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Game Physics Jobs in Oregon (NOW HIRING)

Minimum of 6 shipped AAA games in a senior sound leadership role. * Proven record of managing ... physics, mechanics). * Exceptional executive communication, presentation, and organizational ...

Blender Tutor

OR · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Eugene, OR · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Portland, OR · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

OR · On-site

Our invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined modern ... Physics, or Computer Science. MS or PhD desirable. Ways to stand out from the crowd: * Deep ...

OR · On-site

... Games). Messaging is the most mature and complex of the teams. It is further divided into three ... such as physics, computer science, statistics, or math Deep expertise in ML algorithms and ...

Game Physics information

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a game physics engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.
What are popular job titles related to Game Physics jobs in Oregon? For Game Physics jobs in Oregon, the most frequently searched job titles are:
What cities in Oregon are hiring for Game Physics jobs? Cities in Oregon with the most Game Physics job openings:
Infographic showing various Game Physics job openings in Oregon as of June 2026, with employment types broken down into 71% Full Time, 28% Part Time, and 1% Contract. Highlights an 79% Physical, 2% Hybrid, and 19% Remote job distribution.

Other

Re-posted 27 days ago


Job description

About the Role

The Senior Director, Sound leads the creative, technical, and strategic vision for sound, dialogue and talent casting across PlayStation Studios globally. This leader sets the standard for world-class audio experiences, guiding teams and collaborating with internal studios and external partners to deliver groundbreaking, emotionally resonant sound for PlayStation's portfolio of AAA titles.

As the global head of the sound function, the Senior Director partners with studio leadership, technology groups, and executive management to drive innovation, quality, and alignment with PlayStation Studios' creative and strategic goals.

Why Join Us

At PlayStation Studios, you'll help define the future of sound in interactive entertainment. Collaborating with award-winning teams across the globe, you will influence the sonic identity of world-class titles while shaping the next generation of immersive PlayStation audio experiences.

Key Responsibilities

Leadership & Direction

  • Establish and drive global sound direction and creative vision that aligns with PlayStation Studios.

  • Partner directly with executive and senior leadership to align sound strategy with overall PlayStation Studios goals.

  • Partner with Studio and Audio Directors to ensure the quality of sound across studios, ensuring world-class consistency.

  • Define and champion long-term initiatives that enhance creative and technical excellence globally.

Creative Design & Implementation

  • Drive Audio best practices across all PlayStation Studios titles.

  • Lead research and development initiatives with internal teams, hardware partners, and external vendors.

  • Oversee implementation pipelines and raise overall sound quality and performance standards.

  • Present innovation and technology recommendations to executive leadership.

Tools, Technology & Asset Management

  • Partner with various technology groups to define and guide PlayStation Studios' global sound technical roadmap.

  • Direct investment in new tools and technologies impacting audio creation and delivery.

  • Develop new approaches to tracking, analyzing, and improving audio production workflows.

  • Ensure all sound content meets or exceeds the PlayStation Studios quality bar.

Recording & Audio Capture

  • Maintain strong global relationships with external recording and production partners.

  • Own PlayStation Studios standards and processes for audio acquisition and recording.

Communication & Collaboration

  • Lead global communication efforts for the sound department.

  • Represent PlayStation Studios' sound innovations through conferences, PR, and industry forums.

  • Partner with leadership to maintain consistent and transparent communication across regions.

  • Cultivate collaboration and knowledge sharing across all sound teams and development partners.

Process & Strategic Planning

  • Monitor and forecast global sound team resources, staffing, and budgets to ensure the organization is both sustainable and future ready.

  • Translate executive decisions into regional or studio-level action plans.

  • Collaborate to enhance production processes, improve efficiency, and strengthen cross-studio coordination.

  • Oversee budgeting, scheduling, and headcount allocation globally to maintain a responsive and efficient organization.

Innovation

  • Lead global sound innovation initiatives and foster creative experimentation.

  • Regularly benchmark and research emerging industry practices and technologies.

  • Encourage risk-taking and creative excellence within the sound and technology teams.

Talent Acquisition & Performance Management

  • Oversee headcount planning and talent strategy for the global sound department.

  • Participate in senior recruiting and key leadership interviews.

  • Define global workforce and succession plans for the sound function.

  • Build a culture of performance, development, and mentorship across the organization.

  • Serve as a model for coaching, feedback, and professional growth.

Qualifications
  • 15+ years of audio leadership experience within AAA game development.

  • Minimum of 6 shipped AAA games in a senior sound leadership role.

  • Proven record of managing, mentoring, and inspiring high-performing sound teams.

  • Deep expertise in interactive audio, post-production, and advanced authoring tools (Wwise, FMOD, or proprietary engines).

  • Strong understanding of multidisciplinary development workflows (animation, level design, AI, physics, mechanics).

  • Exceptional executive communication, presentation, and organizational leadership skills.

  • History of delivering innovative, high-quality sound experiences under tight time constraints.

  • Collaborative, visionary leader with a passion for pushing audio boundaries in gaming.