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Game Developer Part Time Jobs in Colorado (NOW HIRING)

$30.68/hr

Works on the ice maintenance crew during intercollegiate hockey games, including ice skating ... Working hours and schedule are subject to change as needed for ice programming. Requirements: * 1-3 ...

$30.68/hr

Works on the ice maintenance crew during intercollegiate hockey games, including ice skating ... Working hours and schedule are subject to change as needed for ice programming. Requirements: * 1-3 ...

Standard; Part-Time, Non-Exempt employees are eligible for but not limited to the following: * Sick ... This includes setting up and breaking down daily activities, facilitating games and activities ...

Position Type and Work Hours: - Intermittent, part-time position, less than 29 hours per week. Hours varies depending on programming and game schedules. - Evenings/Weekends: Required depending on ...

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Game Developer Part Time information

What is a Game Developer Part Time job?

A Game Developer Part Time job involves designing, programming, and testing video games while working limited hours per week. Part-time game developers may work on specific aspects of game development, such as coding, art, animation, or sound design, depending on their expertise. These roles can be freelance, contract-based, or with a game development studio. Part-time positions are ideal for students, freelancers, or those balancing other commitments while still gaining industry experience.

What are the key skills and qualifications needed to thrive in the Game Developer Part Time position, and why are they important?

To thrive as a Game Developer Part Time, you need proficiency in programming languages (such as C++, C#, or JavaScript), a solid understanding of game design principles, and often a degree or coursework in computer science or a related field. Familiarity with engines like Unity or Unreal, source control systems, and optionally certifications in game development tools is highly valuable. Strong problem-solving abilities, creativity, and effective communication skills help you collaborate successfully within diverse teams and adapt to project requirements. These qualities are crucial for delivering high-quality games efficiently while balancing part-time work schedules and meeting project deadlines.

What are the typical responsibilities of a part-time game developer, and how do they collaborate with full-time team members?

As a part-time game developer, your responsibilities often include coding gameplay mechanics, debugging, contributing to level or content creation, and participating in regular team meetings to track project progress. You may also be involved in playtesting and providing feedback on other developers’ work, ensuring cohesive integration of new features. Collaboration with full-time team members is usually managed through version control systems, task management tools, and frequent communication via chat or video calls, so you stay aligned with the project goals. This collaborative structure allows you to contribute effectively while managing a flexible schedule, making it possible to balance other commitments alongside your development work.

What are the most commonly searched types of Game Developer jobs in Colorado? The most popular types of Game Developer jobs in Colorado are:
What are popular job titles related to Game Developer Part Time jobs in Colorado? For Game Developer Part Time jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Game Developer Part Time jobs in Colorado look for? The top searched job categories for Game Developer Part Time jobs in Colorado are:
What cities in Colorado are hiring for Game Developer Part Time jobs? Cities in Colorado with the most Game Developer Part Time job openings:
Infographic showing various Game Developer Part Time job openings in Colorado as of July 2026, with employment types broken down into 81% Full Time, 6% Part Time, 1% Temporary, and 12% Contract. Highlights an 83% Physical, 4% Hybrid, and 13% Remote job distribution.
Lecturer - Game Design & Development

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site, Remote

Part-time

Medical, Retirement, PTO

Re-posted 2 days ago


University Of Colorado Boulder rating

8.2

Company rating: 8.2 out of 10

Based on 39 frontline employees who took The Breakroom Quiz

122nd of 555 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)

College of Engineering & Applied Science


Engage. Educate. Empower. Join UCCS as a Lecturer!

Who We Are

The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students. 

The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.

Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science

Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.

Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.

Summary

The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.

This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:

  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions

The duties and responsibilities of the position include, but are not limited to:

  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline

This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.

  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.

CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.

This position does not include new visa sponsorship for individuals outside the U.S. Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.

In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.

  • Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field. 
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred. 
  • Commercial game development experience is preferred. 

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