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Game Localization Editor Jobs (NOW HIRING)

QA Lead

Irvine, CA · Hybrid

$24 - $30/hr

Exposure to localization testing or text editing. * Background in game asset or footage capture. * Familiarity with compliance or first-party QA testing. * Familiarity with Atlassian products.

QA Specialist

Irvine, CA · Hybrid

$21 - $28/hr

Exposure to localization testing or text editing. * Experience capturing gameplay footage or assets. * Familiarity with compliance or first-party QA testing. * Familiarity with Atlassian products.

QA Specialist

Irvine, CA · On-site

$21 - $28/hr

Exposure to localization testing or text editing. * Experience capturing gameplay footage or assets. * Familiarity with compliance or first-party QA testing. * Familiarity with Atlassian products.

Proficiency in Unreal Engine 5 with hands-on experience in UMG (UI Editor, Blueprints, Widgets ... Knowledge of localization and accessibility design for UI in games * Ability to script and debug ...

UI Technical Artist

Irvine, CA · On-site

$80K - $120K/yr

Proficiency in Unreal Engine 5 with hands-on experience in UMG (UI Editor, Blueprints, Widgets ... Knowledge of localization and accessibility design for UI in games * Ability to script and debug ...

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Game Localization Editor information

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$5

$15

$28

How much do game localization editor jobs pay per hour?

As of Jul 12, 2026, the average hourly pay for game localization editor in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is a Game Localization Editor job?

A Game Localization Editor ensures that translated game content is accurate, culturally appropriate, and engaging for the target audience. They review and edit translated text for grammar, clarity, and consistency while maintaining the original game's tone and intent. They may collaborate with translators, developers, and testers to ensure a seamless player experience. Their role is crucial in adapting games for global markets while preserving their original feel and impact.

What are some common challenges Game Localization Editors face, and how can they overcome them?

Game Localization Editors often encounter challenges such as translating culture-specific humor, adapting in-game terminology, and working with technical content or strict file formats. Balancing the need to maintain the game's original tone while making it accessible and engaging to a new audience requires creativity and linguistic expertise. Close collaboration with translators, developers, and QA testers helps address ambiguities and ensures consistency throughout the localized content. Proactively communicating and clarifying project requirements, as well as staying updated with industry trends and tools, can help editors overcome these common challenges and excel in their roles.

What are the key skills and qualifications needed to thrive in the Game Localization Editor position, and why are they important?

A Game Localization Editor typically needs expertise in both the source and target languages, strong writing and editing skills, and a deep understanding of gaming terminology and cultures. Familiarity with CAT tools, localization management systems, and file formats such as XML or Excel is often necessary, with certifications in translation or localization being advantageous. Attention to detail, creative problem-solving, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and ensuring quality. These skills enable the editor to accurately adapt game content for new audiences while preserving the original intent and delivering an engaging player experience.

What cities are hiring for Game Localization Editor jobs? Cities with the most Game Localization Editor job openings:
What are the most commonly searched types of Game Localization Editor jobs? The most popular types of Game Localization Editor jobs are:
What job categories do people searching Game Localization Editor jobs look for? The top searched job categories for Game Localization Editor jobs are:
Infographic showing various Game Localization Editor job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 1% Internship, 73% Full Time, 17% Part Time, 4% Temporary, and 4% Contract. Highlights an 75% Physical, 4% Hybrid, and 21% Remote job distribution, with an average salary of $31,769 per year, or $15.3 per hour.
QA Lead

$24 - $30/hr

Full-time

Re-posted 18 days ago


Job description

Hybrid Work Model

#LI-hybrid

Job Summary:
The QA Lead is responsible for coordinating and overseeing QA execution for assigned projects. This role performs most of its time reviewing, vetting, and processing bug reports from the full QA team, delegating tasks, and ensuring project remains on schedule and meets quality standards. The QA Lead may also conduct limited compliance testing to ensure software meets regulatory and performance requirements.

This position may be required to assist with editing work, collecting marketing assets, and support additional localization work as required.

Duties and Responsibilities:

  • Contribute to the creation, execution, and maintenance of test plans to support submission of titles to first-party platforms free of functional, grammatical, and graphical defects.
  • Conduct English Localization testing across a wide variety of game titles.
  • Compile QA status updates and consolidated project reports from internal teams and external vendors.
  • Identify and communicate potential risks to project schedules.
  • Review, vet, and regression-test defect reports submitted by QA team members to ensure quality and accuracy.
  • Attend project meetings and provide regular status updates and completed end-of-pass reports to stakeholders as needed.
  • Attend and actively contribute to project meetings as a QA Lead.
  • Other responsibilities are performed as assigned or needed. 

Qualifications and Skills:

  • Working in-office is an essential function of this position. This requirement of face-to-face interaction is in place to ensure effective supervision, collaboration, and teamwork.  In-office attendance is required for the following reasons:
    • For effective supervision of employees and our work product, which includes ensuring all employees have necessary oversight of their work and access to supervisory assistance, which includes meetings to review work product, deadlines, and status.
    • To foster communication and collaboration among team members, which includes the following: allowing for spontaneous brainstorming sessions and exchanges of ideas, quick access to team members to enable collaborative problem-solving, and stronger cohesion among co-workers and within teams.
    • To enhance the sharing of information necessary to effective job performance and product creation. 
    • To enhance understanding of our stakeholders’ work and business needs, facilitate a more seamless and organic workflow, and ultimately increase efficiency and successful outcomes.
  • 3+ years of Quality Assurance experience with at least 1 year of experience as a Team Lead.
  • Experience with supporting and managing QA project schedules.
  • Strong written and verbal communication skills.
  • Moderate knowledge of Microsoft Office applications, including Word, Outlook, Excel, and PowerPoint.

Bonus:

  • Experience coordinating work with external vendors.
  • Experience testing pre-release or live games.
  • Exposure to localization testing or text editing.
  • Background in game asset or footage capture.
  • Familiarity with compliance or first-party QA testing.
  • Familiarity with Atlassian products.