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Game Localization Editor Jobs (NOW HIRING)

QA Specialist

Irvine, CA · Hybrid

$21 - $28/hr

Exposure to localization testing or text editing. * Experience capturing gameplay footage or assets. * Familiarity with compliance or first-party QA testing. * Familiarity with Atlassian products.

QA Specialist

Irvine, CA · On-site

$21 - $28/hr

Exposure to localization testing or text editing. * Experience capturing gameplay footage or assets. * Familiarity with compliance or first-party QA testing. * Familiarity with Atlassian products.

$70K - $130K/yr

Collaborate with the localization team and voice-over PM to oversee the quality control aspect of ... Develop audio editing and mixing skills, with the goal of handling basic post-production tasks ...

... writing and editing scripts for video production, including game trailers and marketing ... Assists with creative writing support including original content and localization scripts.

... in their gaming journey. Are you a seasoned content professional passionate about creating ... Support localization efforts for help content across regions, ensuring accuracy and cultural ...

Proficiency in Unreal Engine 5 with hands-on experience in UMG (UI Editor, Blueprints, Widgets ... Knowledge of localization and accessibility design for UI in games * Ability to script and debug ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

Proficiency in Unreal Engine 5 with hands-on experience in UMG (UI Editor, Blueprints, Widgets ... Knowledge of localization and accessibility design for UI in games * Ability to script and debug ...

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Game Localization Editor information

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$5

$15

$28

How much do game localization editor jobs pay per hour?

As of May 31, 2026, the average hourly pay for game localization editor in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is a Game Localization Editor job?

A Game Localization Editor ensures that translated game content is accurate, culturally appropriate, and engaging for the target audience. They review and edit translated text for grammar, clarity, and consistency while maintaining the original game's tone and intent. They may collaborate with translators, developers, and testers to ensure a seamless player experience. Their role is crucial in adapting games for global markets while preserving their original feel and impact.

What are the key skills and qualifications needed to thrive in the Game Localization Editor position, and why are they important?

A Game Localization Editor typically needs expertise in both the source and target languages, strong writing and editing skills, and a deep understanding of gaming terminology and cultures. Familiarity with CAT tools, localization management systems, and file formats such as XML or Excel is often necessary, with certifications in translation or localization being advantageous. Attention to detail, creative problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and ensuring quality. These skills enable the editor to accurately adapt game content for new audiences while preserving the original intent and delivering an engaging player experience.

What are some common challenges Game Localization Editors face, and how can they overcome them?

Game Localization Editors often encounter challenges such as translating culture-specific humor, adapting in-game terminology, and working with technical content or strict file formats. Balancing the need to maintain the game's original tone while making it accessible and engaging to a new audience requires creativity and linguistic expertise. Close collaboration with translators, developers, and QA testers helps address ambiguities and ensures consistency throughout the localized content. Proactively communicating and clarifying project requirements, as well as staying updated with industry trends and tools, can help editors overcome these common challenges and excel in their roles.
What cities are hiring for Game Localization Editor jobs? Cities with the most Game Localization Editor job openings:
What are the most commonly searched types of Game Localization Editor jobs? The most popular types of Game Localization Editor jobs are:
What job categories do people searching Game Localization Editor jobs look for? The top searched job categories for Game Localization Editor jobs are:
Infographic showing various Game Localization Editor job openings in the United States as of May 2026, with employment types broken down into 17% Internship, and 83% Full Time. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site

$34 - $51/hr

Contractor

Medical

Posted 23 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

92nd of 184 rated software companies


Job description

Nintendo Software Technology Corporation
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Experience designing UI, levels, objects, and characters experience is ideal. If this sounds like you, we would love to see your resume
  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS
  • 0-2 years of level design for video games or relevant experience.
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay range:
$34-$51 USD