Minimum of 6 shipped AAA games in a senior sound leadership role. * Proven record of managing ... physics, mechanics). * Exceptional executive communication, presentation, and organizational ...
Minimum of 6 shipped AAA games in a senior sound leadership role. * Proven record of managing ... physics, mechanics). * Exceptional executive communication, presentation, and organizational ...
Blender Tutor
OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Eugene, OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Eugene, OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Portland, OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Portland, OR · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
OR · On-site
Our invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern ... Physics, or Computer Science. MS or PhD desirable. Ways to stand out from the crowd: * Deep ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Field Applications Engineer (Spector)
OR · On-site +1
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Field Applications Engineer (Spector)
OR · On-site +1
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Field Applications Engineer (Spector) 1 1
OR · On-site +1
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Field Applications Engineer (Spector) 1 1
OR · On-site +1
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
OR · On-site
... Games). Messaging is the most mature and complex of the teams. It is further divided into three ... such as physics, computer science, statistics, or math Deep expertise in ML algorithms and ...
Field Applications Engineer (Spector) 1
OR · On-site +1
$105K/yr
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Field Applications Engineer (Spector) 1
OR · On-site +1
$105K/yr
... gaming and so much more, our technology is all around us. We design, develop, manufacture, and ... Qualifications • Bachelor's degree in Engineering, Physics, Materials Science, Chemistry, or a ...
Game Physics information
What is the difference between Game Physics vs Game Programmer?
| Aspect | Game Physics | Game Programmer |
|---|---|---|
| Primary Focus | Simulating physical behaviors and interactions in games | Writing code for game mechanics, systems, and features |
| Required Skills | Physics principles, mathematics, simulation techniques | Programming languages, software development, system design |
| Work Environment | Game development teams, physics engines, simulation tools | Game studios, software development environments |
| Common Certifications | Physics or computer science degrees, specialized physics certifications | Computer science degrees, programming certifications |
Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.
What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?
What is game physics?
How does a game physics engineer typically collaborate with other departments during game development?

Job description
The Senior Director, Sound leads the creative, technical, and strategic vision for sound, dialogue and talent casting across PlayStation Studios globally. This leader sets the standard for world-class audio experiences, guiding teams and collaborating with internal studios and external partners to deliver groundbreaking, emotionally resonant sound for PlayStation's portfolio of AAA titles.
As the global head of the sound function, the Senior Director partners with studio leadership, technology groups, and executive management to drive innovation, quality, and alignment with PlayStation Studios' creative and strategic goals.
Why Join UsAt PlayStation Studios, you'll help define the future of sound in interactive entertainment. Collaborating with award-winning teams across the globe, you will influence the sonic identity of world-class titles while shaping the next generation of immersive PlayStation audio experiences.
Key Responsibilities
Leadership & Direction
Establish and drive global sound direction and creative vision that aligns with PlayStation Studios.
Partner directly with executive and senior leadership to align sound strategy with overall PlayStation Studios goals.
Partner with Studio and Audio Directors to ensure the quality of sound across studios, ensuring world-class consistency.
Define and champion long-term initiatives that enhance creative and technical excellence globally.
Creative Design & Implementation
Drive Audio best practices across all PlayStation Studios titles.
Lead research and development initiatives with internal teams, hardware partners, and external vendors.
Oversee implementation pipelines and raise overall sound quality and performance standards.
Present innovation and technology recommendations to executive leadership.
Tools, Technology & Asset Management
Partner with various technology groups to define and guide PlayStation Studios' global sound technical roadmap.
Direct investment in new tools and technologies impacting audio creation and delivery.
Develop new approaches to tracking, analyzing, and improving audio production workflows.
Ensure all sound content meets or exceeds the PlayStation Studios quality bar.
Recording & Audio Capture
Maintain strong global relationships with external recording and production partners.
Own PlayStation Studios standards and processes for audio acquisition and recording.
Communication & Collaboration
Lead global communication efforts for the sound department.
Represent PlayStation Studios' sound innovations through conferences, PR, and industry forums.
Partner with leadership to maintain consistent and transparent communication across regions.
Cultivate collaboration and knowledge sharing across all sound teams and development partners.
Process & Strategic Planning
Monitor and forecast global sound team resources, staffing, and budgets to ensure the organization is both sustainable and future ready.
Translate executive decisions into regional or studio-level action plans.
Collaborate to enhance production processes, improve efficiency, and strengthen cross-studio coordination.
Oversee budgeting, scheduling, and headcount allocation globally to maintain a responsive and efficient organization.
Innovation
Lead global sound innovation initiatives and foster creative experimentation.
Regularly benchmark and research emerging industry practices and technologies.
Encourage risk-taking and creative excellence within the sound and technology teams.
Talent Acquisition & Performance Management
Oversee headcount planning and talent strategy for the global sound department.
Participate in senior recruiting and key leadership interviews.
Define global workforce and succession plans for the sound function.
Build a culture of performance, development, and mentorship across the organization.
Serve as a model for coaching, feedback, and professional growth.
15+ years of audio leadership experience within AAA game development.
Minimum of 6 shipped AAA games in a senior sound leadership role.
Proven record of managing, mentoring, and inspiring high-performing sound teams.
Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines).
Strong understanding of multidisciplinary development workflows (animation, level design, AI, physics, mechanics).
Exceptional executive communication, presentation, and organizational leadership skills.
History of delivering innovative, high-quality sound experiences under tight time constraints.
Collaborative, visionary leader with a passion for pushing audio boundaries in gaming.
About PlayStation
Sourced by ZipRecruiter
Industry
Manufacturing
Company size
1,001 - 5,000 Employees
Headquarters location
San Mateo, CA, US
Year founded
1994