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Game Animation Jobs in Michigan (NOW HIRING)

Blender Tutor

Ann Arbor, MI · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Detroit, MI · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Blender Tutor

Kalamazoo, MI · Remote

$18 - $40/hr

Ability to explain polygon modeling workflows, procedural texturing, and compositing while preparing students for 3D art, game development, animation, and visual effects careers. * Conceptual ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Autodesk 3DS Max Tutor

Detroit, MI · Remote

$18 - $40/hr

Ability to explain polygon modeling, UV unwrapping, keyframe animation, and physically based rendering while preparing students for careers in architectural visualization, game asset creation, and ...

Salary: $100,000 to $200,000 annually Stardock released the first DirectX 12 game as well as the ... Develop systems for animations and special effects. * Work with the technical art team to create ...

Senior Graphics Engineer

Plymouth, MI · On-site

$100K - $200K/yr

Stardock released the first DirectX 12 game as well as the first game to support both DirectX 12 ... Develop systems for animations and special effects. * Work with the technical art team to create ...

Use motion graphics and animation to bring the interfaces to life and better communicate the ... Bachelor's degree in game design, Entertainment Design, Communications Design, Graphic Design, UX ...

Use motion graphics and animation to bring the interfaces to life and better communicate the ... Bachelor's degree in game design, Entertainment Design, Communications Design, Graphic Design, UX ...

UX Motion Design Lead

Auburn Hills, MI · On-site

$104K - $136K/yr

A bachelor's degree in Motion Design, Game design, Entertainment Design, Communications Design ... Use motion graphics and animation to bring the interfaces to life and better communicate the ...

Use motion graphics and animation to bring the interfaces to life and better communicate the ... Bachelor's degree in game design, Entertainment Design, Communications Design, Graphic Design, UX ...

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Game Animation information

See Michigan salary details

$41K

$136K

How much do game animation jobs pay per year?

As of Jul 27, 2026, the average yearly pay for game animation in Michigan is $129,970.00, according to ZipRecruiter salary data. Most workers in this role earn between $135,100.00 and $135,100.00 per year, depending on experience, location, and employer.

What is the salary of a game animator?

The average salary of a game animator in the industry typically ranges from $50,000 to $80,000 per year, depending on experience, location, and skill level. Entry-level positions may start lower, while experienced animators with specialized skills or working at major studios can earn higher salaries. Knowledge of animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the key skills and qualifications needed to thrive in the Game Animation position, and why are they important?

To thrive in Game Animation, you need a strong understanding of animation principles, character rigging, and a solid portfolio demonstrating your artistic and technical abilities. Expertise in industry-standard software such as Autodesk Maya, Blender, and game engines like Unity or Unreal Engine is typically required. Soft skills like creativity, attention to detail, and effective communication are highly valued for collaborating with designers and developers. These skills are crucial for bringing characters and worlds to life, ensuring animations meet the visual and interactive needs of modern video games.

How to become a game animator?

To become a game animator, you typically need a bachelor's degree in animation, computer graphics, or a related field, along with strong skills in animation software such as Maya or Blender. Building a portfolio of animated work and gaining experience through internships or entry-level positions are important steps in establishing a career in game animation.

Are game animators in demand?

Game animators are in demand due to the growing popularity of video games and the need for high-quality visual content. Skills in animation software like Maya or Blender, along with a strong portfolio, can improve job prospects in this competitive field.

What is a Game Animation job?

A Game Animation job involves creating the movement and behavior of characters, creatures, and objects in video games. Animators use software like Maya, Blender, or Unity to bring life to models through keyframe animation or motion capture techniques. They work closely with designers, artists, and programmers to ensure animations are smooth, realistic, and enhance gameplay. Strong knowledge of timing, weight, and fluid motion is essential for making animations feel natural and immersive.

How much does a game animator make?

The average salary for a game animator varies by experience and location but typically ranges from $50,000 to $80,000 annually. Entry-level animators may earn around $40,000, while experienced professionals with specialized skills can earn over $100,000. Proficiency in animation software like Maya or Blender and a strong portfolio can influence earning potential.

What are the typical daily responsibilities of someone working in Game Animation?

A typical day for a Game Animator involves creating and refining character and object animations, collaborating with game designers and programmers to ensure animations integrate smoothly into the game engine, and reviewing feedback to make necessary adjustments. Animators often attend team meetings to discuss project goals, sync up with other departments, and troubleshoot animation issues as they arise. Depending on the studio, you may also be involved in motion capture sessions or prototyping new animation systems. This role requires a balance of technical skill and creative input, making teamwork and adaptability especially important in fast-paced development cycles.

What are the most commonly searched types of Game Animation jobs in Michigan? The most popular types of Game Animation jobs in Michigan are:
What are popular job titles related to Game Animation jobs in Michigan? For Game Animation jobs in Michigan, the most frequently searched job titles are:
What cities in Michigan are hiring for Game Animation jobs? Cities in Michigan with the most Game Animation job openings:
Infographic showing various Game Animation job openings in Michigan as of July 2026, with employment types broken down into 42% Full Time, 33% Part Time, and 25% Contract. Highlights an 75% In-person, 8% Hybrid, and 17% Remote job distribution, with an average salary of $129,970 per year, or $62.5 per hour.
Adjunct Instructor - Digital Media

Adjunct Instructor - Digital Media

Ferris State University

Big Rapids, MI • On-site

Other

Posted 16 days ago


Ferris State University rating

5.9

Company rating: 5.9 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

565th of 612 rated colleges and universities


Job description

Position Title: Adjunct Instructor - Digital Media Location: Multiple Locations Department:

34700 - School of Digital Media

Advertised Salary: Minimum of $1,314 per credit hour, if advanced degree held in primary academic discipline the minimum rate increases to $1,416 per credit hour. Salary commensurate with qualifications pursuant to the FNTFO/AFT Agreement Benefits:

Please see the following link for a list of benefits offered with this position.

Adjunct Faculty

FLSA: Exempt Temporary/Continuing: Temporary Part-Time/Full-Time: Part-Time Union Group: Ferris Nontenure-Track Faculty Organization (FNTFO) (AFT) Term of Position: As Needed At Will/Just Cause: Just Cause Summary of Position: Ferris State University's School of Digital Media invites applications for ongoing adjunct positions as needs arise within the School. The School of Digital Media (SDM) at Ferris offers Bachelor's degrees that seek to provide applied learning experiences for students through small class sizes and project-oriented coursework. We offer equipment and software-intensive learning experience throughout the school from the student's freshman experience through graduation. We seek to prepare graduates with a broad set of skills that will allow them to pursue jobs in a wide range of Television, Film, Digital Media, Gaming, 3D Animation, and Software Engineering Careers. Expertise in one or more of these disciplines is valued.
Ideal candidates will bring professional experience working in some of these environments and a broad range of technical and creative skills. A candidate's ability to bring relevance to the classroom through their professional experiences is highly desired.
This is a pooled position. One or more applicants may be hired as needed to teach classes on a semester-by-semester basis.
This posting is being used for face-to-face and/or online instruction. If assigned courses are to be taught in person, they must be taught on one of Ferris State University's Campuses. The candidate(s) selected for the position must reside in Michigan after acceptance of employment and will perform duties at a Ferris site. If assigned courses are to be taught 100% online, the candidate(s) selected for the position must reside in Michigan, Illinois (excluding Chicago), Indiana, Kentucky, Minnesota, Ohio, Texas or Wisconsin after acceptance of employment and the duration of time of performing services for Ferris State University. Please note, if you relocate after being hired to a state not listed above, your employment with Ferris will not continue. Position Type: Faculty - Temporary & Continuing Required Education: QUALIFICATION BY EDUCATION: Master of Fine Arts or Master's degree in Computer Science, Animation, Game Design or related discipline OR a Master's degree and 18 graduate credit hours in Fine Arts, Computer Science, Animation, Game Design or related discipline.
QUALIFICATION BY TESTED EXPERIENCE: Bachelor's degree in Fine Arts, Computer Science, Animation, Game Design or related discipline and Master's degree (any) and six (6) years experience in industry OR a Bachelor's degree in Fine Arts, Computer Science, Animation, Game Design or related discipline and eight (8) years experience in the industry and a subject matter expert in an area relevant to Digital Animation and Game Design. Required Work Experience: Three (3) years of relevant work experience in the animation or game design field; however, work experience is based upon the degree(s) held by the applicant (see required education). Required Licenses and Certifications: Physical Demands:
  • Office Environment
  • Bending
  • Moving
  • Reaching
  • Sitting
  • Twisting
  • Lifting
  • Pulling/Pushing
  • Repetitive movement
  • Standing
Additional Education/Experiences to be Considered: Master's degree in Digital Media or related field.
Five years of related work experience.
3 years of teaching experience Essential Duties/Responsibilities: Teach undergraduate courses in one of the program areas within the School, primarily to freshmen through junior level students. Possible locations include the main campus in Big Rapids as well as our Grand Rapids location.
Cultivate an environment of belonging that values, respects, supports, and celebrates individual similarities and differences, allowing students, faculty and staff to thrive authentically.
Support, promote, and develop university student enrollment and retention initiatives.
Faculty members also have professional responsibilities which may include advising students, orientation and registration of students, participation in University committees, keeping regular posted office hours (which are scheduled at times convenient for students), and participation in traditional functions which have academic significance (ex. reporting initial student participation data and submitting final grades on time).
Any other duties assigned within the position classification area. Marginal Duties/Responsibilities: Skills and Abilities: Demonstrated successful experience working directly with people from diverse racial, ethnic, and socioeconomic backgrounds. Required Documents:
  • Cover Letter
  • Resume
  • Unofficial Transcript 1
Optional Documents: Unofficial Transcript 2 Special Instructions to Applicants: Unofficial Transcript 1 (REQUIRED): Applicants must attach a copy of unofficial transcript of appropriate degree (see Required Education section).
The transcript must include: Institution name, applicant name, date of degree attained, and degree awarded. Finalist will be required to submit an official transcript.
Unofficial Transcript 2 (OPTIONAL): Attach a copy of unofficial transcript of second degree (if applicable as described in Additional Education/Experiences to be Considered section).
Transcript must include: Institution name, applicant name, date degree attained, degree awarded. Finalist will be required to submit an official transcript. Initial Application Review Date:
August 25, 2025 Open Until Position is Filled?: Yes Posting Close Date:
EEO Statement: Ferris State University, an Affirmative Action/Equal Opportunity employer, is committed to enhancing equity, inclusion, and diversity within its community. Ferris offers employment opportunities to qualified candidates seeking careers in a student-focused environment that values opportunity, collaboration, diversity and educational excellence. Learn more about the Ferris Mission and community at ferris.edu. The University actively seeks applications from women, minorities, individuals with disabilities, veterans, and other underrepresented groups. For more information on the University's Policy on Non-Discrimination, visit: Ferris Non-Discrimination Statement. Click here to learn more about working at FSU and KCAD.

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