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Remote Weapon Artist Jobs (NOW HIRING)

Remote Weapon Artist information

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$10

$28

$55

How much do remote weapon artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for remote weapon artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is a remote weapon artist?

Remote Weapon Artists are digital artists who specialize in designing, modeling, and texturing weapons for video games, films, or other media, while working from a remote location. They use 3D modeling and texturing software to create realistic or stylized weapon assets that meet the project's artistic and technical requirements. Typically, they collaborate with art directors, animators, and game developers to ensure their work aligns with the overall vision and gameplay needs. Remote Weapon Artists must have a strong portfolio, proficiency in industry-standard tools, and the ability to communicate effectively across distributed teams.

What skills and qualifications are needed to thrive as a remote weapon artist?

To thrive as a Remote Weapon Artist, you need strong 3D modeling, texturing, and digital sculpting skills, typically supported by a portfolio and experience in game art or visual effects. Proficiency with industry-standard tools like Autodesk Maya, Blender, ZBrush, Substance Painter, and game engines (e.g., Unreal Engine or Unity) is required. Creativity, attention to detail, effective communication, and self-motivation are crucial soft skills for collaborating remotely with development teams. These skills ensure the creation of high-quality, visually compelling weapons that enhance the gaming experience while meeting project requirements and deadlines.

How does a remote weapon artist typically collaborate with game developers and other artists during a project's lifecycle?

As a Remote Weapon Artist, you'll regularly collaborate with game designers, animators, and other 3D artists through digital communication tools like Slack, Zoom, and project management platforms such as Jira or Trello. You'll participate in feedback sessions, share progress updates, and integrate changes based on team input to ensure your weapon models fit the game's style and technical requirements. Effective communication and organization are key, as you may be working across different time zones and need to manage files using shared repositories like Git or Perforce. This teamwork-oriented environment helps maintain consistency and quality in the game's visual assets.

What is the difference between Remote Weapon Artist vs Remote Character Artist?

AspectRemote Weapon ArtistRemote Character Artist
Required SkillsModeling, texturing, rigging weapons, knowledge of weapon mechanicsModeling, texturing, rigging characters, anatomy understanding
Work EnvironmentGame/film studios, remote freelance projectsGame/film studios, remote freelance projects
Industry UsageVideo game development, film productionVideo game development, film production

Both roles involve 3D modeling and texturing within the entertainment industry, often working remotely. The main difference lies in their focus: Remote Weapon Artists specialize in creating detailed weapon models, while Remote Character Artists focus on character models. Skills such as rigging and texturing are common to both, but the subject matter varies, making each role unique in its expertise and project requirements.

More about Remote Weapon Artist jobs

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Infographic showing various Remote Weapon Artist job openings in the United States as of September 2026, with employment types broken down into 97% Full Time, and 3% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

VFX Artist - Talent Pool (2026 Opportunities)

Portland, OR • Remote

$31 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 16 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional VFX Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing proficiency in VFX Art for Video Games (**must submit to be considered**)
  • Experience with Unreal Engine
  • Experience with both stylized and photorealistic VFX
  • Varied and specializations (characters, environments, weapons, etc)
  • Ability to troubleshoot technical problems
  • A self-driven, positive attitude towards critique, and leaning from your mistakes

Bonus Points!

  • Experience with proprietary engines
  • Experience with Maya, Embergen, Houdini and/or HLSL
  • Experience with Tech Art

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $65K - $80K per year ($31/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote