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Game Engine Programmer Jobs in Virginia (NOW HIRING)

Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity ... Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration ...

Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity ... Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Bachelor's degree in Computer Science, Software Engineering, Game Development, or a related ... Experience with simulation platforms or engines such as AFSIM, NGTS, OneSAF, Unity, Unreal Engine ...

Showing results 41-60

Game Engine Programmer information

See Virginia salary details

$10.9K

$91.8K

$172K

How much do game engine programmer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for game engine programmer in Virginia is $91,841.00, according to ZipRecruiter salary data. Most workers in this role earn between $23,800.00 and $144,300.00 per year, depending on experience, location, and employer.

What is a game engine programmer?

A Game Engine Programmer is responsible for developing and optimizing the core technology that powers video games. They work on rendering, physics, memory management, and other low-level systems to ensure the engine runs efficiently. Their job involves writing and maintaining engine code, debugging performance issues, and implementing new features to support game development. They often collaborate with other programmers, artists, and designers to ensure the engine meets the technical and creative needs of the project.

What are the key skills and qualifications needed to thrive as a game engine programmer?

To thrive as a Game Engine Programmer, you need strong skills in C++ or C#, computer graphics, mathematics, and a bachelor's degree in computer science or a related field. Familiarity with industry-standard engines like Unreal or Unity, version control systems (e.g., Git), and sometimes specialized certifications in game development tools are highly beneficial. Effective problem-solving, teamwork, and the ability to communicate complex technical concepts clearly are standout soft skills in this role. These competencies are critical for building robust and efficient game engines that support creative teams and deliver high-quality gaming experiences.

What are some typical challenges faced by game engine programmers, and how can they be addressed?

Game Engine Programmers often encounter challenges like optimizing for performance across multiple platforms, integrating new features without breaking existing systems, and troubleshooting complex bugs that can impact gameplay. Addressing these challenges requires a mix of strong debugging skills, continuous learning of new technologies and industry standards, and effective collaboration with other developers and artists. Open communication and regular code reviews within the team help catch issues early and promote best practices. Additionally, staying updated with the latest optimization techniques and hardware advancements ensures that the engine remains competitive and efficient. Embracing a problem-solving mindset and being proactive in seeking feedback are key to managing the ever-evolving technical landscape of game development.

What are the most commonly searched types of Game Engine Programmer jobs in Virginia?

The most popular types of Game Engine Programmer jobs in Virginia are:

What are popular job titles related to Game Engine Programmer jobs in Virginia?

For Game Engine Programmer jobs in Virginia, the most frequently searched job titles are:

What job categories do people searching Game Engine Programmer jobs in Virginia look for?

The top searched job categories for Game Engine Programmer jobs in Virginia are:

Infographic showing various Game Engine Programmer job openings in Virginia as of September 2026, with employment types broken down into 79% Full Time, 9% Part Time, and 12% Contract. Highlights an 68% In-person, 6% Hybrid, and 26% Remote job distribution, with an average salary of $91,841 per year, or $44.2 per hour.

Senior Full Stack Software Engineer

Herndon, VA โ€ข On-site

Other

Retirement

Posted 11 days ago


Job description

Vantor is forging the new frontier of spatial intelligence, helping decision makers and operators navigate whatโ€™s happening now and shape whatโ€™s coming next. Vantor is a place for problem solvers, changemakers, and go-gettersโ€”where people are working together to help our customers see the world differently, and in doing so, be seen differently. Come be part of a mission, not just a job, where you can: Shape your own future, build the next big thing, and change the world.

To be eligible for this position, you must be a U.S. Citizen. This position requires an active U.S. Government security clearance, applicants who do not currently hold the required clearance will not be eligible for consideration. Employment for cleared roles is contingent upon verification of clearance status.

Export Control/ITAR: Certain roles may be subject to U.S. export control laws, requiring U.S. person status as defined by 8 U.S.C. 1324b(a)(3).

Please review the job details below.

This position requires an active U.S. Government Security Clearance at the TS/SCI with CI poly level.

We are seeking an experienced Senior Full Stack Engineer to develop and enhance advanced geospatial and Motion GEOINT applications. This role involves building scalable, high-performance solutions across the full technology stack, including interactive visualization and 3D capabilities. You will work within an Agile team to deliver mission-critical features, improve system architecture, and optimize performance across distributed systems. The position requires strong object-oriented design skills, a performance-focused mindset, and the ability to quickly contribute to complex environments. The ideal candidate is a self-driven engineer who collaborates effectively and thrives in fast-paced, technically challenging settings.

Responsibilities
  • Design, develop, and maintain full stack applications supporting geospatial and Motion GEOINT systems.
  • Build scalable, high-performance software across front-end, back-end, and data layers.
  • Develop interactive visualization and 3D rendering capabilities for GIS and simulation-based applications.
  • Collaborate with cross-functional teams to deliver mission-critical features and enhancements.
  • Contribute to system architecture, object-oriented design, and microservices-based solutions.
  • Optimize application performance, scalability, and reliability across distributed systems.
  • Implement and support CI/CD pipelines, automated testing, and configuration management.
  • Participate in Agile development processes, including sprint planning, standups, and code reviews.
  • Troubleshoot and resolve complex technical issues across multiple environments and technology stacks.
Minimum Qualifications
  • Must be a U.S. Citizen with an active TS/SCI with CI poly (or willingness to obtain a CI poly).
  • 10+ years of full stack software development experience.
  • Experience with geospatial applications, including Motion GEOINT data, concepts, and systems.
  • Strong proficiency in one or more programming languages such as C, C++, Java, Python, or JavaScript.
  • Experience with modern development practices, including version control, automated testing, and CI/CD.
  • Solid understanding of object-oriented design principles and distributed systems.
  • Ability to collaborate effectively within a team and communicate technical concepts clearly.
Desired Qualifications
  • Expertise in modern frameworks and technologies such as React, Angular, Node.js, Django, or Spring.
  • Experience with 3D graphics, visualization, or game engine technologies (e.g., OpenGL, WebGL, Unity, CesiumJS).
  • Strong background in geospatial tools and platforms (e.g., PostGIS, GeoServer, ArcGIS, QGIS, Leaflet, Mapbox).
  • Experience with big data and distributed processing frameworks (e.g., Hadoop, Spark, GeoWave).
  • Familiarity with DevOps tools and practices (e.g., Jenkins, Chef, Vagrant, automated configuration management).
  • Experience with cloud and virtualization technologies (e.g., AWS, VMware, VirtualBox).
  • Proficiency with databases such as PostgreSQL, MySQL, Cassandra, or SQLite.
  • Experience with multithreading, multiprocessing, and high-performance computing.
  • Knowledge of mobile development platforms (Android, iOS, Windows).
  • Strong UI/UX development experience with a focus on usability and performance.
  • Demonstrated ability to quickly learn new technologies and adapt in a fast-paced environment.
  • Self-motivated, results-oriented mindset with the ability to work independently.
Pay Transparency

To support pay transparency, Vantor includes salary ranges in all U.S. job postings. Starting pay for this role will fall within the listed range and will be based on factors such as experience, qualifications, skills, location, and market conditions. Candidates who meet the minimum requirements for the role should not expect to receive compensation at the top of the range. The listed range reflects the expected pay for this position, and final offers will be determined based on each candidateโ€™s experience, expertise, and alignment with the role.

  • The base pay for this position within the Washington, DC metropolitan area is: $165,000.00 - $220,000.00 - $242,000.00 annually.

For all other states, we use geographic cost of labor as an input to develop market-driven ranges for our roles, and as such, each location where we hire may have a different range.

Benefits

Vantor offers a competitive total rewards package that goes beyond the standard, including a robust 401(k) with company match, mental health resources, and unique perks like student loan repayment assistance, adoption reimbursement and pet insurance to support all aspects of your life. You can find more information on our benefits at: https://www.Vantor.com/careers

The application window is three days from the date the job is posted and will remain posted until a qualified candidate has been identified for hire. If the job is reposted regardless of reason, it will remain posted three days from the date the job is reposted and will remain reposted until a qualified candidate has been identified for hire.

The date of posting can be found on Vantor's Career page at the top of each job posting.

EEO Policy

Vantor is an equal opportunity employer committed to an inclusive workplace. We believe in fostering an environment where all team members feel respected, valued, and encouraged to share their ideas. All qualified applicants will receive consideration for employment without regard to race, color, religion, national origin, sex, gender identity, sexual orientation, disability, protected veteran status, age, or any other characteristic protected by law.

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