... game. DESCRIPTION OF DUTIES: * Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. * Maintain existing codebase and support the ...
... game. DESCRIPTION OF DUTIES: * Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. * Maintain existing codebase and support the ...
... game. DESCRIPTION OF DUTIES: Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. Maintain existing codebase and support the wider ...
... game. DESCRIPTION OF DUTIES: Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. Maintain existing codebase and support the wider ...
... game. DESCRIPTION OF DUTIES: * Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. * Maintain existing codebase and support the ...
... game. DESCRIPTION OF DUTIES: * Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management. * Maintain existing codebase and support the ...
Adjunct Faculty, Physics
Kingwood, TX · On-site
... gaming and dental hygiene. Location address is 20000 Kingwood Drive, Kingwood, TX 77339. PURPOSE ... Teaches Physics courses at a variety of times and locations * Creates engaging lessons that promote ...
Adjunct Faculty, Physics
Kingwood, TX · On-site
... gaming and dental hygiene. Location address is 20000 Kingwood Drive, Kingwood, TX 77339. PURPOSE ... Teaches Physics courses at a variety of times and locations * Creates engaging lessons that promote ...
Senior/Principal Unreal Engineer
Austin, TX · On-site +1
$124K - $171K/yr
Basic game math fundamentals (vectors, matrices, physics, projections, camera space, tangent space, object space) * Solid understanding of software design patterns * Good working knowledge of source ...
Senior/Principal Unreal Engineer
Austin, TX · On-site +1
$124K - $171K/yr
Basic game math fundamentals (vectors, matrices, physics, projections, camera space, tangent space, object space) * Solid understanding of software design patterns * Good working knowledge of source ...
Senior Scientist, LPI Modeling & Beam Smoothing
Austin, TX · On-site
$90K - $123K/yr
Focused Energy is working to realize game-changing scientific innovation that promises to deliver a ... This is a role that spans both the laser system and target physics sides of the house, translating ...
Senior Scientist, LPI Modeling & Beam Smoothing
Austin, TX · On-site
$90K - $123K/yr
Focused Energy is working to realize game-changing scientific innovation that promises to deliver a ... This is a role that spans both the laser system and target physics sides of the house, translating ...
Package Thermal Technologist
Austin, TX · On-site
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
Package Thermal Technologist
Austin, TX · On-site
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing. * Creative approach to problem solving ...
Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing. * Creative approach to problem solving ...
Principal Robotics Simulation Architect
Austin, TX · On-site
$120 - $150/hr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
Principal Robotics Simulation Architect
Austin, TX · On-site
$120 - $150/hr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
Package Thermal Technologist
Austin, TX · On-site
$127K/yr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
Package Thermal Technologist
Austin, TX · On-site
$127K/yr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
Principal Robotics Simulation Architect
Austin, TX · On-site
$178K/yr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
Principal Robotics Simulation Architect
Austin, TX · On-site
$178K/yr
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Experience designing domain randomization strategies, sensor noise modeling, and physics engine ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the ... Knowledge in FluidNinja, Chaos Physics, and EmberGen * Deep familiarity with Unreal Engine systems ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the ... Knowledge in FluidNinja, Chaos Physics, and EmberGen * Deep familiarity with Unreal Engine systems ...
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the ... Knowledge in FluidNinja, Chaos Physics, and EmberGen * Deep familiarity with Unreal Engine systems ...
Quick apply
Senior Technical Artist
Austin, TX · On-site
$125K - $150K/yr
We are best known for co-developing numerous AAA FPS games, and we are continuing to expand the ... Knowledge in FluidNinja, Chaos Physics, and EmberGen * Deep familiarity with Unreal Engine systems ...
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
... to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we ... Develop and maintain thermal and multi-physics models (thermal, thermo-mechanical, electro-thermal ...
Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing. * Creative approach to problem solving ...
Knowledgeable in real-time rendering, game engine development, physics simulation, or other real-time, resource-constrained, high-performance computing. * Creative approach to problem solving ...
Blender Tutor
Carrollton, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Carrollton, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Dallas, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Dallas, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Corpus Christi, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Corpus Christi, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Lubbock, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Blender Tutor
Lubbock, TX · Remote
$18 - $40/hr
... physics simulation, and rendering with Cycles and Eevee engines. Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game ...
Game Physics information
What is the difference between Game Physics vs Game Programmer?
| Aspect | Game Physics | Game Programmer |
|---|---|---|
| Primary Focus | Simulating physical behaviors and interactions in games | Writing code for game mechanics, systems, and features |
| Required Skills | Physics principles, mathematics, simulation techniques | Programming languages, software development, system design |
| Work Environment | Game development teams, physics engines, simulation tools | Game studios, software development environments |
| Common Certifications | Physics or computer science degrees, specialized physics certifications | Computer science degrees, programming certifications |
Game Physics specialists focus on creating realistic physical interactions within games, while Game Programmers develop the underlying code and systems that make the game function. Both roles often collaborate closely but have distinct skill sets and responsibilities.
What are the key skills and qualifications needed to thrive as a game physics programmer, and why are they important?
What is game physics?
How does a game physics engineer typically collaborate with other departments during game development?
What are popular job titles related to Game Physics jobs in Texas?
For Game Physics jobs in Texas, the most frequently searched job titles are:
What job categories do people searching Game Physics jobs in Texas look for?
The top searched job categories for Game Physics jobs in Texas are:
What cities in Texas are hiring for Game Physics jobs?
Cities in Texas with the most Game Physics job openings:

Nintendo rating
7.5
Based on 11 frontline employees who took The Breakroom Quiz
154th of 244 rated software companies
Job description
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
- Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
- Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
- Work with content and engineering partners to identify problems and identify new solutions where required.
- Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- Strong foundation in C/C++ skills.
- Strong understanding of linear algebra, calculus and 3D mathematics.
- Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
- Excellent communication skills and a desire to work in a collaborative environment.
- Strong debugging and analytical skills
- Experience working independently and comfort with self-direction.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
- 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
PREFERRED SKILLS
- Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
- Experience with crash dumps and disassembly.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980