and exciting. The Physics team develops Roblox's proprietary distributed physics engine. Our team ...

DigiPen Institute of Technology has been ranked one of the top 5 game design schools in the country ... Physics Department Chair The Physics Department at DigiPen Institute of Technology invites ...

Senior Game Engineer

$107K - $146K/yr

Required : • 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one ...

Senior Game Engineer

$107K - $146K/yr

Required : • 7+ years of experience working on game engine technologies including one or more areas across rendering, networking, physics and runtime data model with deep expertise in at least one ...

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Game Physics information

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$11K

$61.2K

$94.5K

How much do game physics jobs pay per year?

As of Jun 21, 2026, the average yearly pay for game physics in the United States is $61,160.00, according to ZipRecruiter salary data. Most workers in this role earn between $46,000.00 and $64,500.00 per year, depending on experience, location, and employer.

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a Game Physics Programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a Game Physics Engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.
More about Game Physics jobs
What cities are hiring for Game Physics jobs? Cities with the most Game Physics job openings:
What states have the most Game Physics jobs? States with the most job openings for Game Physics jobs include:
Sr. Physics Programmer

Sr. Physics Programmer

ALR Partners, LLC

Los Angeles, CA • On-site

Full-time

Posted 9 days ago


Job description

Company Description
Based in Dallas area of TX, Nerd Kingdom is a well-funded, video game technology and research group, that cross pollinates disciplines in areas of technology, behavioral science, economics, and traditional game development. We hold forward thinking and collaboration as the foundation of everything we do, as it defines our culture. Community is more than just a clump of users to us, it's an extension of who we are, and what we portray through what we build.
Nerd Kingdom is developing an engine and platform for creation and collaboration that leverages ambitious technology, in order to empower everyone from early modders, to sophisticated engineers. We aren't just creating tools, we are focusing on how data flows through that engine in order to help us and the community create better experiences, as players and creators.
Job Description
We are currently looking for a Senior Physics Programmer (Physics) to add to our team. Our ideal candidate would have experience in a lead position and has delivered a successful game or software title. If you are an Physics Programmer with experience and the desire to lay your imprint on the gaming industry, we encourage you to apply!
Must Haves:
• Bachelor's degree related to Computer Science or equivalent experience
• At least 5 years in real-time development using C/C++
• Utilizing common programming practices such as OOP, Inheritance hierarchies, templates, and other common programming techniques
• At least 3 years developing physics systems for video games or simulations with experience in the following areas:
oCollision Detection for static and animated models
oPlayer, AI and object movement
oMultiplayer physics and client-side prediction techniques
oTrigger Volumes
oRay-Tracing
• Experience Scripting (Lua or JavaScript)
Nice To Haves:
• Experience programming with the Bullet Physics Library in at least one fully developed product
• Experience building brand new systems from the ground up and seeing them through all phases of development (design, scheduling, prototyping, integration, delivery, etc)
• Experience working in a team environment with excellent communication skills between technical and non-technical members of team
• Able to precisely estimate time needed to complete tasks
• Able to write clean and clear technical documentation
• Knowledgeable in using development tools such as IDEs, bug tracking software, documentation services, code repositories, etc.
• Havok Physics a plus
• AmmoJS (JS port of Bullet) a big plus
• Data Oriented and Data Driven Design a big plus
• Procedural terrain generation and voxel manipulation
• Game modding via scripting APIs
• Delivered game or software title