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Full Time Weapon Artist Jobs (NOW HIRING)

Martial Arts Instructor

Bear, DE · On-site

$1.8K - $2.7K/mo

Sport-Weapons- Bo Staff, Nunchucks, Escrima Stick, Kamas, Sword, Double Nunchuks Quarterly Live ... Available: * Full time instructor * Head Instructor * Manager * Multi-Unit Manager * Regional ...

Security Officer - Category 10 Nashville

Nashville, TN · On-site

$15.50 - $18.25/hr

FREE PARKING FOR EMPLOYEES - FULL-TIME BENEFITS AVAILABLE As a Security Officer you'll serve as the ... Use metal detectors, weapons detection systems, and bag searches to prevent weapons or dangerous ...

... your secret weapon. Shape your career with competitive pay and weekly bonuses that lift your ... Flexible scheduling that fits your needs (full-time and part-time shifts may be available)

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Full Time Weapon Artist information

See salary details

$13

$51

$190

How much do full time weapon artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for full time weapon artist in the United States is $51.37, according to ZipRecruiter salary data. Most workers in this role earn between $20.91 and $38.46 per hour, depending on experience, location, and employer.

What is the difference between Full Time Weapon Artist vs Character Artist?

AspectFull Time Weapon ArtistCharacter Artist
Required SkillsModeling, texturing, rigging weaponsModeling, texturing, rigging characters
Work EnvironmentGame studios, AAA and indie projectsGame studios, AAA and indie projects
Industry UsageUsed in game development for weapon assetsUsed in game development for character assets

The main difference between a Full Time Weapon Artist and a Character Artist lies in their specialization. Weapon Artists focus on creating detailed, functional weapon models, while Character Artists develop character models and textures. Both roles require similar skills and work environments, but their asset focus distinguishes them within the game development process.

More about Full Time Weapon Artist jobs
What are the most commonly searched types of Weapon Artist jobs? The most popular types of Weapon Artist jobs are:
Technical Artist, Assets/Materials

Technical Artist, Assets/Materials

AGBO

Raleigh, NC

$123K - $147K/yr

Full-time

Posted 4 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.

Position Summary:
AGBO is looking for a Technical Artist, Assets/Materials to serve as a key technical voice on asset quality, material systems, and the end-to-end pipeline that moves content from DCC tools into our game. You will design the materials library, enforce asset standards, and build the tools that keep the art team working efficiently and consistently.

Key Responsibilities:

  • Design, build and maintain a library of modular master materials, material function, and material parameter collections in UE5
  • Create and enforce naming conventions, LOD specifications, collision set up requirements, and import settings across all asset categories
  • Build the asset pipeline; Automate import, validation, LOD generation, and asset audit processes using Python and Unreal's scripting API
  • Develop complex materials for props, weapons, vehicles, and hard-surface assets including decals, damage states, and runtime blending
  • Manage baking workflow, texture atlasing, channel packing, and export presets for all asset categories
  • Audit draw calls, texture memory, overdraw, and material complexity; identify and action optimization targets
  • Partner with Art Direction and translate visual targets & style guides into technically sound, scalable material solutions
  • Develop and maintain internal tooling; build Python/Blueprint tools for batch processing, asset validation, and content browser management
  • Interface with internal artist teams and codevelopers to maintain milestone cadences
  • Perform all other duties as assigned

Qualifications & Skills:

  • 3-5 years of professional experience as a Technical Artist focused on materials/shaders on shipped AAA titles
  • Deep knowledge and experience working in Unreal Engine 5 - Material Functions, Layers, Parameter Collections
  • Strong Substance Designer skills for procedural material authoring and baking workflows
  • Proficiency in HLSL and an understanding of the underlying GPU shader model
  • Python scripting experience for pipeline automation and tooling
  • Thorough understanding of PBR theory, texture compression, and memory budgeting
  • Experience with asset validation, audit pipelines, and large-scale content management

Additional Information:

  • This role is based in Los Angeles, CA or Raleigh, NC and only candidates located in or willing to relocate to the area will be considered.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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