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Game Physics Jobs in Michigan (NOW HIRING)

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Senior Game Developer

Plymouth, MI · On-site

$120K - $160K/yr

Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain. * Able to learn new technology quickly and execute on a ...

Product Data Analyst

Three Rivers, MI · Hybrid

$72K - $94K/yr

The BetMGM team has over 1,400 talented members, revolutionizing sports betting and online gaming ... Bachelor's degree in a quantitative field (e.g., Statistics, Mathematics, Physics) * 1+ years of ...

Product Data Analyst

Three Rivers, MI · Hybrid

$72K - $94K/yr

The BetMGM team has over 1,400 talented members, revolutionizing sports betting and online gaming ... Bachelor's degree in a quantitative field (e.g., Statistics, Mathematics, Physics) * 1+ years of ...

Blender Tutor

Ann Arbor, MI · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Detroit, MI · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

Blender Tutor

Kalamazoo, MI · Remote

$18 - $40/hr

... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...

We are looking for technological game changers to lead Stellantis into a fundamental transformation ... Bachelor of Science in Electrical Engineering, Applied Physics, Mechanical Engineering, or related ...

Bachelor of Science in Electrical Engineering, Applied Physics, Mechanical Engineering, or related field. * A minimum of 8 years of embedded software experience in automotive, including a minimum of ...

Our clients are the game changers, leaders and investors who fuel the global innovation economy ... physics, optics principles, electronics, and mechanical systems. • Proficiency in using ...

Game Physics information

What is the difference between Game Physics vs Game Programmer?

AspectGame PhysicsGame Programmer
Primary FocusSimulating physical behaviors and interactions in gamesWriting code for game mechanics, systems, and features
Required SkillsPhysics principles, mathematics, simulation techniquesProgramming languages, software development, system design
Work EnvironmentGame development teams, physics engines, simulation toolsGame studios, software development environments
Common CertificationsPhysics or computer science degrees, specialized physics certificationsComputer science degrees, programming certifications

Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.

What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?

To thrive as a Game Physics Programmer, you need a strong background in computer science, mathematics (especially linear algebra and calculus), and experience with physics simulations, often supported by a relevant degree. Proficiency with game engines like Unity or Unreal Engine, C++ or C# programming, and familiarity with physics middleware such as NVIDIA PhysX is typically required. Analytical thinking, problem-solving, and effective teamwork are key soft skills that help address complex technical challenges and collaborate with designers and artists. These skills and qualities are crucial for creating realistic, performant, and engaging in-game physics that enhance the player's experience.

What is game physics?

Game physics refers to the simulation of physical systems and behaviors within video games. It involves using mathematical models and algorithms to replicate real-world phenomena such as gravity, collisions, movement, and object interactions in a virtual environment. Game physics enhances realism and gameplay by making actions like jumping, falling, and crashing look and feel believable. Developers often use specialized physics engines to handle these complex calculations efficiently.

How does a game physics engineer typically collaborate with other departments during game development?

Game Physics Engineers work closely with gameplay programmers, animators, and designers to ensure that physical simulations integrate seamlessly into the game experience. They often participate in cross-functional meetings to discuss technical constraints, optimize performance, and troubleshoot issues related to collisions, character movement, or environmental interactions. Effective communication and iterative problem-solving are key, as adjustments to physics systems may impact gameplay balance or artistic vision. This collaborative environment offers valuable opportunities to learn from other disciplines and contribute directly to the game's feel and realism.
What cities in Michigan are hiring for Game Physics jobs? Cities in Michigan with the most Game Physics job openings:

$120K - $160K/yr

Full-time

Re-posted 20 days ago


Job description

Are you an avid gamer interested in creating awesome games? Stardock is currently seeking a talented Senior Game Developer. The ideal candidate is well versed in C++, has shipped titles in the past and loves strategy games. This is a salaried, full-time position at our Plymouth, Michigan office and relocation assistance will be provided.


Primary Responsibilities Include:

  • Implement low level systems such as windowing, controllers, rendering, audio, and networking.
  • Architect, build and maintain core systems in modern C++ on multicore CPUs.
  • Write technical documents describing core systems.
  • Mentor and collaborate with other developers in a team environment.
  • Work closely with Design, Production, and Art to develop requirements and implementation plans.
  • Manage timelines and milestones to meet stakeholder expectations.
  • Work closely with Production and QA to address bugs.


Education and/or Experience Desired:

  • 7+ years of experience in game or simulation development.
  • Bachelor's Degree in Computer Science, Engineering, Mathematics, or relevant field.
  • Strong C++ background.
  • Passion for games and game design.
  • Self-motivated and loves solving problems.
  • Experience with modern graphics APIs (DirectX, OpenGL, Vulkan, Metal).
  • Expertise in several of the following: Optimization, networking, UI/UX, AI, generative AI, physics, data management, graphics, gameplay, audio, HLSL/GLSL shaders, pipelines, terrain.
  • Able to learn new technology quickly and execute on a schedule in a fast-paced cross-discipline team environment.
  • Experienced with version control software (e.g. Perforce, SVN, etc.).


The salary for this position ranges from $120,000 to $160,000 annually, depending on your qualifications, experience, and expertise. Stardock is committed to offering a competitive compensation package tailored to the right candidate.