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Game Designer Jobs in Michigan (NOW HIRING)

Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring ...

Designers work with customers to help plan and design their spaces. Through elevated designs and delivering on the CB2 Experience (Be Positive. Inspiring. Finding a way), the Designers will maximize ...

Designer

Iron Mountain, MI ยท On-site

$50.30/hr

The principal duties for the Designer include: * Providing design engineering * Cost details * Analysis * Problem-solving * Third-party authorizations in a cost-effective manner for new services ...

Designer

Iron Mountain, MI ยท On-site

$50.30/hr

The principal duties for the Designer include: * Providing design engineering * Cost details * Analysis * Problem-solving * Third-party authorizations in a cost-effective manner for new services ...

Designer

Iron Mountain, MI ยท On-site

$50.30/hr

The principal duties for the Designer include: * Providing design engineering * Cost details * Analysis * Problem-solving * Third-party authorizations in a cost-effective manner for new services ...

Ensure designs meet milestones to support releases * Responsible for monitoring of the design's product conformance, data quality standards, Brose and customer design standards. * Provide support to ...

Showing results 41-60

Game Designer information

See Michigan salary details

$41K

$136K

How much do game designer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for game designer in Michigan is $129,970.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,100.00 and $135,100.00 per year, depending on experience, location, and employer.

What is a game designer?

A Video Game Designer works closely with a video game design team to create computer and video games for specific gaming consoles. The Game Designer is the creative driving force behind the game and conceives the mechanics and layout. This can include the story, characters, levels, and scenarios of the game. Depending on the size of the project, the Game Designer may work on their own or with a large team. Some Game Designers may have a niche or specialty within the industry such as the type of game they like to make or a certain creative style.

What does a game designer do?

A Game Designer is responsible for creating the concepts, mechanics, storylines, and rules of video games. They work closely with other team members like artists, programmers, and writers to shape the gameplay experience and ensure it is engaging and balanced. Game Designers often create detailed documentation, prototypes, and playtests to refine their ideas throughout the development process. Their goal is to craft enjoyable, immersive, and interactive experiences that appeal to players.

What are the key skills and qualifications needed to thrive as a game designer, and why are they important?

To thrive as a Game Designer, you need a strong grasp of game mechanics, storytelling, and user experience, often supported by a degree in game design or a related field. Familiarity with industry-standard tools such as Unity, Unreal Engine, and Adobe Creative Suite, as well as prototyping and scripting languages, is typically required. Creativity, collaboration, and effective communication are crucial soft skills for iterating ideas and working across multidisciplinary teams. These skills ensure the creation of engaging, playable games that resonate with players and meet project goals.

How do game designers typically collaborate with other departments during the development process?

Game Designers work closely with a variety of teams, including artists, programmers, sound designers, and producers, to bring a game concept to life. They are responsible for clearly communicating gameplay mechanics, story elements, and level design through detailed documentation and regular meetings. Collaboration often involves iterative feedback cycles, where designers must adapt their ideas based on technical constraints and creative input from colleagues. This teamwork ensures that the final product is cohesive and engaging, making strong communication and flexibility essential skills for success in this role.

What is the difference between Game Designer vs Level Designer?

AspectGame DesignerLevel Designer
Primary FocusOverall game concept, mechanics, story, and player experienceDesign and layout of specific game levels or environments
Required SkillsCreative thinking, game mechanics, storytelling, scriptingLevel layout, environment design, spatial awareness, scripting
Work EnvironmentCollaborates with artists, programmers, writers across entire game developmentWorks closely with artists and programmers to craft individual levels
Common UsageUsed in game development teams across all genresPrimarily in level-based or environment-rich games

Game Designers focus on the overall game concept, mechanics, and player experience, while Level Designers specialize in creating specific game environments and levels. Both roles require collaboration and creative skills, but their scope and focus differ significantly.

Is it hard to get a game designer job?

Getting a game designer job can be competitive, as it often requires a strong portfolio, relevant skills in game development tools, and sometimes formal education in design or related fields. Building experience through internships, personal projects, or certifications can improve chances of employment in this field.

Is there a high demand for game designers?

The demand for game designers remains strong due to the growth of the gaming industry and increasing investment in new projects. Skills in programming, storytelling, and familiarity with design tools like Unity or Unreal Engine are highly valued, and opportunities are available across various platforms including mobile, PC, and consoles.

What jobs are in game design?

Jobs in game design include roles such as game designer, level designer, narrative designer, and systems designer. These positions involve creating game concepts, mechanics, storylines, and user experiences, often requiring skills in programming, art, or storytelling. Additional roles include game artist, animator, and quality assurance tester, all contributing to the development process.

What are the most commonly searched types of Game Designer jobs in Michigan?

The most popular types of Game Designer jobs in Michigan are:

What job categories do people searching Game Designer jobs in Michigan look for?

The top searched job categories for Game Designer jobs in Michigan are:

What cities in Michigan are hiring for Game Designer jobs?

Cities in Michigan with the most Game Designer job openings:

What are popular job titles related to Game Designer jobs in MI?

For Game Designer jobs in MI, the most frequently searched job titles are:

Infographic showing various Game Designer job openings in Michigan as of August 2026, with employment types broken down into 64% Full Time, 22% Part Time, 3% Temporary, 10% Contract, and 1% Nights. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $129,970 per year, or $62.5 per hour.

Unity Software Developer

Brunswick Corporation

Muskegon, MI โ€ข On-site

Other

Posted 4 days ago


Job description

Brunswick is re-defining the bowling experience through cutting-edge, immersive technology. We are seeking a Unity Software Developer to help create highly interactive, visually stunning projection-based games and environments that transform bowling centers into unforgettable entertainment destinations.
This role focuses on building real-time interactive content that bowlers see the moment they walk into a center - from projection-mapped lane gameplay to synchronized scoring visuals and integrated LED effects. If you're passionate about blending creativity with technology to create "wow" moments, this is your opportunity. Your work will be seen and experienced by millions of customers worldwide - making every visit to a bowling center more engaging, fun, and memorable.
Responsibilities:
  • Develop interactive projection-based games and experiences using Unity
  • Build and optimize applications for a desktop-based development environment
  • Integrate projection mapping systems (e.g., Spark) with dynamic gameplay
  • Sync game visuals with bowling scoring systems and player interactions
  • Collaborate with hardware systems including LED masking units and display technologies
  • Create polished, high-performance visuals that run reliably in commercial environments
  • Work closely with design, product, and engineering teams to bring concepts to life
  • Debug, test, and refine interactive experiences to ensure seamless execution in the field
  • Contribute creative ideas that elevate the overall customer experience

Duties and Responsibilities:
(% increments must be no less than 5%)
% of Time Spent
Primary Duties & Responsibilities
40%
Interactive Game & Experience Development. Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling experiences using Unity. Builds engaging gameplay systems that integrate seamlessly with scoring systems and player interactions. Ensures applications are visually compelling, responsive, and aligned to user experience goals.
25%
System Integration & Performance Optimization. Integrates software with projection mapping technologies, LED hardware systems, and display environments. Optimizes applications for performance, reliability, and scalability in commercial settings. Ensures synchronization between gameplay visuals, scoring systems, and physical hardware components.
20%
Testing, Debugging/Quality Assurance. Conducts thorough testing, debugging, and refinement of interactive applications to ensure consistent, error-free performance in live environments. Identifies and resolves defects, performance issues, and system inconsistencies to maintain high-quality delivery standards.
15%
Cross-Functional Collaboration & Innovation. Collaborates with design, product management, and engineering teams to translate concepts into functional experiences. Contributes creative ideas that enhance product innovation and customer engagement. Supports continuous improvement through feedback, experimentation, and adoption of new tools and techniques.
Minimum Position Qualifications:
  • Bachelor's degree in Computer Science, Game Development, or related field (or equivalent experience)
  • Experience with Unity (C#) for real-time application development
  • Familiarity with Visual Studio or similar IDEs
  • Exposure to 3D modeling or asset pipelines (e.g., Blender)
  • Basic experience with motion graphics or visual effects tools (e.g., After Effects)
  • Strong attention to detail and a passion for creating immersive user experiences
  • Understanding of real-time rendering and interactive systems

Preferred Position Qualifications:
  • Experience with projection mapping technologies
  • Knowledge of hardware-integrated systems (LEDs, sensors, or external displays)
  • Familiarity with multiplayer or synchronized systems
  • Interest in gaming, entertainment venues, or experiential design
  • Ability to balance technical performance with visual creativity
  • Use of AI tools for enhanced software development

What Makes You a Great Fit
  • You have an eye for detail and care deeply about visual quality and user experience
  • You are a maker at heart, whether that means gaming, designing, or dreaming up something entirely new.
  • You enjoy building things that people interact with in the physical world
  • You're excited to create products that deliver a "wow" factor
  • You're eager to learn and grow in a hands-on development role